Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
What: Makes enemies across all DLCs hostile to the player if they were not already. ESP-less and does not require a new save.
Why: Both in a modded and vanilla game, there is an odd chance that you will miss the triggers that set DLC enemies as hostile to the player. This is most common when combining DLC Delayers and Alternative Start mods, as changes in the player's position and changes to DLC triggers create a perfect storm of unintended consequences.
How: The main DLCs (except Dead Money) have their own hidden Faction which only includes the player. These are the factions that manage the relationship between the player and DLC NPCs. Using JIP Script Runner, this mod forces the player to be added to these hidden factions. The script-runner aids with compatibility with larger unofficial patches, and applies the change mid-game.