About this mod
This is a small alteration to TTW's Mesmetron scripting, which changes the nature of the "assault alarm" sent out by a collared target, to only occur if the player is detected by any NPC, rather than using the NPC's location and faction relation to determine crime.
- Requirements
- Permissions and credits
- Donations
The Mesmetron's vanilla crime function is such:
Two seconds after the collaring dialog completes, the NPC, as they run away, sends out an "assault alarm" , which is what initiates hostility with that NPC's allied factions. This occurs based on the NPC's location, not the player's. This results in some frustrating inability to reliably collar targets while in secluded areas without having allied faction members initiate combat with you when they next see you.
This small tweak simply changes the scripting to only send out the assault alarm if the player is detected by any NPC (other than the one that got collared two seconds after the collaring dialog finishes.
This does not alter the odds of the various Mesmetron effects (head explosion, frenzy, collar stun).
Requirements:
JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.
TTW, naturally.
Installation:
Regular installation.
Please endorse and vote if you appreciate the mod.
Sweet Mod Interactions:
This mod is included in SWEEP/Vanilla SWEEP.
Load Order:
Irrelevant, as there are no mods (that I'm aware of) that touch this scripting.
Questions:
Permissions:
Do whatever.
Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.