About this mod

Changes 99% of weapons and apparel to have consistent, descriptive, and more accurate item names.

Requirements
Permissions and credits
Changelogs
Donations
Mods used in images: Vanilla UI Plus and Consistent Pip-Boy Icons v4.

Intro:
Have you ever been annoyed with how Bethesda and Obsidian names their guns? We have things that have specific model names like the CZ57 Avenger, but then we have other guns that are vague as hell like the Hunting Rifle, what kind of hunting rifle? Who knows! So I decided to fix that (Along with other naming oddities in New Vegas.) to make all of the weapons and apparel in the game actually have consistent and more descriptive/accurate names.

Examples:
-Changes most guns to have an actual model in their name, (Magnum Research BFR Revolver instead of Hunting Revolver.) this applies too some apparel as well like power armor.
-Changes the model names of fictional guns that don't have an official model name through connecting it to another real world/fictional firearm. (Ithaca M68 instead of Riot Shotgun, this is meant to show its a later model of the Ithaca 37 since they are incredibly similar with the exception of the riot shotgun having a drum magazine.)
-Changes Gun Runner's Arsenal guns to instead of having (GRA) at the end of their names, adding "Custom" at the beginning to their names, (Custom Magnum Research BFR Revolver instead of just Magnum Research BFR Revolver (GRA).) and yes, I removed it from the uniques too.
-Changes the names of weapon modifications to actually be consistent and putting similar weapon mods into the same category. (General Energy Recycler and Big MT LAER Energy Recycler instead of Laser RCW Recycler and LAER Mod - Auxiliary Recharger Chip)
-Changes the names of weapons that wouldn't have a model names to just have more descriptive names. (Sorrows Homemade Yao Guai Gauntlet instead of Yao Guai Gauntlet.)
-Changes the names of some apparel to have more accurate names while removing unnecessary prefixes, (Fedora instead of Pre-War Hat)
-Changes recipe and schematic names to be consistent with both each other as well as my previous changes listed above.

Raw Text:
I cant stay here all day writing out every single item this changes, so instead if you'd like you can look through the renaming script to see which items are changed and if you like their changed name.

-Vanilla Script
Spoiler:  
Show
scn ConsistentItemNamesQuestScript
ref rModitem
Begin Gamemode
;Apparel
;Power Armor
SetName "T-45d Power Armor" ArmorPowerT45d
SetName "T-45d Power Armor Helmet" ArmorPowerT45dHelmet
SetName "Broken T-45d Power Armor" HVArmorPowerBroken
SetName "Broken T-45d Power Armor Helmet" HVBrokenArmorPowerHelmet
SetName "BOS T-45d Power Armor" ArmorPowerBrotherhoodOfSteelT45D
SetName "Scorched Sierra T-45d Power Armor" NVDLC04ArmorPowerNCRScorched
SetName "NCR Salvaged T-45d Power Armor" ArmorPowerNCRSalvaged
SetName "NCR Salvaged T-45d Power Armor Helmet" ArmorPowerNCRHelmet
SetName "Prototype MP-47a Aural Power Armor" MS14PowerArmorMorphine
SetName "T-51b Power Armor" ArmorPowerT51b
SetName "T-51b Power Armor Helmet" ArmorPowerT51bHelmet
SetName "BOS T-51b Power Armor" ArmorPowerBrotherhoodOfSteelT51B
SetName "APA Mk I Power Armor" ArmorPowerRemnants
SetName "APA Mk I Power Armor Helmet" ArmorPowerRemnantsHelmet
SetName "APA Mk I Tesla Power Armor" ArmorRemnantsTesla
SetName "APA Mk I Tesla Power Armor Helmet" ArmorRemnantsTeslaHelm
SetName "Gannon Family APA Mk I Tesla Power Armor" ArmorGannonTesla
SetName "Gannon Family APA Mk I Tesla Power Armor Helmet" ArmorGannonTeslaHelmet
SetName "APA Mk II Power Armor" ArmorEnclave
SetName "APA Mk II Power Armor Helmet" ArmorEnclaveHelmet
SetName "APA Mk II Power Armor" RavenRockCorpseArmorEnclave
SetName "APA Mk II Tesla Power Armor" ArmorTeslaPower
SetName "APA Mk II Tesla Power Armor Helmet" ArmorTeslaHelmet
SetName "Tesla Sparks" ArmorTeslaPowerFX
SetName "APA Mk II Shocktrooper Power Armor" ArmorUniqueEnclave
SetName "APA Mk II Shocktrooper Power Armor Helmet" ArmorUniqueEnclaveHelmet
;~Recon Armor
SetName "Recon Armor" ArmorRecon
SetName "Recon Helmet" ArmorReconHelmet
SetName "CoS Recon Armor" NVDLC03ArmorUniqueReconChristine
SetName "Broken Recon Armor" HVBrokenArmorRecon
SetName "Composite Recon Armor" ArmorUniqueRecon
SetName "Composite Recon Armor" ArmorUniqueReconHelmet
;~Combat Armor
SetName "Combat Armor Mk I" ArmorCombat
SetName "Combat Helmet Mk I" ArmorCombatHelmet
SetName "Silver Rush Combat Armor Mk I" ArmorCombatBlack
SetName "Van Graff Combat Armor Mk I" VFSArmorCombatBlackVanGraff
SetName "US Army Hardened Combat Armor Mk I" NVDLC04ArmorUSArmyCombatArmor
SetName "Combat Armor Mk II" ArmorCombatReinforced
SetName "Combat Helmet Mk II" ArmorCombatHelmetReinforced
SetName "Combat Armor Mk III" ArmorCombatReinforcedMark2
SetName "Combat Helmet Mk III" ArmorCombatHelmetReinforcedmark2
SetName "NCR Ranger LAPD Riot Combat Armor" ArmorNVNCRRangerCombat
SetName "NCR Ranger LAPD Riot Combat Helmet" HelmetNVNCRRangerCombat
SetName "US Marine Riot Combat Armor" NVDLC02ArmorDesertRangerCombat
SetName "US Marine Riot Combat Helmet" NVDLC02HelmetDesertRangerCombat
