About this mod
Arefu once had more inhabitants than it does in the year 2277, but the population has decreased drastically due to the inhabitants either dying or leaving to safer settlements like Megaton because of creatures, raiders and slaver attacks.
TTW Port
- Permissions and credits
This is a TTW conversion of the original Shanty Arefu mod for Fallout 3.
Arefu is an iconic location in Fallout 3 being built upon a highway overpass. That being said, the area is a little underdeveloped and doesn't really highlight the towns history. According game to lore, Arefu once had more inhabitants than it does in the year 2277, but the population has decreased drastically due to the inhabitants either dying or leaving to safer settlements like Megaton. This was cause by attacks from slavers, raiders, and other wasteland hostilities.
With this mod, Arefu will feel like a more well developed town that has since become partially abandoned. Old businesses and buildings lay empty and dormant as their inhabitants have long since left, and while the town is relatively functional, trash and scrap accumulates around the rusty shacks. Many gaps in the highway have been filled with welded plating and the general 'safety' of the town has also been addressed.
Features like enhancing the blown out part of the bridge, and adding sources of power and water have been taken into account.
Immersion & Lore Issues Addressed
Power
Windmills generate electricity which is supplied via a network of wires between shacks.
Water
Holding tanks have been added to the settlement where Arefu settlers store potable water. Plumbing pipes can be seen protruding from shacks.
Density
More clutter and décor has been added to a reasonable amount, indicating this was once a bustling settlement.
Dwellings
While it's stated settlers "packed up their shacks", this is clearly a lazy lore excuse for the towns measly size. The latter half of Arefu is now a total ghost town with abandoned market stalls and boarded up shacks. Even with these additions, it can still be believed some shacks were disassembled.
Defenses
Arefu has a couple defensive strategies that are poorly explained. Firstly, the collapsed part of the bridge contains explosives nearby implying settlers detonated the section for defense reasons. Secondly, the entrance to the town has been bolstered with a spotlight, barrack, and dead raider to better explain the entrance sequence.
Safety
You'd think if you're living on a bridge citizens would expect a certain level of safety measures. All holes have been filled with welded plating and fences have been added to sections you could easily fall from.
The entire area has been completely renavmeshed from scratch, and there are no deleted navmeshes. All necessary navmeshes have been disabled, not deleted.
Requirements:
None.
Installation:
Regular installation.
Credits:
Spifferino for the original mod.
Arccharger did most of the renavmeshing.
I just did a tiny touch up pass once Arc had finished up.
Permissions:
Ported and uploaded here with explicit permission.
Abide the permissions from the original mod's page.