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vTemporalZEROv with assets from ashjay101 and jkruse05Uploaded by
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About this mod
Combines my previous DC weapons and updates them to current standards. Will add more to this over time.
- Requirements
- Permissions and credits
- Changelogs
This mod does not require AEW, but I highly recommend it. This mod only needs TTW as most if not every weapon in this pack will be found in DC. The weapons that have scopes will come with preset configs for B42 Optics so they should just plug and play if you use that. The weapons are not meant to be balanced for the base game, I play hardcore, so they are balanced around that. The weapons are also not meant to be "fair". They all have something unique about them, whether it is attachments, damage, special effects, or something similar. The Regicide's BAR for example has a huge reduction to spread while crouched. This will be something to keep an eye out for.
This list will get longer over time. I make the weapons as I find and enjoy them, so if I find a cool ass .44, I might make that into a special version like these weapons. Every weapon in this mod will follow the similar theme of stealth/night/sniping, and most weapons have, can have, or will have a suppressor and/or glow sights. The weapons are found in places that make sense to me, the Ambassador of Distant Relations is found overlooking the Pentagon on the bridge, for example. From here onwards, I won't update the weapon mods that are found in this mod, I have limited time just as you.
For those of you that were already using my DC weapons and are uninstalling them for this, there is a cheat chest in Springvale for you to reobtain them free with their mods. This chest will contain all PREVIOUS weapons from my singular mods only. It ain't supposed to be a cheat or dev chest, only a recollection one. If you do loot from here, you will have duplicates in the world, this may be immersion breaking so bare that in mind. This chest only contains the mods and the Lurker, Nightstalker, the BAR, and the Ambassador. The Ambassador technically is a new gun, but it WAS the Victory Rifle and some of you might have went and got it just cause of the mod, so I added it into the chest as well.
No ammo in the chest for obvious reasons.
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Current list and summary (remember this will change over time):
-The Lurker Combat Shotgun: Found behind Rivet City if you keep walking past the metro to the right, the area you always tried to explore but get turned around at. I am going to expand this area further in the future but today is not that day. You can keep walking for a second and see 2 dead trees, walk past them, close to the edge and look down, you should see a small cutout/cave where there is a tent and a footlocker, the shotgun is in the footlocker. Check the pictures section if you can't find it. You can see the stern of the ship from the cutout.
It can be converted to 20g from 12g and back again as many times as you want at the workbench. Be VERY careful to not convert with any mods on it, the game will eat them since they are two different weapons technically. The 20g version requires less skill and STR to use, slightly less damage and crit damage, slightly less VATS cost with slightly higher chance to hit at base (55 up from 45), little stuff like that. Essentially the 20g version is a less damage, more tactical variation. There are a lot of shotgun mods out there, and some introduce ONLY 20g ammo, not 12g, this lets you use those mods with a pimp ass shotgun.
Both forms of the shotgun are identical aesthetically, glow sights, very dark texture, suppressor. It uses normal TTW Combat Shotgun Mods.
-The Ambassador of Distant Relations: Previously the Victory Rifle, changed into its own standalone gun for various reasons. This weapon is, as the name describes, a sick ass sniper rifle. It uses sniper rifle suppressors and carbon fiber as two of the mods on it but the third one is a custom attachment that only works on the ADR. The new mod is found in Lucas Simms's shack to the left in some filing cabinets that have been added along with some basic loot. The sniper itself is found overlooking the Pentagon through a hole in the wall on the bridge. It is found literally on the bridge if you just get on it like you normally would and follow the wall closest to the Pentagon, there is a break in the wall, the rifle is found resting in that break. There is no ammo or any goodies since this weapon is VERY strong, I didn't want to expedite havok be caused in the wasteland too bad, so only the rifle itself.
It was inspired by the Eruptor from HD2 and I figured Fallout 3 has no AMRs or crazy guns that feel powerful or make you feel awed. It kept most of its stats from when it was the Victory Rifle, so it still knocks down on hit and does a small invisible AOE that causes some bonus damage, don't shoot your feet.. or do, I don't care, you'll just hurt yourself so if you're into that then.. hey man, nice shot. It is supposed to be "the weapon" that you find in DC to hunt deathclaws and shit with, or anything that moves, or breaths.
It does 100 base damage and has 100 durability. It has a minimum range of 777 with a max range of 7777. It weighs 12lbs and can be dropped to 7 with the weight modification, and the durability can be buffed to 150 with the custom modification found in Lucas Simms's shack. When you equip a suppressor on it, it alters the model a little bit cause it looks cooler. Its a big ol suppressor that covers the barrel. It looks tight. It has a 1.5x crit multiplier and does 55 crit damage, both less than normal. It has a base 50% VATS hit chance, higher than you at getting a chick to come home with you from a night out.