SetName "US Army Riot Combat Armor Mk I" NVDLC04ArmorRiotGear
SetName "US Army Riot Combat Helmet Mk I" NVDLC04HelmetRiotGear
SetName "US Army Riot Combat Armor Mk II" NVDLC04ArmorRiotGearCustom
SetName "US Army Riot Combat Helmet Mk II" NVDLC04HelmetRiotGearCustom
SetName "US Army Riot Combat Armor Mk III" NVDLC04ArmorRiotGearUnique
SetName "US Army Riot Combat Helmet Mk III" NVDLC04HelmetRiotGearUnique
SetName "NCR Ranger Combat Armor" ArmorNVNCRRangerPatrol
SetName "Marked Patrol Combat Armor" NVDLC04ArmorMarkedMenPatrol
;~Metal Armor
SetName "Lightweight Metal Armor" PreordArmorMetal
SetName "Metal Armor Mk I" ArmorMetal
SetName "Metal Helmet Mk I" ArmorMetalHelmet
SetName "Apocalypse Gladiator Metal Armor Mk I" ArmorUniqueMetal
SetName "Apocalypse Gladiator Metal Helmet Mk I" ArmorUniqueMetalHelmet
SetName "Metal Armor Mk II" ArmorMetalReinforced
SetName "Metal Helmet Mk II" ArmorMetalHelmetReinforced
SetName "Geckoskin Metal Armor Mk I" NVDLC02ArmorMetalGecko
SetName "Geckoskin Metal Armor Mk II" NVDLC02ArmorMetalReinforcedGecko
;~Leather Armor
SetName "Lightweight Leather Armor" PreordArmorLeather
SetName "Leather Armor Mk I" ArmorLeather
SetName "Leather Armor Mk I" ArmorLeatherUnplayable
SetName "Legion Leather Armor Mk I" ArmorLeatherGladiator
SetName "Wandering Leather Armor Mk I" ArmorWanderersLeather
SetName "Highwayman Leather Armor Mk I" ArmorUniqueLeather
SetName "Defender Leather Armor Mk I" UniqueArmorDefender
SetName "Commando Leather Armor Mk I" UniqueArmorCommando
SetName "Leather Armor Mk II" ArmorLeatherReinforced
SetName "Geckoskin Leather Armor Mk I" NVDLC02ArmorLeatherGecko
SetName "Geckoskin Leather Armor Mk II" NVDLC02ArmorLeatherReinforcedGecko
;~Hazmat Suits
SetName "Hazmat Suit Mk I" ArmorRadiationSuit
SetName "Hazmat Suit Mk II" ArmorRadiationSuitAdvanced
SetName "Big MT Hazmat Suit" NVDLC03GhostHoodlessbody
SetName "Big MT Hazmat Helmet" NVDLC03GhostHoodlessHead
SetName "Followers Science Suit" OutfitUniqueEnclaveScientist
SetName "Enclave Science Suit" OutfitEnclaveScientist
;~Jumpsuits
SetName "Vault 3 Jumpsuit" VaultSuit3
SetName "Vault 3 Utility Jumpsuit" VaultSuit3Utility
SetName "Vault 11 Jumpsuit" PreordArmorVault13Armored
SetName "Armored Vault 13 Jumpsuit" VaultSuit19
SetName "Vault 19 Jumpsuit" VaultSuit21
SetName "Vault 21 Jumpsuit" MS03VaultSuit21Armored
SetName "Armored Vault 21 Jumpsuit" VaultSuit22
SetName "Vault 24 Jumpsuit" VaultSuit24
SetName "Vault 34 Jumpsuit" VaultSuit34
SetName "Vault 34 Boomer Jumpsuit" OutfitBoomer1
SetName "Vault 34 Boomer Flight Jumpsuit" OutfitBoomer2
SetName "Janet's Boomer Vault 34 Jumpsuit" VMS15BoomerOutfitWearable
SetName "Vault 77 Jumpsuit" VaultSuit77
SetName "Vault 87 Jumpsuit" VaultSuit87
SetName "Vault 92 Jumpsuit" VaultSuit92
SetName "Vault 101 Jumpsuit" VaultSuit101
SetName "Vault 101 Child Jumpsuit" KIDVaultSuitChild101
SetName "Vault 101 Utility Jumpsuit" VaultSuit101Utility
SetName "James' Vault 101 Utility Jumpsuit" VaultSuitUtilityDad
SetName "Armored Vault 101 Jumpsuit" MountedVaultSuit101Armored
SetName "Vault 106 Jumpsuit" VaultSuit106
SetName "Vault 108 Jumpsuit" VaultSuit108
SetName "Vault 112 Jumpsuit" VaultSuit112
SetName "Vault Lab Jumpsuit" VaultLabCoat
SetName "Vault Lab Surgeon Jumpsuit" VaultLabCoat
SetName "Mechanic Jumpsuit" OutfitJumpsuitTLHandyman
SetName "Red Racer Engineer Jumpsuit" OutfitJumpsuitRedRacer
SetName "Robco Engineer Jumpsuit" OutfitJumpsuitRobco
SetName "REPCONN Engineer Jumpsuit" OutfitJumpsuitRepconn
SetName "NCR Engineer Jumpsuit" OutfitJumpsuitHooverDamNCR
SetName "Civilian Engineer Jumpsuit" OutfitJumpsuitHooverDamCivilian
SetName "Little Yangtze Jumpsuit" NVDLC03DeadMansJumpSuit
SetName "Slave Jumpsuit" NVDLC01deadmanjumpsuit
SetName "Big MT Lobotomite Jumpsuit" NVDLC03LobotomiteJumpsuit
SetName "Miguel's Petro-Chico Jumpsuit" OutfitNVJumpsuitRaulPetroChico
SetName "Miguel's Armored Petro-Chico Jumpsuit" OutfitRaulJumpsuitArmor
;~Trooper Armor
SetName "NCR Trooper Armor" ArmorNVNCRTrooper
SetName "NCR Trooper Armor" ArmorNVNCRDeadTrooper01
SetName "NCR Trooper Armor" ArmorNVNCRDeadTrooper02
SetName "NCR Trooper Armor" ArmorNVNCRDeadTrooper03
SetName "NCR Trooper Armor" ArmorNVNCRDeadTrooper04
SetName "NCR Trooper Armor" ArmorNVNCRDeadTrooper05
SetName "NCR Trooper Bandoleer Armor" ArmorNVNCRTrooperBandoleer
SetName "NCR Trooper Facewrap Armor" ArmorNVNCRTrooperFaceWrap
SetName "NCR Trooper Mantle Armor" ArmorNVNCRTrooperMantle
SetName "NCR Military Police Trooper Armor" ArmorNVNCRTrooperMP
SetName "NCR Trooper Fatigues" OutfitTrooperFatigues
SetName "1st Recon Trooper Survival Armor" ArmorNVBoone01
SetName "1st Recon Trooper Assault Armor" ArmorNVBoone02
SetName "Marked Trooper Armor" NVDLC04ArmorMarkedMenTrooper
SetName "NCR Trooper Helmet" HelmetNVNCRTrooper
SetName "NCR Goggled Trooper Helmet" HelmetNVNCRTrooperGoggles
SetName "NCR Military Police Trooper Helmet" HelmetNVNCRTrooperMP
SetName "NCR Beret" HatNCRBeret
SetName "1st Recon Beret" HatNCR1stReconBeret
SetName "1st Recon Beret" HatNCRBoonesBeret
;~Legionary Armor
SetName "Legion Recruit Armor" ArmorNVCLRecruit
SetName "Legion Recruit Helmet" HelmetNVCLRecruit
SetName "Legion Prime Armor" ArmorNVCLPrime
SetName "Legion Prime Helmet" HelmetNVCLPrime
