More realistic stagger animations for your combat pleasure.
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Changelogs
Version 1.6
Removed the animations that involve spinning, rotating, or falling down. Well, there are still a few animations where the character *touches* the ground, but they don't fall completely down. All in all, a massive improvement and potentially my final edit. Very proud of this.
Version 1.5
I edited mt_hitheadb because it didn't look too good. Now I think my adjusting is pretty much complete. This is a phenomenal mod that has tested my animation ability.
Version 1.3
Smoother, more stylish, and WAY more realistic. These animations are tagged as "CYCLE_LOOP", which means they can be interrupted. This functionality will make it so that you can "dive" out of a stagger animation in Project Agility.
Version 1.2
Smoother animations. Now, these animations are tagged as "CYCLE_LOOP", which has huge implications. It basically means that you'll be able to "cancel" out of a stagger by doing a dive or roll in Project Agility. Basically, CYCLE_LOOPs can be interrupted.
SIMPLY AN ANIMATION REPLACER. NO EFFECT ON GAMEPLAY. NO SCRIPTS.