-The Nightstalker's Rangemaster: Using AEW I found a Rangemaster ingame and it felt fucking good. It was crazy accurate, sounded and looked good, but most of all it "felt" good. IYKYK what I mean. So since I love the Infiltrator and Perforator, I figured might as well turn a Rangemaster into one. It only has internal mods such as weight or durability and it comes with a suppressor and night scope on it with an extended magazine of 20. The "balance" of this weapon is it is weaker in most ways than the normal Rangemaster, assuming you have the AEW mod installed, and it is found in the Scrapyard near where you find Dogmeat. Basically in between the finger shack and the pupper. Its leaning on a metal shelving and is very easy to miss. You can search for it which might be fun, but I'd advise just checking the pictures.
It has 20 in the mag and is silent., less spread at base, more crit damage, 40 base damage down from like 70 or 80, slightly higher chance of hitting in VATS, faster firing, a night scope by default, built in suppressor and a cool lil bayonet on the end that does nothing, but looking cool makes you feel good so that's what matters, and has a little more durability at base than other Rangemasters (300 at base). There are 3 attachments. One that cuts the weight by 5, one that adds 50 more durability, and one that reduces the spread by 50%. Bare in mind it already has low spread, but this should help with those long range shots you just are having trouble hitting. The Infiltrator and Perforator are crazy inaccurate at range and it really busted my balls when it would miss even though my crosshair was right on the target... bullshit. This weapon doesn't have that problem.
The three attachments are seen in the pictures section as well, but for those of you who don't wanna look and "just know" places in the game like most of us FO3 vets, the attachments are found at:
---The hollow rock behind Megaton.
---The fisherman's footlocker by the Anchorage Memorial on the way to the Pentagon.
---At Rivet City's exterior as you are walking up to the bridge, when you reach the first floor before Carlos, turn left right by the dropbox. A new Filing Cabinet has been added literally leaning on the drop box.. its pretty hard to miss.
-Regicide's Tuned BAR: I was reminiscing the other day about Call of Duty Ghosts, and also just last week learned that the real life BAR was chambered in .30-06, not .308. My favorite cheesy ass gun in Ghosts was the Ameli and so I wanted it to be available in FNV/TTW. The Regicide's Tuned BAR (RTB) is meant to be used as a ranged weapon for heavy support or mowing down multiple targets in one magazine and I balanced it in how I remember my dear sweet Ameli feeling when I used her.
For starters, it is found as soon as you exit Bailey's Crossroads Metro introduced in Operation Anchorage. When you talk to that boi, go up the stairs and turn slightly right, the metro sign/pillar was being used as cover by an outcast and the RTB is propped up in the prone firing position using the bipod. Next to it you can find an outcast T-51b helmet, 50 .308 rounds in a box, and a third or half a box of a new form of .308 ammunition called Tiny Tot Explosive rounds that do exactly what they sound like they do, explode. Not saying this ammo could be used by the Ambassador of Distant Relations or anything but I mean..
The Tiny Tot Explosive rounds bypass 5 DT, do 10% more damage, do 5% more durability damage, and explode in a tiny AOE of 5 units. This explosion directly damages the target's health as well. Fully auto, explosive .308 rounds huh.. what more can you ask for? But wait, there's more. You can craft this ammunition as well, and the gun itself has a drum mag by default that holds 85 rounds rather than the standard 20. Wow, must have some spread with all that bullshittery huh?
Nope. It is meant to be a ranged, almost sniper esque weapon. It has a very small spread and when you crouch, it goes to the minimum spread possible on the weapon. Utilize that bipod, my boy. Immersion. Oooooh. Aaaaah. It also by default comes with glow sights on it for when you just can't see a mf thing at night like me.
You can put a night scope, suppressor, and internal attachment that increases the firerate by +3. This weapon also introduces .308 Pulse Munitions. These little guys are only found rarely on vendors or as .308 loot, and can too be crafted at a bench. These are meant to be used alongside my stronger robots mod released recently. They do bonus damage to turrets, robots, and power armor users. They are essentially worthless without a mod that makes robots harder. They work like pulse slugs.
To balance this weapon out, all 3 mods are only found on vendors. I recommend going broke over it and just buying them through your pip boy using this mod or something similar to obtain them legitimately but not having to wait. If you really MUST have them, there is a cheat chest found in Springvale by the "goodies" mailbox that you always loot. This chest is put there for the players that were already using my mods and lost them due to uninstalling them and installing this instead. It has all the weapons and attachments in there so players don't have to reobtain the gear they already got. Go loot that, cheater.
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New weapons will be added above this as they are created, watch for updates. May nerf or buff some stuff in the future but highly doubtful.