SetName "Legion Veteran Armor" ArmorNVCLVeteran
SetName "Legion Veteran Helmet" HelmetNVCLVeteran
SetName "Legion Explorer Armor" ArmorNVCLExplorer
SetName "Legion Explorer Hood" HelmetNVCLExplorer
SetName "Legion Recruit Decanus Helmet" HelmetNVCLRecruitDecanus
SetName "Legion Prime Decanus Helmet" HelmetNVCLPrimeDecanus
SetName "Legion Veteran Decanus Helmet" HelmetNVCLVeteranDecanus
SetName "Legion Vexillarius Armor" ArmorNVCLVexillarius
SetName "Legion Vexillarius Helmet" HelmetNVCLVexillarius
SetName "Legion Centurion Armor" ArmorNVCLCenturion
SetName "Legion Centurion Galea" HelmetNVCLCenturion
SetName "Legion Praetorian Armor" ArmorNVCLPraetorian
SetName "Legion Conqueror Armor" NVDLC04ArmorLegateCustom
SetName "Legion Legate Armor" ArmorLegate
SetName "Legion Legate Galea" HelmetNVLegate
SetName "Marked Explorer Armor" NVDLC04ArmorMarkedMenScout
SetName "Marked Legate Armor" NVDLC04ArmorMarkedMenTribal
SetName "Marked Legate Galea" NVDLC04HelmetLegateHelm
SetName "Beardless Marked Legate Galea" NVDLC04HelmetMarkedBeastFace
SetName "Mouthless Marked Legate Galea" NVDLC04HelmetMarkedBeastEyes
SetName "Maskless Marked Legate Galea" NVDLC04HelmetMarkedBeast
;~Stealth Suits
SetName "Hei Gui Stealth Suit" ChineseStealthArmor
SetName "Hei Gui Stealth Helmet" ChineseStealthHelmet
SetName "Big MT Stealth Suit Mk I" NVDLC01Stealthsuit
SetName "Prototype Big MT Aural Stealth Suit Mk II" NVDLC03AuralStealthsuit
;~Security Armor
SetName "Vault 34 Security Armor" ArmorVault34Security
SetName "Vault 34 Security Helmet" ArmorVault34SecurityHelmet
SetName "Sierra Madre Security Armor Mk I" NVDLC01SierraMadreArmor
SetName "Sierra Madre Security Helmet Mk I" NVDLC01SierraMadreHelmet
SetName "Sierra Madre Security Armor Mk II" NVDLC01SierraMadreArmorReinforced
SetName "Sierra Madre Security Helmet Mk II" NVDLC01SierraMadreHelmetReinforced
;~Space Suits
SetName "REPCONN Space Suit" ArmorNVSpaceSuit
SetName "REPCONN Bubble Helmet" HelmetNVSpaceSuit
SetName "Y-17 Trauma Override Harness" NVDLC03SkeletonSpaceSuit
SetName "Y-17 Skull" NVDLC03SkeletonHead
;~Duster
SetName "Apocalypse Duster" NVDLC04ArmorDusterUlyssesOW
SetName "Apocalypse Duster" NVDLC04ArmorDusterUlyssesNPC
SetName "Blackjack Duster" NVDLC04ArmorDusterCourier
SetName "The Bull Duster" NVDLC04ArmorDusterLegion
SetName "The Bear Duster" NVDLC04ArmorDusterNCR
SetName "Old World Duster" NVDLC04ArmorDusterOldWorld
SetName "Cowboy Duster" RegulatorDuster
SetName "Bounty Hunter Cowboy Duster" BountyHunterDuster
SetName "Sheriff Cowboy Duster" OutfitLucasSimms
;~Explosive Collars
SetName "Explosive Collar" HVExplosiveCollar
SetName "Explosive Slave Collar" SlaveCollar
SetName "Advanced Explosive Collar" NVDLC01ExplosiveCollar
SetName "Destroyed Explosive Collar" VMS49ExplosiveCollar
;~Glasses
SetName "Aviator Sunglasses" GlassesNCRRangerCivilian
SetName "Dean's Aviator Sunglasses" NVDLC01deanGlasses
SetName "Sunco Eyeglasses" GlassesBlackrimmed
SetName "Li's Eyeglasses" GlassesDoctorLi
SetName "Reading Eyeglasses" GlassesReading
SetName "Children's Reading Eyeglasses" GlassesReadingChild
SetName "Tinted Reading Eyeglasses" GlassesReadingClr
SetName "Klein's Tinted Reading Eyeglasses" NVDLC03GlassesDrKlein
SetName "Mobius' Tinted Reading Eyeglasses" NVDLC03GlassesDrMobius
SetName "Tinted Reading Eyeglasses" GlassesReadingClr
SetName "Tinted Reading Eyeglasses" GlassesReadingClr
SetName "Sunglasses" GlassesShades
SetName "Lucky Sunglasses" UniqueGlassesLuckyShades
SetName "Rimmed Sunglasses" GlassesThreeDog
SetName "Protecto Sunglasses" GlassesTortiseshell
SetName "Big MT Lobotomite Goggles" NVDLC03LobotomiteGoggles
;~Miscellaneous
SetName "NCR Ranger Patrol Hat" HatNVNCRRanger
SetName "Zion Park Ranger Hat" NVDLC02ParkRangerHat
SetName "Brown Cowboy Hat" OutfitNCRRangerHat01
SetName "Grey Cowboy Hat" OutfitNCRRangerHat02
SetName "Tan Cowboy Hat" OutfitNCRRangerHat03
SetName "Desperado Cowboy Hat" CowboyHat01
SetName "Cattleman Cowboy Hat" CowboyHat02
SetName "Rawhide Cowboy Hat" CowboyHat03
SetName "Rattan Cowboy Hat" CowboyHat04
SetName "Fancy Cowboy Hat" CowboyHat05
SetName "Cassidy's Cowboy Outfit" OutfitCass
SetName "Cassidy's Rattan Cowboy Hat" CassHat
SetName "Vaquero Cowboy Outfit" OutfitRaul
SetName "Vaquero Cowboy Hat" HatRaul
SetName "Sheriff Cowboy Hat" OutfitLucasSimmsHat
SetName "Mercenary Suit" OutfitMerc01
SetName "Mercenary Heavy Coat" OutfitMerc02
SetName "Mercenary Stealth Coat" ArmorUniqueWastelander
SetName "Mercenary Scouting Coat" ArmorUniqueExplorer
SetName "Mercenary Jacket" OutfitMerc03
SetName "Mercenary Rebreather Coat" OutfitMerc04
SetName "Mercenary Fatigues" OutfitMerc05
SetName "Mercenary Trench Coat" OutfitMerc06
SetName "Mercenary Armored Suit" OutfitUniqueMerc01
SetName "Mercenary Armored Heavy Coat" OutfitUniqueMerc02
SetName "Mercenary Armored Jacket" OutfitUniqueMerc03
SetName "Mercenary Armored Rebreather Coat" OutfitUniqueMerc04
SetName "Mercenary Armored Fatigues" OutfitUniqueMerc05
SetName "Mercenary Armored Trench Coat" OutfitUniqueMerc06
SetName "Brahminhide Farmwear" OutfitWasteland01
SetName "Hoodie" OutfitWasteland02
SetName "Wasteland Rags" OutfitWasteland03
SetName "Doctor Fatigues" OutfitWastelandDoctor01
