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CourtAppointedSawyer

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CourtAppointedSawyer

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About this mod

Adds mostly perk based dialogue options to the game to expand on roleplaying.

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Adds around 100 new lines of dialogue to the game. The dialogue is centered around being able to use perks in certain conversations to add to the role-playing. For the most part just about all of it is flavor. There's a couple of minor quest interactions where you can use a perk to bypass a skill check, however intentionally in most instances the perk would be gated around a higher level than if you had the corresponding skill so as to not impact balance. There's also a number of lines that require having low Int (Less than 4).

Included within the mod is a txt document with most of the new interactions (that I can remember). The aim however is to just discover them as you play along though, none of them are substantial enough to warrant seeking them out.


This is basically a beta of the mod to see if there's any interest in completing it. Most of currently implemented dialogue lines are all on the critical path to Vegas. I don't see why the mod would be incompatible with anything save for another dialogue mod (maybe). The only interaction I have changed is Barton Thorne (Geckoman) who now starts a dialogue box with you when the big reveal of his trick, instead of him just saying the line as he attacks.