Soft requirement: only needed if you want to Akimbo these weapons
Permissions and credits
Author's instructions
This work is released under the GPL3 license, available at https://www.gnu.org/licenses/gpl-3.0.en.html. Previous versions of Akimbo Framework v2 - v2.50 includes a modified version of the JIP source code (JIPx), and is in compliance with the GPL3 license. Later versions are not GPL3
File credits
-Januusz for letting me include his animations in the example file: https://www.nexusmods.com/newvegas/users/41492675 9mm Akimbo: https://www.nexusmods.com/newvegas/mods/74393
-Bale for creating the render image. https://www.nexusmods.com/newvegas/users/90554463 -Anirvana for testing. https://www.nexusmods.com/newvegas/users/56053287? -Jazzisparis for making the original JIP . -Credit to Player on Discord for the perk Icon
Donation Points system
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Changelogs
Version v2.86
Updated some really old code that was causing your weapon to fire the first time you open the Weapon Smith menu -If you happen to have this installed.
Fixed controls being stuck disabled if you uninstall an akimbo animation mid playthrough, and happen to have that akimbo equipped when loading the save.
Version v2.85
Requires Plugins+ 1.6 -Fixes an issue where akimbo forms would be skipped when loading a save.
Fixed not being able to activate objects while akimbos were equipped.
Fixed some issue where the Akimbo Kid perk would get removed from your perks list after switching MCM menu options.
Temporarily removed non-independent fire, it still shows up in the MCM menu, but won't do anything currently. Will maybe reimplement in a future update.
Added more supported weapon combinations to Januusz Akimbo 9mm Animations file. -Maria -Silenced22 -127mm Pistol -Li'l Devil -.45 Auto Pistol -A Light Shining in Darkness -Deans 9mm Pistol
Version v2.75
Updated to utilizes some newer VP+ functions like CallLoop for the weapons bench.
Recompiled some older scripts.
Fixed Akimbo ammo being consumed after saving and reloading.
Reimplemented controller support.
Updated Januusz Akimbo 9mm animations to utilize the new Kit Animation Grouping system.
Version v2.50
Reduced binary size of kit.
Improved runtime performance, and significantly reduce memory usage.
Fixed an issue where errors would print to the console if the player died while reloading an akimbo.
Fixed akimbos models being attached multiple times if multiple akimbos were queued to equip from within a menu.
Fixed laser sight being toggled off after dying with akimbos.
Version v2.30
Fixed unused perks showing that were supposed to be set to hidden.
Updated to take use of WS Laser Framework
Version v2.2
Backwards compatibility with old weapon node system used by animators.
Version v2
Uses new unified kit scripting language for simpler syntax and more optimized boot times.
Akimbo Instancing is now handled by pNVSE making it much more memory efficient.
low level rewrite in C++ increases overall performance, compatibility with other mods that modify how weapons work.
Akimbos can now be fired at the exact same time instead of only being able to fire left or right individually.
Version v1.9
Fixed crashing when equipping akimbos.
Fixed akimbo forms being offset when installing/uninstalling akimbo mods that use this framework.
Integrated Weapon Smith left and right modding system.
Ammo pool counter no longer rolls over into the negatives when you run out of ammo.
Version v1.6
Added a unique icon for the Akimbo Man perk.
Perks now properly hide when Akimbo Framework isn't installed.
Akimbos now compile when you first boot your game, instead of when you load your first save. Everything should compile much faster now.
Version V1.01
Fixed firing not working on controllers.
Version V1
Support for Weapon Smith Akimbos
Left and Right akimbos can be modified independently only through the hot swap mod menu with Weapon Smith
Fixed Work Bench not being accessible without Weapon Smith installed.
Fixed Akimbo Str requirements not being affected by Weapon Handling perk.
Version 0.96
Added txt files to enabler folders to keep Vortex from deleting them.
New Functions: $SetLeftModelPath, and $SetRightModelPath
Version 0.01
Fixed Control Type not having a default value.
It's recommended to use MO2 over Vortex with this mod, because Vortex can sometimes delete essential folders it deems are not needed for its virtual environment.
Looking for people with various skill sets (Animation, Modeling, C++, XML, Lvl Design and Writing). If you want to help further develop NVWO – whether it be testing, new features, or if you just have some questions – you can reach out to me on Discord
How do I equip an akimbo? 1. Make sure you have a supported akimbo animation file such as Januusz Akimbo 9mm Animations seen under the option files 2. Open your pipboy 3. Equip a weapon like the 9mm pistol 4. Hover over another 9mm pistol in your inventory. 5. Hit L on your keyboard to equip it as the left hand weapon.
What Does This Do?
Allows any combination of weapons to be dual-wielded as long as there are supporting animations.
No mesh edits required – Akimbo weapons work seamlessly with all weapon mesh replacers.
Handles all node movement automatically.
Provides several options for how you want the akimbo functionality handled in-game.
Unique left and right reload animations (if the akimbo is set up to include these).
Under the hood, akimbos are considered completely new forms, made possible by Vanilla Plugins+. These forms are registered via the Devkit ESL system.
Recommended Mods:
Januusz 9mm Animations – Available in the optional files of this mod. (Note: This mod was not originally made for the framework, so it doesn't utilize all of its features.)
Another Januusz animation: WS Double Barrel – Can be dual-wielded with the correct weapon mods.
Known issues as of v2.85:
Sometimes the left hand reload animation doesn't play, reload canceling seems to fix it. -Often when equipping a weapon for the first time, the left-hand weapon will fail to attach to the player mode. You can fix this by equipping and unequipping the weapon.
If you install Weapon Smith, and load into a save with an akimbo equipped, if that weapon is registered with Weapon Smith, the default attachments will fail to attach.
When switching perspectives, sometimes animations can bug out. This can cause the bullets to come out of your weapon at a weird angle. Switching perspectives and finishing the reload can fix this.