SetName "Bloody Doctor Fatigues" OutfitWastelandDoctor02
SetName "Motorcycle Helmet" OutfitWastelandHat01
SetName "Stormchaser Fedora" OutfitWastelandHat02
SetName "Motorcycle Goggles" OutfitWastelandHat03
SetName "Baseball Cap and Eyeglasses" OutfitWastelandHat04
SetName "Bandana" OutfitWastelandHat05
SetName "Antique Fedora" HatVanceHat
SetName "Antique Bonnet" HatVikkiBonnet
SetName "Detective Trench Coat" OutfitTrenchcoat
SetName "Detective Fedora" OutfitFedoraHat
SetName "Mysterious Outfit" OutfitMysteriousStranger
SetName "Fedora" HatPrewarHat
SetName "Bonnet" HatPrewarBonnet
SetName "Baseball Cap" HatPrewarBaseballCap
SetName "Casualwear" OutfitPrewarCasualwear
SetName "All-American Casualwear" OutfitUniquePrewarCasualwear
SetName "Dirty Casualwear" OutfitPrewarCasualwearDirty
SetName "Relaxedwear" OutfitPrewarCasualwear2
SetName "Dirty Relaxedwear" OutfitPrewarCasualwear2Dirty
SetName "Springwear" OutfitPrewarSpring
SetName "Dirty Springwear" OutfitPrewarSpringDirty
SetName "Parkwear" OutfitPrewarSpring2
SetName "Dirty Parkwear" OutfitPrewarSpring2Dirty
SetName "Kid's Outfit" KIDOutfitPrewarChild
SetName "Kid's Outfit and Watch" KIDOutfitPrewarChildandWatch
SetName "Dirty Kid's Outfit" KIDOutfitPrewarChildOld
SetName "Grimy Suit" OutfitPrewarBusinesswearDirtyDARK
SetName "Dirty Suit" OutfitPrewarBusinesswearDirty
SetName "Spy Suit" OutfitUniquePrewarBusinesswearDirtyDARK
SetName "Fancy Suit" OutfitGambler01
SetName "Expensive Suit" OutfitGambler02
SetName "Dapper Suit" OutfitGambler03
SetName "Shabby Suit" OutfitGambler04
SetName "Fancy Hat" GamblerFHat02
SetName "Expensive Hat" GamblerMHat03
SetName "Dapper Hat" GamblerMHat01
SetName "Stylish Hat" GamblerFHat01
SetName "Crusader Hat" GamblerMHat02
SetName "NCR Ambassador Dresswear" OutfitAmbassadorCrocker
SetName "NCR Politician Suit" OutfitKimballSuit
SetName "NCR Politician Suit" OutfitKimballSuit
SetName "Checkered Suit" OutfitBennySuit
SetName "Vanilla Suit" OutfitVivaVegas
SetName "Worn Tuxedo" NVDLC01deanoutfit
SetName "Dresswear" OutfitFormalWear
SetName "Top Hat" FormalWearHat
SetName "White Gloves Formal Dresswear" ArmorWhiteGloveSociety
SetName "White Gloves Mask" VMS18WhiteGloveMask
SetName "Fancy Mask" ArmorMask
SetName "NCR General Uniform" OutfitGeneralOliver
SetName "NCR General Service Cap" NVGenOliverCap
SetName "Irradiated Suit" JasonBrightoutfit
SetName "Velvet Dresswear" nvdlc01starletclean
SetName "Starlet's Wig" nvdlc01starlewig
SetName "Legion Son of Mars Dress" ArmorNVCaesar
SetName "Big MT Valence Radii-Accentuator" NVDLC03orbittingHelmetoneLoop
SetName "Big MT Atomic-Valence Tri-Radii-Oscillator" NVDLC03OrbittingHelmet3Loop
SetName "US Army General Coat" NVDLC04OutfitUSMilitaryGeneral
SetName "BOS Elder Robe" OutfitElderMcNamara
SetName "Worn BOS Elder Robe" nvdlc01elijahsrobe
SetName "BOS Scribe Robe" OutfitBoSScribe
SetName "Bright Brotherhood Robe" OutfitRepconCult
SetName "Big MT Scientist Scrubs" NVDLC03scientistscrubblue
SetName "Ripped Big MT Scientist Scrubs" NVDLC03scientistscrubblueDestroyed
SetName "Big MT Think Tank Scientist Scrubs" NVDLC03scientistscrubwhite
SetName "Big MT Head Scientist Scrubs" NVDLC03scientistscrubgreen
SetName "Big MT Forbidden Scientist Scrubs" NVDLC03scientistscrubred
SetName "Lab Coat" OutfitRivetCityScientist
SetName "Lab Doctor Coat" OutfitProjectPurityDoctor
SetName "Geneticist Lab Coat" MS04LeskosLabCoat
SetName "Followers Lab Coat" OutfitFollowersDoctor
SetName "Followers Lab Doctor Coat" OutfitFollowersDoctorUnique
SetName "Arcade's Followers Lab Coat" OutfitGannonArcadesDoctor
SetName "NCRCF Prison Uniform" ArmorNVPGSoldier
SetName "NCRCF Jacketed Prison Uniform" ArmorNVPGPlain
SetName "NCRCF Shirtless Prison Uniform" ArmorNVPGSimple
SetName "NCRCF Prison Guard Uniform" ArmorNVPGGuardArmor
SetName "Lobotomite Mask" NVDLC03LobotomiteMask
SetName "Lobotomite Mask and Goggles" NVDLC03LobotomiteMask2
SetName "Breathing Mask" NVDLC04HelmetBreathingMask
SetName "Advanced Breathing Mask" NVDLC04HelmetBreathingMaskUnique
SetName "Advanced Breathing Mask" NVDLC04HelmetUlysessNPC
SetName "Boomer Flight Cap" OutfitBoomersCap
SetName "Boomer Service Cap" OutfitBoomersHat
SetName "Boomer Aviator Hat" OutfitBoomersHelmet
SetName "Great Khan Common Leather Armor" ArmorNVGKSimple
SetName "Great Khan Soldier Leather Armor" ArmorNVGKSoldier
SetName "Great Khan Drug Runner Leather Armor" ArmorNVGKSuit
SetName "Great Khan Leather Armor" ArmorNVGKArmored
SetName "Great Khan Spike Helmet" HelmetNVGKSpike
SetName "Papa Khan's Armor" NVPapaKhanArmor
SetName "Papa Khan's Headress" ArmorNVpapakhanHelmet
SetName "Kings Leather Jacket" OutfitKings
SetName "Kings Jailhouse Jacket" OutfitJailhouseRocker
SetName "Kings Citywear" OutfitMemphisKid
SetName "Painspike Metal Armor" ArmorRaider01
SetName "Psycho-Tic Hat" ArmorRaider01Helmet
SetName "Sadist Leather Armor" ArmorRaider02
SetName "Arclight Welding Mask" ArmorRaider02Helmet
SetName "Badlands Overalls" ArmorRaider03
SetName "Wastehound Hood" ArmorRaider03Helmet
SetName "Blastmaster Scrap Armor" ArmorRaider04
SetName "Blastmaster Hazmat Helmet" ArmorRaider04Helmet
SetName "Fumigated Painspike Metal Armor" ArmorUniqueRaider01
