Lots of assets legally ported / made by me, for many moddings needs
Permissions and credits
Author's instructions
You can't make money from these assets, sorry, TOS of the orignal models
File credits
Renafox (Love your work Bale) - All the cars https://sketchfab.com/kryik1023 Valve - Portal 1 and Counter Strike 2 Graffiti (Portal 1 is better than 2) https://store.steampowered.com/app/400/Portal/ AssetKit - Various Clutter meshes (Cant find link sry) LZ Creation - Moai head (I made custom textures) https://sketchfab.com/3d-models/tete-monumentale-de-moai-1de8bfcb4e2e47d6a0c6a4e484001b0e Loïc Norgeot - Lowpoly sticks https://sketchfab.com/3d-models/lowpoly-sticks-396f8957029e4440ba15efb0fe217d5f YadroGames - Bunker https://sketchfab.com/yadrogames Akilihin - Behelit https://sketchfab.com/3d-models/behelit-0590283a959444fbac99675d45a3b3ec Warpnik - Jerma Bust https://sketchfab.com/3d-models/jerma-sus-3d-print-90b760fb5f1e464fb8eb10ca8cef29f8 Zacxophone - https://sketchfab.com/3d-models/pine-cone-320c1c6c364d45e4807ccd6381a81d2b Nuke 4 Duke - Custom moai textures, various decal textures, general conversion of assets to be gameready
Donation Points system
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Changelogs
Version 1.6
Took me 3 years to find where the fuck the changelog is, anyway.
Removed most specular textures, I had confused their use cases for what the normal maps alpha channel does
Remaining specular textures are all now 1K - there were the occasional 2K texture, specular don't need to be high resolution because of how little they display
Restructed directories
Improved alpha flags on some alpha meshes
Large library of assets for modders, hence the name, a total of 46 meshes and 141 textures as of 1.6, from many talented artists.
Got a new job at the beginning of April, as a result I am a lot busier than I had been, so this will likely be the last update for a while, sorry Muggzee, I have began work on the prison bus, however finding the freetime to make assets from scratch is nearly 30+ hours of work minimum, from design mock ups, drawings, models, texturing, gamereadying.
1.7 will eventually come, but not nearly as soon as previous updates had came. The point of this is to be transparent about it's development, I still enjoy making this very much! I thank you all again for the feedback and support I have recieved from you all, and the talented artists who have provided me their assets to be used in LoMR, you guys are all awesome, both modders and fans, thank you all again, hope to see you all sooner than later, cya in a bit! Also no I haven't seen the Fallout show, so no spoilers pls.