About this mod

VICE is a mod that aims to fill out some harshly neglected areas in and around New Vegas to have a more "close to concept" appearance.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
VISUALS IMPROVED, CONTENT EXPANDED




Welcome to the city of VICE
VICE, similar to other landscape overhaul projects, is a mod focused on filling the surroundings of Vegas to look more like a city rather than a few tired, crumbling buildings.


No. You're not getting this unfortunately, but it is a reference I return to quite often, and desperately piece what's possible out of it... It's painful to see what could've been. I remember seeing this day one, thinking to myself "3D Fallout has a Rapture now." We were nowhere close to this sadly...


The city of Vegas was depicted as this massive sprawl in trailers and concept art. However, it doesn't take long for one to realize that the areas around Vegas are quite starved of visual details. As fans know, New Vegas had a troubled development, low budget, and some suffocating deadlines to hit. Fortunately, the community over the years have taken to filling some of the blanks in various locations to help the game look a little more complete.



VICE attempts to be another page in that effort.



I took the time to bring as much sense to an area, before and after the bombs had fallen, while working in the parameters of it all appearing in a "vanilla plus" sort of manner. These additions/revisions should help these locations feel a little more lived-in.

DETAILS INCLUDE:


- Pre-war police, firefighter, and military presence strewn about
- Downed planes, traffic & wreckage
- Diners, cafes, and drive-ins
- Public utilities & spaces (Pre/Post)
- Squatter camps
- Police, fire, train & gas stations
- School & churches
- Offices and production plants
- A new saloon, brothel, casino, & mining guild
- Expansions to cut areas in The Strip (Simple Open Strip is required. Read further for details)
- Drug & whoring dens
- Advertising (Pre/Post)
- Detailed cargo bay around New Vegas Steel 
- Left over crane and dozers from walling off Freeside and The Strip
- Dead strip mall along the western barriers of New Vegas
- Reimaged Fiend Territory
- SSHQ is now reflected as a two story building, with additional details.
- New ghost town settlement called 'The Alley', just a little northeast of SSHQ
- A car tunnel added at the dead end road near Cook-Cook's camp
- More windows, specifically in Westside (they light up too)
- Some boarded buildings are explorable now
- More NPCs, some with patrols, friendly and hostile
- A Crimson Caravan staging area for cargo loading/unloading, additional (static) defenses, and rest stop
- Notes and terminals for more worldbuilding (Some possibly leaning into quest ideas I have)
- Some classic architecture veterans of the series will recognize
- Restored details seen in the intro cinematic for consistency
- Much more that I'm probably forgetting... and more to possibly come



REQUIREMENTS

Only applies if you're using the Main and 'Strip Only'. You do not need these if you're using the 'Wasteland Only' version.

Simple Open Strip by Qolore7 - SOS assists VICE in expanding The Strip by granting access to areas the player normally couldn't venture, bringing more to the visual gallery that is New Vegas. Nothing of gameplay to really add, just a little more world building, and makes Vegas appear larger than vanilla.

Lucky 38 Lights Redone by Nehred - Since The 38's final model was designed to only be seen from one side of The Strip, wandering behind it would reveal that it's missing most of it's other half. Nehred's mod not only offers a revamped and complete 3D model of The 38, but some additional features to it as well. I also have a version that only uses the base and leaves the tower out in case you want to use a different model of The 38 instead.

While not necessarily required, it is strongly advised to run this through LODGen.

PERMISSIONS & COMPATABILITIES

You are welcome to tweak this to your liking and share your changes with others. Credits are all I'll ask of you. Most mods away from the inner and outer Vegas area should be fine. I have some patches available for other landscape overhauls I use personally. You'll find them in the optional files of the mod. I'll do my best to try to cover what I can, but I'm a one man army, so if someone can beat me to it, they're welcome to post, or share it here with me and your credit will be rightfully mentioned.

This mod's going to have regular updates, so if you like what you see here, keep it tracked and see what's to come.


MODS TO MAKE THE MOST OUT OF VICE:


Afterglow -- Neon Illumination by goshko - Makes various neon lights appear more vibrant in lighting and color.
Enhanced Landscapes
 by Farsveinn - Details the Mojave in a subtle, and appreciative manner.
Desert Landscapes by friendlynonmurderingsort - Gives the Mojave wasteland a little more character and life.
DM's 188 Trading Post Highway To Hell by Diegonom - The 188 appears more rustic, pieced together with what ever was around.
DM's Vault 19 Poseidon Pit Stop by Diegonom - Transforms the random-ass parking lot in the middle of nowhere into a gas station.
Detailed New Vegas - Westside by GeraldMods - Westside appears busier and more lived-in.
Freeside Facelift by Glenhree - Details Freeside, in and out. Sells the overcrowded and cramped living situations there.
Gutted Enhanced Vegas Ruins by friendlynonmurderingsort - A lite version of irishbutcher's Enhanced Vegas Ruins.
Grounded Ranger Station Charlie by Spifferino - Rids the shoehorned trailer park into something more sensible to its surroundings.
Leaving New Vegas - An Aerotech Overhaul by friendlynonmurderingsort - Aerotech bears a more ghetto appearance.
Lived In North Vegas Square by friendlynonmurderingsort - Maintains the theme of a slummed city getting by.
LOD Additions and Fixes by Osip1 - Adds/fixes distant 3D models, no longer appearing out of thin air when approached.
Lucky 38 Exterior Remastered by BronSolo2323 - Captures an earlier depiction of The 38. Tall and ominous as it should be.
Lumen - Ambient Lighting by GRUmod - Light-based objects will actually emit light from the meshes themselves.
Metro Inspired Sewers by friendlynonmurderingsort - Stenches out and fills your sewers full of $h!t.
Mojave Vagabond by Spifferino - Brings more definition to certain areas of the wasteland.
Nefarious Nipton by Spifferino - Nipton has more depth to it, being a bit more than just a Legion-ravaged town.
New Vegas Landscape Overhaul Re-Remastered by Qolore7 - More details, and more polished than its previous iterations.
New Vegas Suburban Overhaul by ted505 - Adds finer details to buildings like air ducts, antennas, windows, etc.
Northeast Water Restored by Spifferino - Helps this part of the map appear more complete.
Nuclear LOD by FireKahuna - Optimizes LOD meshes to reduce memory consumption.
Performance For The People by KaptainCnucklz - Helps with resource demands VICE makes via occlusion planes.
Performance Of The Titans by Inthegrave - Trims visual excess buried in the ground, yielding better performance results.
Physically Based Series by Balebandr0 - Faithfully recreates common objects into higher quality forms.
Pleasant Primm by Spifferino - Primm's more put together, which also helps it look a little bigger too.
OSM - Open Strip Monorail - by EmployeesMustWashHands - Compliments areas of the expansions I made nicely.
Window Ambient Light at Night by GRUmod - Like Lumen, this makes lit windows emit light.


* This mod is no longer available. Fortunately, Freeside Facelift LITE by root1, is a safe alternative. Nearly identical to the original, but with some tweaks and optimizations made for a smoother experience.

NOTE: Most of the screenshots taken were ran with these mods activated as well. This was intentional to show the kind of scope you can get with maxing your game out with other landscape mods as well. Performance will vary of course.


CREDITS & SHOUTOUTS


Refer to the 'Permissions and Credits' tab above.