SetName "The Devil's Pigtails" ArmorUniqueRaider01Helmet
SetName "Antique Sadist Leather Armor" ArmorUniqueRaider02
SetName "Roadmaster Scrap Armor" ArmorUniqueRaider04
SetName "Arsonist's Hazmat Helmet" ArmorUniqueRaider04Helmet
SetName "Slaver Hood" LLFFArmorRaider03Helmet
SetName "Torcher's Welding Mask" ArmorTorcherMask
SetName "Welding Mask" ArmorBoomerWeldingHelmet
SetName "Arroyo Scrap Armor" PreordArmorTribalRaiding
SetName "Adorned Fiend Bone Helmet" ArmorFiendHelmet01
SetName "Damaged Fiend Bone Helmet" ArmorFiendHelmet02
SetName "Fiend Bone Helmet" ArmorFiendHelmet03
SetName "Fiend Chieftain Bone Helmet" ArmorFiendHelmetRare
SetName "SLCPD SWAT Ballistic Vest" NVDLC02JoshuaGrahamOutfit
SetName "SLCPD SWAT Ballistic Vest" NVDLC02JoshuaGrahamOutfitNPC
SetName "Merchant Gear" OutfitWastelandMerchant01
SetName "Merchant Cap" OutfitWastelandMerchantHat
;Weapons
;~Handguns
SetName "Colt Single Action Army Revolver" WeapNV357Revolver
SetName "Lucky" WeapNV357RevolverUnique
SetName "Smith & Wesson M29 Revolver" WeapNV44Revolver
SetName "Mysterious Magnum" WeapNV44RevolverUnique
SetName "Colt M1911 Pistol" NVDLC02Weap45AutoPistol
SetName "A Light Shining in Darkness" NVDLC02Weap45AutoPistolUnique
SetName "Irwin M2161 Pistol" NVDLC05WeapNV556mmPistolCustom
SetName "That Gun" WeapNVThatGun
SetName "Browning Hi-Power Pistol" WeapNV9mmPistol
SetName "Maria" WeapNV9mmPistolUnique
SetName "N99 Pistol" Weap10mmPistol
SetName "Advanced N99 Pistol" WeapPreord10mmPistol
SetName "SIG Sauer P127 Pistol" WeapNV127mmPistol
SetName "Li'l Devil" NVDLC05WeapNV127mmPistolUnique
SetName "Magnum Research BFR Revolver" WeapNVHuntingRevolver
SetName "Custom Magnum Research BFR Revolver" NVDLC05WeapNVHuntingRevolverCustom
SetName "Ranger Sequoia" WeapNVRangerSequoia
SetName "Colt New Service Revolver" NVDLC01WeapPolicePistol
SetName "Ruger 22/45 Mk III Pistol" WeapNVSilenced22Pistol
;~Rifles
SetName "PGM Hécate II Rifle" WeapNVAntiMaterielRifle
SetName "Custom PGM Hécate II Rifle" NVDLC05WeapNVAntiMaterielRifleCustom
SetName "Colt M733 Carbine" WeapNVAssaultCarbine
SetName "Custom Colt M733 Carbine" NVDLC05WeapNVAssaultCarbineCustom
SetName "M1918A2 Browning Automatic Rifle" NVDLC01WeapAutomaticRifle
SetName "M1 Garand Rifle" NVDLC05WeapNVBattleRifleCustom
SetName "This Machine" WeapNVBattleRifleUnique
SetName "Raider Air Rifle" WeapBBGun
SetName "Raider Air Rifle" CG02WeapBBGun
SetName "Abilene Kid Limited Edition Air Rifle" WeapNVBBGunUnique
SetName "Marlin M1895 Guide Gun" WeapNVBrushGun
SetName "Medicine Stick" NVDLC05WeapNVBrushGunUnique
SetName "Winchester M1892 Rifle" WeapNVCowboyRepeater
SetName "La Longue Carabine" WeapNVCowboyRepeaterUnique
SetName "Winchester M70 Rifle" WeapHuntingRifle
SetName "Paciencia" NVDLC05WeapHuntingRifleUnique
SetName "Fabrique Nationale M250 Light Machine Gun" WeapNVLightMachineGun
SetName "Bozar Light Machine Gun" NVDLC05WeapNVLightMachineGunUnique
SetName "Colt M933 Carbine" WeapNVMarksmanCarbine
SetName "All-American" WeapNVMarksmanCarbineUnique
SetName "Colt M715 Rifle" WeapNVServiceRifle
SetName "Survivalist's Colt M715 Rifle" NVDLC02WeapServiceRifleUnique
SetName "DKS-308 Rifle" WeapSniperRifle
SetName "CoS Silenced DKS-308 Rifle" NVDLC03WeapSniperRifleUniqueChristine
SetName "Gobi Campaign DKS-308 Rifle" WeapNVSniperRifleUnique
SetName "Marlin M336 Carbine" WeapNVTrailCarbine
SetName "Marlin M336 Carbine" NVDLC04WeapTrailCarbineNoDrop
SetName "Marlin M25 Rifle" WeapNVVarmintRifle
SetName "Ratslayer" WeapNVVarmintRifleUnique
;~Sub Machine Guns
SetName "M1A1 Thompson Submachine Gun" NVDLC02Weap45AutoSubmachineGun
SetName "M3 Submachine Gun" WeapNV9mmSubmachineGun
SetName "Antique M3 Submachine Gun" WeapNV9mmSubmachineGunUnique
SetName "Heckler & Koch MP10 Submachine Gun" Weap10mmSubmachineGun
SetName "Sleepytyme" NVDLC05Weap10mmSubmachineGunUnique
SetName "SIG Sauer MPZ Submachine Gun" WeapNV127mmSubmachineGun
SetName "Custom SIG Sauer MPZ Submachine Gun" NVDLC05WeapNV127mmSubmachineGunCustom
SetName "H&H Tools Nail Gun" NVDLC04WeapNailGun
SetName "American-180 Submachine Gun" WeapNVSilenced22SMG
;~Shotguns
SetName "Winchester M101 Shotgun" WeapNVCaravanShotgun
SetName "Advanced Winchester M101 Shotgun" WeapPreordCaravanShotgun
SetName "Remington M870 Wingmaster Shotgun" WeapNVHuntingShotgun
SetName "Dinner Bell" WeapNVHuntingShotgunUnique
SetName "Winchester 1887 Shotgun" WeapNVLeverActionShotgun
SetName "Ithaca M68" WeapNVRiotShotgun
SetName "Sawed-Off Stevens 311R Shotgun" WeapShotgunSawedOff
SetName "Big Boomer" WeapShotgunSawedOffUnique
SetName "New England Pardner Shotgun" WeapNVSingleShotgun
;~Heavy Weapons
SetName "Big MT K9000 Cyberdog Brain Gun" NVDLC03WeapCyberdogGun
SetName "Big MT FIDO Cyberdog Brain Gun" NVDLC03WeapCyberdogGunFido
SetName "Rockwell CZ25 Military Minigun" WeapMinigun
SetName "Rockwell CZ57 Avenger Minigun" WeapNVMinigunUnique
;SetName "Shoulder Mounted Machine Gun" NVDLC04WeapSMMG
;~Energy Handguns
SetName "Zetan Blaster" WeapAlienBlaster
SetName "Euclid's C-Finder" WeapNVEuclidsCFinder
SetName "Brescia M00 Flare Gun" NVDLC04weapflaregun
SetName "AEP7 Laser Pistol" WeapLaserPistol
SetName "Custom AEP7 Laser Pistol" NVDLC05WeapLaserPistolCustom
