About this mod
Adds fully functional anomalies across the Mojave from Call of Pripyat alongside Artifacts and detectors.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
This mod adds anomalies from STALKER Call Of Pripyat into the Mojave, using a mix of their Shadow of Chernobyl and CoP logic placement (small ones are scattered about, larger clusters can have artifacts requiring detectors, that periodically respawn).
A secret area is added somewhere in a remote northeastern location, holding a one of a kind artifact.
- Added anomalies include all the staples from the main games, plus Spatial Anomalies that act as one-way fast travel wormholes (and sometimes two-way).
- Anomalies are only triggered by player proximity to ensure NPC collateral accidents are a non-factor.
- Artifacts can be obtained using detectors of various types, same logic as CoP applies.
- Artifacts can be crafted or looted, usually in areas where engineering or scientific work is involved.
- They can be used in an Artifact Belt to gain benefits, which can be crafted using a weapon repair kit.
- The detectors are used as weapons and will beep over proximity to an artifact they can recognize.
- Artifacts that give radiation will do so passively if worn on the belt without using countering ones alongside them.
- Detectors can be usually located near places of technological expertise. Certain known doctors may have them.
As this is an archival upload of a mod I made a long time ago and have no intention to revisit, there is no planned support, update, or rework for it anytime soon on my part.
The mod is as-is, if you want to do something with it, go right ahead.
All original content credit from GSC Gameworld for the STALKER assets goes to them.