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- skinned mesh improvement mod - redone redux remake retry revengeance retopology refridgerator
skinned mesh improvement mod - redone redux remake retry revengeance retopology refridgerator
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Version28
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File information
Last updated
Original upload
Created by
team blackoutUploaded by
onvilVirus scan
Safe to use
Tags for this mod
Current section
About this mod
completely arbitrarily changes a lot of perfect meshes for no reason
- Requirements
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DLC requirements
DLC name Dead Money Honest Hearts Old World Blues Lonesome Road Nexus requirements
Mod name Notes JIP LN NVSE Plugin kNVSE Animation Plugin Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Translations
- Russian
- Portuguese
- Mandarin
- Italian
- French
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Translations available on the Nexus
Language Name Russian Author:Quickmatic Skinned Mesh Improvement Mod RU Italian Author:Van Matten skinned mesh improvement mod (smim) - Traduzione italiana Portuguese Author:Leon skinned mesh improvement mod - redone redux remake retry revengeance retopology refridgerator - Portuguese Translation 2025 French Author:ToiTuCreuses Skinned mesh improvement mod (26) - Traduction francaise Mandarin Author:xinweijiasi skinned mesh improvement mod CHS Portuguese Author:ucrys skinned mesh improvement PT-BR 2024 Mandarin Author:strikeeixa skinned mesh improvement mod - CHS Italian Author:GiuliettoModderino skinned mesh improvement mod Traduzione Italiana - Changelogs
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Version 28
- fix alpha ordering for vault security helmets
- fix alpha sorting on space helm
- removed yup requirement like a baller
- fix uv error on reinforced metal armor
- overhaul authority glasses
- fix point lookout tribal hand partition
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Version 27
- adjust env mask for nvdlc04legatecustom
- fix ballcap and glasses mesh regression
- made spinebreakerdc texture paths consistent with fallout 3
- re export metal armor
- re export metal armor reinforced
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Version 26
- shrunkwrap jasonbrights head correctly again
- fixed rigging on the stealth and assassin suits
- mass recalculated bounds again to fix disappearing geometry that apparently still exists
- probably broke some things lets be real here
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Version 25
- fix jason bright seam
- fix arm clipping on male legion outfits
- fix crusty brainbot deformations
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Version 24
- re add yup as a requirement because some italian guy needs to make xedit green
- uninvert more normal maps
- remove environment mapping from pimpboy button
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Version 23
- add unarmed
- add brahmin
- add libertyprime env mapping
- add nvbighorner
- improve male vault security wrist weighting
- possible fix for protectron combat inhibitors getting misaligned
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Version 22
- replicate pipboy adjustments in female pipboy fixed - ultimate edition
- fix rigging on ranger civilian outfits
- remove clipping buckle on female vexillarius
- made some powdergang and legion meshes slightly more airtight
- add itms for radiation suits to ensure their textureset order is consistent with vanilla in ultimate edition only
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Version 21
- re export lucassimms
- fix male vaultsuitutility block order
- fix adpowerarmor logo
- re enable female pimpboy
- reweight ncr forearm wrappings
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Version 20
- remove more textureset edits in the plugins
- update female powderganger03 clipping
- fix weighting seam in female pipboy glove
- re export teslaekarmor
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Version 19
- re export powdergang
- re export 1950stylesuit
- re export male ncr_gamblers
- re export ncr_civillian
- re export vaultsuit
- fix gutsy plasma gun flags
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Version 18
- make glasses work
- fix hole in trooper leg
- reexport greatkhans
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Version 17
- unused asset cleanup
- fix glowing vault security armor
- re export ranger helmets
- environment mapping for legate armor
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Version 16
- re export male wastelandclothing03
- increase resolution of some normal maps
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Version 15
- made the installer work
- made the plugins work
- made gecko tongues work
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Version 14
- reorder most block order edits to fit vanilla texturesets; should improve compatibility by a lot
- reposition pipboy omni01 nodes for a mod that probably wont ever come out
- other crap i forgor
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Version 13