SetName "Compliance Regulator" NVDLC02WeapComplianceRegulator
SetName "Missing AEP7 Laser Pistol" HVMissingLaserPistol
SetName "Pew Pew" WeapNVLaserPistolUnique
SetName "Glock 88 Plasma Pistol" WeapNVPlasmaDefender
SetName "Custom Glock 88 Plasma Pistol" NVDLC05WeapNVPlasmaDefenderCustom
SetName "MPL 2 Plasma Pistol" WeapPlasmaPistol
SetName "Custom MPL 2 Plasma Pistol" NVDLC05WeapPlasmaPistolCustom
SetName "Prototype Pulse Emitter" WeapNVPulseGun
SetName "MFB Mk II Recharger Pistol" WeapNVRechargerPistol
SetName "MF Hyperbreeder Alpha Recharger Pistol" NVDLC05WeapNVRechargerPistolUnique
SetName "Big MT Sonic Emitter - Gabriel's Bark" NVDLC03WeapSonicGunGabrielsBark
SetName "Big MT Sonic Emitter - Opera Singer" NVDLC03WeapSonicGunOperaSinger
SetName "Big MT Sonic Emitter - Revelation" NVDLC03WeapSonicGunRevelation
SetName "Big MT Sonic Emitter - Robo-Scorpion" NVDLC03WeapSonicGunRoboScorpion
SetName "Big MT Sonic Emitter - Tarantula" NVDLC03WeapSonicGunTarantula
;~Energy Rifles
SetName "Type 251 Gauss Rifle" WeapNVGaussRifle
SetName "YCS/186 Gauss Rifle" WeapNVGaussRifleUnique
SetName "Holographic Energy Rifle" NVDLC01WeapHolorifle
SetName "Big MT Laser Assisted Electrical Rifle" NVDLC03WeapLaer
SetName "Big MT Advanced Laser Assisted Electrical Rifle" NVDLC03WeapLaerUniqueElijah
SetName "Heckler & Koch L21 Laser Rifle" WeapNVLaserRCW
SetName "AER9 Laser Rifle" WeapLaserRifle
SetName "Prototype AER14 Laser Rifle" WeapLaserRifleUnique
SetName "Van Graff AER9 Laser Rifle" VFSWeapLaserRifleVanGraff
SetName "MPL 7 Plasma Rifle" WeapNVMultiPlasRifle
SetName "MPL 3 Plasma Rifle" WeapPlasmaRifle
SetName "Van Graff MPL 3 Plasma Rifle" VFSWeapPlasmaRifleVanGraff
SetName "Q-35 Matter Modulation Plasma Rifle" WeapNVPlasmaRifleUnique
SetName "MFB MK I Recharger Rifle" WeapNVRechargerRifle
SetName "AER12 Laser Rifle" WeapNVTriBeamLaserRifle
SetName "Custom AER12 Laser Rifle" NVDLC05WeapNVTriBeamLaserRifleCustom
;~Energy Heavy Weapons
SetName "H&H Tools Electric Welder" NVDLC04WeapArcWelder
SetName "Flambe 350 Flamer" WeapFlamer
SetName "Cleansing Flame" NVDLC05WeapFlamerUnique
SetName "Heckler & Koch L27 Gatling Laser" WeapGatlingLaser
SetName "Sprtel-Wood 9700 Gatling Laser" NVDLC05WeapGatlingLaserUnique
SetName "Improved Flambe 600 Flamer" WeapHeavyIncinerator
SetName "Flambe 600 Flamer" WeapNVIncinerator
SetName "Winchester P93 Plasma Caster" WeapNVPlasmaCaster
SetName "The Smitty Special" NVDLC05WeapNVPlasmaCasterUnique
SetName "Teleforce Electrical Cannon" WeapTeslaCannon
SetName "Teleforce Electrical Cannon" WeapTeslaChainEffect
SetName "Teleforce Electrical Cannon" WeapTeslaChainEffect02
SetName "Teleforce Electrical Cannon" WeapTeslaChainEffect03
SetName "Teleforce Electrical Cannon" WeapTeslaChainEffect04
SetName "Jury-Rigged Teleforce Electrical Cannon" NVDLC03WeapTeslaCannonUniqueElijah
SetName "Prototype Tesla-Beaton Electrical Cannon" WeapNVTeslaCannonUnique
;~Explosives
SetName "M81 Grenade Launcher" NVDLC05Weap25mmGrenadeAPWCustom
SetName "M42 FatMan Nuclear Launcher" WeapFatman
SetName "M42 FatMan Artillery Launcher" NellisArtillery
SetName "Custom M42 Fat Man Launcher" NVDLC05WeapFatmanCustom
SetName "Esther" NVDLC05WeapFatmanUnique
SetName "Norinco QLZ-237 Grenade Launcher" WeapNVGrenadeMachinegun
SetName "Mercy" WeapNVGrenadeMachinegunUnique
SetName "China Lake Launcher" WeapNVGrenadeLauncher
SetName "M79 Grenade Launcher" WeapNVGrenadeRifle
SetName "Great Bear Grenade Launcher" NVDLC04WeapGrenadeRifleBLUE
SetName "Advanced M79 Grenade Launcher" WeapPreordGrenadeRifle
SetName "Red Victory Grenade Launcher" NVDLC04WeapGrenadeRifleRED
SetName "Thump-Thump" WeapNVGrenadeRifleUnique
SetName "Rockwell BigBazooka Mk II Missle Launcher" WeapMissileLauncher
SetName "Annabelle" WeapNVMissileLauncherUnique
SetName "Red Glare Rocket Launcher" NVDLC04WeapRedGlare
;~Grenades
SetName "Dynamite" WeapNVDynamite
SetName "Homemade Sunset Molitov" NVDLC02WeapFireBomb
SetName "M84 Flash Bang" NVDLC04WeapGrenadeFlashBang
SetName "M24 Haanbombe Grenade" WeapGrenadeFrag
SetName "Holy Hand Grenade" WeapNVGrenadeFragHoly
SetName "AN-205M Incendiary Grenade" WeapNVGrenadeIncendiary
SetName "Long-fuse Dynamite" WeapNVLongFuseDynamite
SetName "Homemade Microfusion Cell Grenade" NVDLC05WeapGrenadeMFC
SetName "Homemade Quantum Grenade" NVDLC05WeapGrenadeNuka
SetName "M75 Grenade" WeapGrenadePlasma
SetName "M68 Grenade" WeapGrenadePulse
SetName "Homemade Nitro Grenade" NVDLC05WeapGrenadeTin
;~Mines
SetName "Homemade Bottlecap Mine" WeapMineBottlecap
SetName "M112 C4 Demolition Charge" WeapNVC4PlasticExplosive
SetName "TM-46 Demolition Charge" NVDLC01WeapDemoCharge
SetName "Detonator" WeapNVDetonator
SetName "Ballast Deployer" WeapNVDetonatorLoyal
SetName "Mining Detonator" NVDLC02WeapNVDetonatorMQ03
SetName "Homemade W77 Mini Mine" NVDLC05WeapMineFat
SetName "TM-46 Anti-Personnel  Mine" WeapMineFrag
SetName "Homemade Gas Bomb" NVDLC01weapgasbomb
SetName "Homemade Microfusion Cell Cluster" NVDLC05WeapMineMFCCluster
SetName "TM-64 Anti-Tank Mine" WeapMinePlasma
SetName "Homemade Nitro Charge" WeapNVMinePowderCharge
SetName "TM-56 Electronic-Interference Mine" WeapMinePulse
SetName "Homemade Satchel Charge" NVDLC04WeapSatchelCharge
