
About this mod
You can travel with ED-E in Fallout: New Vegas... Without him getting stuck during and after combat.
- Requirements
- Permissions and credits
- Changelogs
This mod (and other mod developments of mine regarding Fallout: New Vegas) are now on indefinite hiatus.
Current Events, Natural Disasters, Environmental Factors and Rapidly Declining Health have forced me to put my focus on things of greater importance first and foremost.
I apologize for any inconvenience this may cause, and I thank all those who have shown care and support in these troubling times.
My mods will remain up on Nexus, but will not be updated or maintained. I hope for and appreciate your understanding.
~VV~
[What This Is]
Ever run around the Mojave after patching up ED-E, only to find he gets immobilized and stuck at the very hint of combat?
Some people say it's the JIP LN NVSE plugin causing it. Others say it's been a bug since the start, and never really had much bugfixing done about it since.
This mod aims to do and does what it says on the tin: Makes ED-E not only engage in combat normally, but also not remain stuck in place after combat.
[What This Does]
+Edits the base form of each variant of ED-E, making sure he equips his weapons from a proper list, and also moves/animates appropriately.
+Tweaks the CombatStyle of ED-E, mostly to make sure he uses ranged tactics.
+Edits the scripting for ED-E to a small extent, ensuring he focuses on Ranged combat, and returns to the player after combat.
+The same is applied to the Lonesome Road DLC version, with a few differences in script edits but should work.
+Additionally, a TTW version is available, which carries over some edits from it as well.
+Lastly, each version is mergeable with WryeBash, so no matter the version you choose or use, you can save a load order slot.
+All of this is stored in a convenient FOMOD Installer, so you can easily pick which version suits your needs.
[Update History]
(1.25)
+Further edits and testing have made it possible to not have ED-E teleport to the player upon combat ending.
+ED-E still engages in combat properly, and hasn't gotten stuck with these edits worked out.
(1.00)
+Initial Release.
[Credits]
Bethesda Softworks / Obsidian Entertainment, for the original games and tools used to help make this happen.
Some close friends for feedback and various forms of advice and support. You know who you are!
YOU! For finding, downloading, playing, and enjoying this mod!
Thank you all!
[Conclusion]
I haven't had much issue with ED-E after putting this together.
However, if you do experience any major bugs or have any legitimately constructive things to add, please let me know.
Thank you for reading, enjoy, and have fun!
~VV~