- convert to fomod to clean up files page
- improve rigging on liberty prime
- add roughness map support
- re export combat armor mk1 and mk2
- re export eulogy jones
- add radroach
- remove cazador skeletons
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Version 12
- fix veronica robes normal map path
- fix securitron skeleton orientation
- re export cyberdogs
- revert changes to remnant fx addons
- re export enclavepowerarmor
- re export winterized combat armor
- fix sentrybot skeleton constraints & head hitbox offset
- edit a bunch of constraints
- fix mister gutsy ragdoll eyeball detaching
- re export a bunch of crap
- robot glow maps are now baked into their idle death and unconscious animations
- now soft requires jip ln and knvse
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Version 11
- re export armor/troupers
- re export armor/legion
- remove yup dependency
- add headgear/legionhelmets
- correct legion decanus paths
- re export combat armor
- add breathing mask
- add armor/caesar
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Version 10
- fix/disable bad egms on trooper helmets
- new female variant of trooper helmets
- fix remnants fan visibility
- re export 1950stylecasual02 male
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Version 9
- fix joshua grahams neck
- less godawful ranger neck covers
- corrected trishape flags
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Version 8
- fix trader env mapping flag
- fix anchorage combat armor file paths
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Version 7
- bsas are for scrubs
- fix radscorpion collision materials
- fix slave rags dumper clipping
- fix marcus weighting
- fix oliver cap skinned flag
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Version 6
- fix businesswear texturesets being broken only in the fnv plugin
- re export fnv space suit
- patch hole in male pipboys
- fix lab coat texture sets
- re export cass outfit
- fix messed up trooper mp helmet inherited from ttw
- maybe fixed skeletons getting discombobulated on load
- add tattering alpha to centurion skirts
- fix spinebreaker weighting
- fix sentry bot wire weights and texture paths
- flagged as esm because i am that based
- packed into a bsa because that is what sigmas do
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Version 5
- re exported a lot of crap
- fixed major file regressions from version 3 -> 4
- add molerat
- add point lookout tribals
- add robobrain glass env mask
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Version 4
- add blowflies, ants, cazadores, owb skeleton
- fix z buffer flag on tesla helmet fx
- remove transforms on sentryturret
- re export mb01 for alignment
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Version 3
- higher resolution welding mask texture
- new env mapping for welding mask
- made ncr outfits more watertight
- fixed pipboy controller icons
- fixed pimpboy controller icons
- corrected lettering on follower coats
- new normals and specular for follower coats
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mesh mesh mesh mesh mesh
this mod requires conflict resolution on larger mod lists
this mod requires conflict resolution on larger mod lists
- reduces draw calls
- reduces triangle count when applicable
- reduces vertex count when applicable
- (theoretically) improves frame rate
- fixes shader flags (alpha, environment mapping, environment mapping fade)
- fixes degenerate uvs
- improves mesh lighting
- cleans up some mesh deformations
- neck and wrist vertex normals are aligned to vanilla heads and hands to decrease seam visibility
- fixes mirrored uv lighting (and adds a seam in their place, oh well)
- reorders nif blocks to maximize surface area that blood decals can appear on
- adjusts existing and adds new vertex colors
- adds dismemberment partitions and gorecaps to child outfits
- flattens the feet of some female meshes (no more invisible high heels)
- clears mesh transforms
- adjusts skeleton properties (mass, material, projectilenode orientation)
- deletes useless animation data from edited skeletons
- adds female pimpboy
- adds new environment mapping to meshes
- adds unknown10 flag for compatibility with real time cubemaps
- adds missing specular to normal maps
- reimplements and adds new glow maps (robots especially)
- adds death kfs to disable aforementioned glow maps (robots exclusively)
- duplicate meshes have been ditched in favor of texturesets
- enables cache
mods that rely on vanilla texturesets will have to be patched
any patch i make will be for mods that i use
clipping will probably still happen
bad deformations will probably still exist
practically all outfits from new vegas and 3 are covered
a few creatures are covered
specular and env masks were made and adjusted while using real time cubemaps
updates come when i feel like it
any patch i make will be for mods that i use
clipping will probably still happen
bad deformations will probably still exist
practically all outfits from new vegas and 3 are covered
a few creatures are covered
specular and env masks were made and adjusted while using real time cubemaps
updates come when i feel like it