SetName "Homemade Time Bomb" WeapNVTimeBomb
SetName "Homemade High Yield Time Bomb" NVDLC05WeapNVTimeBombCustom
;~Stabbing Weapons
SetName "Morris Bowie Knife" NVDLC04WeapBowieKnife
SetName "Blood-Nap" NVDLC04WeapBowieKnifeUnique
SetName "Homemade Bumper Sword" WeapNVBumperSword
SetName "Blade of the East" WeapNVLegateSword2
SetName "Blade of the West" NVDLC04WeapBladeWest
SetName "Romington S35 Chainsaw" WeapNVChainsaw
SetName "Custom Romington S35 Chainsaw" NVDLC05WeapNVChainsawCustom
SetName "Hacho Meat Cleaver" WeapNVCleaver
SetName "Chopper" WeapNVCleaverUnique
SetName "Stallona Combat Knife" WeapKnifeCombat
SetName "Bloody Stallona Combat Knife" WeapNVKnifeCombatUnique
SetName "Big MT Cosmic Knife" NVDLC01WeapSpaceAgeKnife
SetName "Clean Big MT Cosmic Knife" NVDLC01WeapSpaceAgeKnifeClean
SetName "Super-Heated Big MT Cosmic Knife" NVDLC01WeapSpaceAgeKnifeHeated
SetName "Hacho Pickhead Axe" WeapNVFireaxe
SetName "Knock-Knock" WeapNVFireaxeUnique
SetName "Hacho Boys Hatchet" WeapNVHatchet
SetName "Uchigatana" NVDLC05WeapKatanaCustom
SetName "Hacho Chef's Knife" WeapKnife
SetName "Homemade Knife Spear" NVDLC01WeapKnifeSpear
SetName "Clean Homemade Knife Spear" NVDLC01WeapKnifeSpearClean
SetName "Homemade Machete" WeapNVMachete
SetName "Hacho Bolo Machete" WeapPreordMachete
SetName "Liberator" WeapNVMacheteDeadSea
SetName "Legion Kukri Machete" WeapNVMacheteGladius
SetName "Big MT Proton Axe" NVDLC03WeapProtonAxe
SetName "Big MT Inversal Proton Axe" NVDLC03WeapProtonAxeInversal
SetName "Ripper Military Vibroblade" WeapRipper
SetName "Custom Ripper Military Vibroblade" NVDLC05WeapRipperCustom
SetName "Homemade Shishkebab" WeapShishkebab
SetName "Gehenna" NVDLC05WeapShishkebabUnique
SetName "Blades Straight Razor" WeapNVStraightRazor
SetName "Figaro" WeapNVStraightRazorUnique
SetName "Hacho Swinguard Automatic Knife" WeapSwitchBlade
SetName "H&H Tools Thermic Lance" WeapThermicLance
;~Blunt Weapons
SetName "Timlist 9 Iron Golf Club" WeapNV9iron
SetName "Nephi's Timlist Driver Golf Club" WeapNVDriverUnique
SetName "Breaker Baseball Bat" WeapBaseballBat
SetName "Custom Breaker Baseball Bat" NVDLC05WeapBaseballBatCustom
SetName "Farmer's Best Friend Cattle Prod" WeapCattleProd
SetName "Dress Cane" WeapNVDressCane
SetName "Homemade Lead Club" WeapLeadPipe
SetName "The Humble Cudgel" WeapNVLeadPipeUnique
SetName "Homemade Nail Club" WeapNailBoard
SetName "Big Daddy Pool Cue" WeapPoolCue
SetName "Old Glory" NVDLC04WeapFlagpole
SetName "Smith & Wesson Telescopic Baton" WeapPoliceBaton
SetName "Homemade Rebar Club" WeapNVRebarClub
SetName "Nuka-Breaker" NVDLC05WeapNVRebarClubUnique
SetName "BlamCo Rolling Pin" WeapRollingPin
SetName "H&H Tools Flat Shovel" WeapShovel
SetName "H&H Tools Sledgehammer" WeapSledgehammer
SetName "Rockwell SuperSledge Sledgehammer" WeapSuperSledge
SetName "Oh, Baby!" WeapSuperSledgeUnique
SetName "H&H Tools L-Type Lug Wrench" WeapTireIron
SetName "Dead Horses War Club" NVDLC02WeapWarClub
SetName "Big MT X-2 Antenna" NVDLC03WeapAntenna
;~Thrown Weapons
SetName "Big MT Proton Hatchet" NVDLC03WeapProtonAxeThrown
SetName "Big MT Inversal Proton Hatchet" NVDLC03WeapProtonAxeInversalThrown
SetName "Hacho Felling Hatchet" WeapNVThrowingHatchet
SetName "Hacho Throwing Knife" WeapNVThrowingKnife
SetName "Homemade Throwing Knife Spear" NVDLC01WeapThrowingKnifeSpear
SetName "Homemade Throwing Spear" WeapNVThrowingSpear
SetName "White Legs Tomahawk" NVDLC02WeapTomahawk
;~Unarmed Weapons
SetName "Ballistic Power Glove" WeapNVBallisticFist
SetName "Two-Step Goodbye" NVDLC05WeapNVBallisticFistUnique
SetName "Homemade Bear Trap Fist" NVDLC01WeapBearTrapFist
SetName "Homemade Bladed Gauntlet" WeapBladedGauntlet
SetName "Cram Opener" WeapBladedGauntletUnique
SetName "BeatCo Boxing Gloves" WeapNVBoxingGloves
SetName "BeatCo Golden Gloves" WeapNVBoxingGoldenGloves
SetName "Boxing Tape" WeapNVBoxingTape
SetName "BeatCo Brass Knuckles" WeapBrassKnuckles
SetName "Displacer Power Glove" WeapNVDisplacerGlove
SetName "Pushy" WeapNVDisplacerGloveUnique
SetName "Homemade Dog Tag Knuckles" WeapNVDogTagFist
SetName "Recompense of the Fallen" WeapNVDogTagFistUnique
SetName "Fist of Rawr" NVDLC04WeapDeathclawGauntletUnique
SetName "Fist of the North Rawr" NVDLC04WeapDeathclawGauntletUniqueWildWasteland
SetName "Industrial Power Fist" NVDLC04WeapIndustrialHand
SetName "Homemade Mantis Gauntlet" WeapNVMantisGauntlet
SetName "Embrace of the Mantis King!" NVDLC05WeapNVMantisGauntletUnique
SetName "Pneumatic Power Fist" WeapPowerFist
SetName "Custom Pneumatic Power Fist" NVDLC05WeapPowerFistCustom
SetName "Big MT Saturnite D-25A Power Fist" NVDLC03WeapSaturniteFist
SetName "Super-Heated Big MT Saturnite D-25A Power Fist" NVDLC03WeapSaturniteFistHeat
SetName "Greased Lightning" NVDLC05WeapPowerFistUnique
SetName "White Legs Pneumatic Power Fist" NVDLC02WeapPowerFistUnique
SetName "Big MT Polymer Glove" NVDLC03WeapGlovesScientist
SetName "Big MT Corrosive Polymer Glove" NVDLC03WeapGlovesCorrosive
SetName "Big MT Sterilized Polymer Glove" NVDLC03WeapGlovesSterilizer
SetName "Big MT SCIENCE Polymer Glove" NVDLC03WeapGlovesDrKleinL
SetName "Big MT Forbidden Polymer Glove" NVDLC03WeapGlovesDrMobiusL
