0 of 0

File information

Last updated

Original upload

Created by

Wombat

Uploaded by

Woooombat

Virus scan

Safe to use

Tags for this mod

About this mod

Fixes some kNVSE related issues that aren't included in the updated kNVSE (because they aren't really native kNVSE issues)

Requirements
Permissions and credits
Changelogs
Donations




Info

kNVSE Fixpack is a selection of kNVSE related bug fixes, covering issues that commonly occur when using kNVSE animation mods.



Fixes
Minor Oversights - Minor issues like Light Machine Gun having a duplicate mag in 3rd person in NVAO.

Abrupt ADS Transition - Affects certain semi-auto weapons like plasma rifles. Occurs when aiming is released before the aim attack animation finishes, where the weapon would snap to neutral position abruptly. (Added in 1.12)

Adjusted Animations - Adjusts animations in mods out there to correct some of the "errors". For example, the Riot Shotgun in the FNV Clean set / NVAO shifting to the left of the crosshair when aim attacking. (Added in 1.25)

Muzzle Flash Particles Fix - Addresses the noticeable misalignment of particles and smoke trail in many animation sets, when attacking with iron sight. (Added in 1.30)



Requirements
xNVSE
JIP LN NVSE Plugin
kNVSE Animation Plugin
ShowOff xNVSE Plugin (1.80 or higher)



Load Order
Load after animation mods if you want to use the adjusted animation corrections, otherwise anywhere.



Obsolete Fixes - These are no longer included as of 2.00. They are already addressed natively in kNVSE 30 or higher.
Delayed Reload - Fixes the 1-2 sec delay before the weapon can be reloaded after firing if it uses looping attack animations, adopted from Reload Delay Fix for NVAO.

No Partial First Reload - Fixes an issue where the first reload would always use the full animation instead of the partial animation.

Lingering Attack - Affects automatic weapons. Occurs when stopping attack in 3rd person, whereby the animation would linger on for 1-2 seconds, all the while preventing subsequent actions. While attacking, the animation would also become frozen.

3rd Person Desync - Numerous 3rd person desync issues that occur when combining No Reload Cancelling with animation mods, like delayed ammo count update, repeatable reloads, and automatic guns taking ammo directly from the reserves instead of the mag.

VATS Glitch - Affects some weapons like Caravan Shotgun. Occurs when in 3rd person, attack and reload in VATS, then aim down sight and switch to 1st person.