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When starting a new modlist I often get mods in order of content I'll encounter first. That means looking at all the Goodsprings overhauls and while some of them are decent imo I started thinking about how I'd tackle it. This isn't meant to be a 1:1 replica of the real town but since the devs took cues from how it looked in 2011 I'll be taking cues on how it looks now. I just got the itch to start modding again and rather than bite off more than I can chew just see how much I can work with in such a small area and rope in some pals to give feedback and help out.
Features: +Overhauled Saloon and General Store Exterior +Overhauled General Store Interior +Overhauled Gas Station Interior & Exterior +New roads to blank patches of ground and general road prop adjustments +Changed Goodsprings Cave Lighting and added Wooden support structures +New Church building replacing inaccessible houses no NPCs used +New Tower overlooking Goodsprings where the snowglobe is now moved to +New Quest! "Brother Where Art Thou?" Speak to Tommy in the Saloon to start +New Player Home! Should be easy to spot, it's between the school and doc mitchell's. +Added protectron teacher to the school (groundwork for new quest not yet implemented)
While this shouldn't break existing saves, it's recommended you start a new one when using this mod as the location of physics objects such as crates are fixed to your save file once loaded in for the first time.
Thanks and credits to: AbsoluteConnor voice actor for Tommy. Links: Twitter/X - Casting Call walrusArmageddon voice actor for Tony. Links: Youtube Trainman for performance and bugtesting on his 2 peso ancient laptop. Bro has no socials to link.