About this mod
You can KICK stuff with your FOOT in Fallout: New Vegas
- Requirements
- Permissions and credits
Introducing my new mod called...
Postal KICK
STUFF
BALLS
BUTTS
and even... ACTIVE GRENADES AND MISSILES
- xNVSE, the most up-to-date!
- JIP LN NVSE Plugin 57.01 or higher
- JohnnyGuitar NVSE 4.93 or higher
- ShowOff xNVSE Plugin 1.60 or higher
- kNVSE 20.0 or higher
- NV Compatibility Skeleton (I use the Vanilla Weights version)
- B42 Melee Bash
- PostalOut NVSE Plugin
SOFT REQUIREMENTS, the mod will still work without these but they are highly recommanded for a optimal experience!
- No More Explosions Blindness
To avoid being blinded by the explosion of missiles when you try to kick them in mid-air! I personally use the No Plugin version.
- 3rd person Movement Animations Overhaul (and bugfix)
This mod, as well as improving the game's animations, corrects a very technical and ininteresting problem about bone priorities, that occurs between vanilla animations and Postal Kick.
HOW TO USE IT
The default key for kicking is B. To change it, go to the mod's config/KICK folder and replace the DirectX Scancode for the key you want in the config.ini file!
Here is the list of DirectX Scancodes : https://geckwiki.com/index.php?title=DirectX_Scancodes
For example, if you want the key to be K, you need to put 37, if you want it to be X, you need to put 45. That's easy!
TODOLIST
As things stand, I've got nothing urgent planned for this mod, as long as nobody finds any bugs! But I'm still left with a few scattered ideas:
- Implementing a dropkick? Maybe!
- Make some NPCs curl up in a ball and cry to protect themselves from kicks? it could be fun!
- Maybe a MCM? I need to learn how to make one.
- Maybe add kick in 3rd person? It's a lot of work and doesn't interest me much, but I will if people want that!
(IN)COMPATIBILITIES
My mod should be compatible with just about everything except Enhanced Camera. Although, I haven't tried it! I say this because my mod uses some lines of Enhanced Camera source code to work, so I assume they can't work together, but I may be wrong!
Anyway, what's the point of seeing your feet if you can't kick with them? In fact, Enhanced Camera was only created so that Postal Kick could appear 10 years later!
08/09/2023 : The mod is incompatible with Armed to the Teeth, Postal Kick and this mod intensively modify the player's skeleton, and getting both mods to work at the same time would take me hours!
CREDITS
CHANGELOG
0.001
Initial release.
0.002
- Fix a bug where you could see a clone-thing of the player when doing a kick!
0.003
- Fix yet another BUG with custom kNVSE anims where you could see a clone of the player when doing a kick!
0.004
- Add a mesh that got lost in the upload, sorry!
- And also, a fix to attempt to stop the game from killing the fun by prematurely exploding the missiles when you parry them in sneak mode!
0.005
- Fix a bug with the Lock Kicker perk and hard/very hard locks.
- Add Controller Support!
It's disabled by default, you need to go to the mod's config/KICK and edit the config.ini file.
Once activated and in the game, you will receive a special aid item called "[Kick]". You can now assign this item to one of your quickswap hotkeys, and kick using the assigned key on the D-Pad!
- Add some special feature for kicks with power armor!
Kicks when using a power armor now cost more APs, but they do more damage and have a non-zero probability of exploding limbs!
0.006
- Fix a bug not often seen when kicking with a holstered weapon, and switching in third-person afterwards
- Gone are the days when you could serve yourself inside the vending machines - now you have to kick them! Thanks to AmaccurzerO to authorize me to use his assets from NV Animated Vending Machines
- Found a workaround for a problem deep inside the game engine, that prevented you from playing soccer with dismembered NPC parts like you would in Postal 2
- Porting fixes from the B42 Bash 0.6b update
- Optimized script for the Warhead Parry perk