About this mod
CHARISMA IS NO LONGER A DUMP STAT! This NVSE plugin changes the way that dialogue check conditions display. Multiple conditions may now display in a single dialogue option/topic. Modified every single character in the game to have multi-condition checks!
- Requirements
- Permissions and credits
- Changelogs
This NVSE plugin allows for multiple conditions to be displayed in a single dialogue topic. Dialogue options like the one below can now display in game:
"[Speech 100] [Science 100] Making this wasn't tedious in the slightest!"
There are two main components to this mod, an NVSE plugin that adds custom instructions for dialogue and a plugin file that changes every single skill check in the game.
Skill Checks, by the nature of adding more conditions, will be harder to pass. Expect to fail more often. The old Charisma 1-Speech 100 build isn't viable with this mod installed. Charisma, alongside other previously niche skills and attributes will be used far more often. Below, there is my criteria for when each condition is used...
Attributes
- Strength: Intimidating, Violent, Imposing
- Perception: Pattern Recognition, Observation, Logical Consistency
- Endurance: Perseverance, Determination, Unwavering, Poker Face
- Charisma: Social X Factor, Persuasive, Emotional Evocation
- Intelligence: Knowledge, Wisdom, Problem Solving
- Agility: Manipulation, Social Dexterity, Coordinated
- Luck: Always Correct Guesses, Succeeding against all odds
Skills
- Barter: Negotiation, especially for currency or goods
- Energy Weapons: Firing Energy Weapons, Knowledge of working components (e.g. MF Cells)
- Explosives: Demolition Expertise, Setup and Aftermath
- Guns: Marksmanship, Calibers and firearms
- Lockpick: Locks, Keys, Doors
-Medicine: Drugs, Health, Physiology, Medical Procedures
- Melee Weapons: Intimidation with and Knowledge of melee weaponry
- Repair: Mechanical skills, tools, engineering, troubleshooting, wiring
- Science: Technology, Mathematics, Understanding the world and how it works.
- Sneak: Stealth, Planning or deception
- Survival: Street Smarts, living off the land, hunting, medicinal botany and remedies
- Unarmed: Intimidation utilizing and knowledge of martial arts and unarmed combat
The full changelog, alongside the source code for this project can be viewed here
~~~ Requirements ~~~
xNVSE 6.35
Fallout New Vegas DLC (for DLC version)
~~~ Installation ~~~
Install and enable with a mod manager, I recommend MO2.
If you choose not to use a mod manager:
- Checkmate.dll goes into Data/NVSE/Plugins
- Checkmate.esp goes into Data/
~~~ Compatibility ~~~
- Not compatible with bNoSkillTags in lStewieAl's Tweaks and Engine Fixes; make sure bNoSkillTags = 0
- You're not going to see it do anything for TTW. If there is a lot of support I'll consider doing all the checks for Fallout 3... Maybe...
- Should be compatible with all mods that don't touch dialogue
~~~ Making Your Own Versions ~~~
Step 1: Open the G.E.C.K.
Step 2: Find an actor of your choosing and navigate to their dialogue options via Conversation Editor or Topics Window
Step 3: After choosing a Skill Check Topic, the AV/Perk Dropdown menu now functions as a True or False Selection. If something other than "NONE" is selected, your skill check will now appear.
Step 4: Add your desired conditions for the SUCCESS and FAILURE (if applicable) topics. GetActorValue on Target is the most common. For more info, Please check the README.
~~~ Special Thanks ~~~
Thank you so much to all the people who took the time to help out!
A very big thank you to PistolPayback for having the patience of a saint, putting himself through torture just to help me learn.
A similarly large thank you to Demorome for having the mental fortitude to look at my 'code' for extended periods of time.
Thank you to DLpnd for helping with the last minute testing and guidance.
Thank you to Spifferino for helping with the graphics.
Thanks to lStewieAl for their help.
Thanks to c6dev for putting me on the right path.
Thanks to Stupidhead445, actually nah you made me waste 2 months of my life.