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General: HUD overlays will now be enabled by default if the add-on is selected in the FOMOD
General: Script optimizations
General: STARS TTW Patch: Updated for STARS 2.31 and Simple Night Vision 2.7
FOMOD: Will install config file conditional on the options selected
FOMOD: Integrated STARS TTW patch
Version 2.6
General: Added optional HUD overlay add-on
Config: Increased max brightness
Version 2.5
General: Reduced compressed static texture size with DXT1 compression
Version 2.4
Bug Fix: Fixed certain armor slots being missed during unequip check
Version 2.3
General: Added User Interface Organizer as a requirement
General: Optimized texture preload if Radiation Visuals is installed
General: Completely rewrote Scriptrunner version (Now requires xNVSE 6.3.3+)
General: Removed config option to retain vanilla night vision effects (Scriptrunner Version)
General: Now uses NVDLC03GhostNightvisionISFX and NVDLC04RedNightvisionISFX as vision mode IMODs (Scriptrunner Version)
General: Added Old World Blues and Lonesome Road as requirements (Scriptrunner Version)
General: Script optimizations
FOMOD: Recommended compressing textures by default
Bug Fix: Fixed certain armor slots not being detected correctly when attempting to add new headgear support
Bug Fix: Fixed Thermal Vision IMOD being assigned incorrect HDR traits (Scriptrunner Version)
Bug Fix: Fixed IMOD rarely failing to reset properly on Save/Load (Scriptrunner Version)
Version 2.2
Bug Fix: Fixed rare instance of crashing with the plugin version
Version 2.1
General: Noise effect will continue to animate in Menu Mode
General: Adjusted how valid headgear is detected
General: Optimized XML for readability and performance
General: Script optimizations
Bug Fix: Fixed vision modes being disabled upon exiting menu if key bind was pressed inside said menu
Version 2.0
General: Script optimizations
FOMOD: Moved to FOMOD installer
FOMOD: Added additional texture options to the FOMOD installer
Version 1.9
General: Switched to power of 2 textures for reduced initial startup time and increased performance
General: HQ textures are now included by default
Version 1.8
General: Script optimizations
Version 1.7
General: Script optimizations
Version 1.6
General: Script optimizations
Bug Fix: Fixed potential issue with pre-existing variable name
Version 1.5
General: Script optimizations
Config: Added override support for Cyberware 2281's Bionic Eyes vision modes
Version 1.4
General: Added control option to automatically add KEYWORD support to current headgear (Hold key bind for 3 secs)
Version 1.3
Bug Fix: Fixed console error message due to missing quotes
Version 1.2
General: Vision mode state will now be remembered between toggling off and on
General: Script optimizations
Bug Fix: Fixed vanilla overrides removing stat bonuses from riot gear
Version 1.1
General: Adjusted control input to avoid swapping vision modes when toggling off
General: Added override support for Hazmat Darklight Cowl
General: Added override support for Riot Gear + variants
Config: Added config option to override vanilla armors with scripted night vision
Version 1.0
Release Version
Donations
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Adds togglable night vision and thermal imaging modes to power armor helmets. Automatically adds support to TTW's Night Vision Goggles, Lonesome Road's Riot Gear, etc... KEYWORDS framework allows vision modes to be easily added to any armor.
NIGHT VISION + Brightens the environment based on ambient light sources. - Hard to discern enemies against the background.
THERMAL IMAGING + Highlights thermal signatures. - Hard to discern surroundings in low light environments.
CONTROLS Default Key Bind: N Tap key bind to turn on/toggle vision modes. Hold key bind to turn off vision modes. Hold key bind for 3 secs to add support to current head gear.
HUD OVERLAY Optional add-on supporting unique HUD overlays for each vision mode.
Enable/Disable and set intensity of each vision mode component: > Tint Color > Noise Strength > General Brightness > Moonlight Brightness > Motion Blur Strength Set custom key bind to toggle vision mode. Enable override for vanilla armors with scripted night vision. Configurable via the included SimpleNightVision.ini