SetName "BeatCo Spiked Knuckles" WeapSpikedKnuckles
SetName "Love and Hate" WeapNVSpikedKnucklesUnique
SetName "Homemade Yao Guai Gauntlet" NVDLC02WeapYaoGuaiGauntlet
SetName "She's Embrace" NVDLC02WeapYaoGuaiGauntletUnique
SetName "Zap Power Glove" WeapNVZapGlove
SetName "Paladin Toaster" WeapNVZapGloveUnique
;~Miscellaneous Weapons
SetName "Prototype Big MT Transportalponder" NVDLC03WeapTeleporter
SetName "Codac B3000 Binoculars" WeapNVBinoculars
SetName "Codac R9000 Camera" NVWeapMS22Camera
SetName "MFB Laser Detonator" NVDLC04WeapSonicDetonator
;~Unused Weapons
SetName "Homemade Deathclaw Gauntlet" WeapDeathclawGauntlet
SetName "The Browning" WeapNVDebugMegaPistol
SetName "M25 Haanbombe Gas Grenade" WeapGrenadeGas
SetName "Big MT Meat Mine" NVDLC03WeapMeatMine
SetName "High Charge MPL 3 Plasma Rifle" WeapPlasmaRifleAlwaysCrit
SetName "Low Charge MPL 3 Plasma Rifle" HVWeapPlasmaRifleWeak
SetName "Slave's Burden" WeapNVSlaveBackPack
SetName "Hand Bandages" NVDLC01WeapStarletFists
SetName "M84 Stun Grenade" WeapNVGrenadeStun
SetName "The Disintegrator" WeapLaserRifleAlwaysCrits
SetName "The Faderator" WeapNVDLC00Faderator
SetName "Big MT MFB7 Sonic Pistol" NVDLC03X13FieldGun
;~NPC Weapons
SetName "A Light Shining in Darkness" NVDLC02Weap45AutoPistolUniqueNPC
SetName "Shining Pistol Whipper" NVDLC02Weap45AutoPistolUniqueMelee
SetName "Gannon Family Glock 88 Plasma Pistol" WeapNVPlasmaDefenderArcade
SetName "Gannon Family Ripper Military Vibroblade" WeapRipperArcade
SetName "Boone's Homemade Machete" WeapNVMacheteBoone
SetName "Legion Homemade Machete" WeapNVMacheteGladiator
SetName "First Recon Scoped Winchester M70 Rifle" WeapBooneSniperRifle
SetName "Cass's Winchester M101 Shotgun" WeapNVCaravanShotgun
SetName "Cass's Stallona Combat Knife" WeapKnifeCombatCass
SetName "Legion Stallona Combat Knife" WeapKnifeAssassin
SetName "Domino's Browning Hi-Power Pistol" NVDLC01WeapNV9mmPistolDean
SetName "Follows Chalk's Colt M1911 Pistol" NVDLC02Weap45AutoPistolFollowsChalk
SetName "Follows Chalk's Dead Horses War Club" NVDLC02WeapWarClubFollowsChalk
SetName "Lily's Colt M733 Carbine" WeapNVAssaultCarbineLily
SetName "Homemade Vertibird Sword" WeapNVLilySword
SetName "Vaquero Smith & Wesson M29 Revolver" WeapNV44RevolverRaul
SetName "Raul's Homemade Lead Club" WeapLeadPipeRaul
SetName "Veronica's Pneumatic Power Fist" WeapPowerFistVeronica
SetName "Veronica's N99 Pistol" Weap10mmPistolVeronica
SetName "Walking Cloud's Homemade Yao Guai Gauntlet" NVDLC02WeapYaoGuaiGauntletWakingCloud
SetName "Sonofabitch's Rockwell SuperSledge Sledgehammer" WeapSuperSledgeMeanie
SetName "Bad Luck Bringer" WeapNVMissFortuneGun
SetName "True Mysterious Magnum" MysteriousStranger44Magnum
SetName "NCR PGM Hécate II Rifle" VHDOliverSniperAntiMaterielRifle
SetName "Poisoned Homemade Bladed Gauntlet" NVDLC02WeapBladedGauntletPoison
SetName "Poisoned Meat Cleaver" NVDLC02WeapNPCCleaverPoison
SetName "Poisoned Hacho Pickhead Axe" NVDLC02WeapNPCFireaxePoison
SetName "Poisoned Hacho Boys Hatchet" NVDLC02WeapNPCHatchetPoison
SetName "Poisoned Homemade Machete" NVDLC02WeapNPCMachetePoison
SetName "Poisoned Homemade Mantis Gauntlet" NVDLC02WeapNVMantisGauntletPoison
SetName "Poisoned Homemade Throwing Spear" NVDLC02WeapThrowingSpearPoison
SetName "M24 Haanbombe Dummy Grenade" WeapGrenadeFragMisfits
SetName "Broken AER9 Laser Rifle" HVBrokenWeapLaserRifle
SetName "Jammed Rockwell CZ25 Military Minigun" HVBrokenWeapMinigun
SetName "Malfunctioning Rockwell SuperSledge Sledgehammer" HVBrokenWeapSuperSledge
SetName "Broken Rockwell BigBazooka Mk II Missle Launcher" WeapMissileLauncherBroken
SetName "Broken China Lake Launcher" WeapNVGrenadeRifleBroken
;Items
;~Ammunition
SetName "W77 Mini Nuke" AmmoFatMans
SetName "Big Kid W77 Mini Nuke" NVDLC05AmmoFatMansBigKid
SetName "Low Yield W77 Mini Nuke" NVDLC05AmmoFatMansLowYield
SetName "Timed W77 Mini Nuke" NVDLC05AmmoFatMansTimed
SetName "Tiny Tots W77 Mini Nuke" NVDLC05AmmoFatMansTinyTots
;~Aid
SetName "Big MT Battle Brew" NVDLC03BattleBrew
;~Weapon Mods
SetName "Colt Single Action Army Reinforced Cylinder" ModNV357RevolverHDCylinder
SetName "Colt Single Action Army Extended Barrel" ModNV357RevolverLongBarrel
SetName "Smith & Wesson M29 Reinforced Frame" ModNV44RevolverHeavyFrame
SetName "Smith & Wesson M29 Scope" ModNV44RevolverScope
SetName "Colt M1911 Reinforced Slide" ModNVDLC0245AutoPistolHDSlide
SetName "Colt M1911 Silencer" ModNVDLC0245AutoPistolSilencer
SetName "Browning Hi-Power Extended Magazine" ModNV9mmPistolExtMags
SetName "Browning Hi-Power Scope" ModNV9mmPistolScope
SetName "N99 Extended Magazine" ModNV10mmPistolExtMags
SetName "N99 Laser Sight" ModNV10mmPistolLaserSight
SetName "N99 Silencer" ModNV10mmPistolSilencer
SetName "SIG Sauer P127 Silencer" ModNV127mmPistolSilencer
SetName "Custom Magnum Research BFR 6-Shot Cylinder" NVDLC05ModNVHuntingRevolverMatchBarrel
SetName "Custom Magnum Research BFR Match Grade Barrel" NVDLC05ModNVHuntingRevolverSixShotCylinder
SetName "Custom PGM Hécate II Carbon Fiber Parts" NVDLC05ModNVAntiMaterielRifleCarbonFiberParts
SetName "Custom PGM Hécate II Light Bolt" NVDLC05ModNVAntiMaterielRifleCustomBolt
SetName "Custom PGM Hécate II Silencer" NVDLC05ModNVAntiMaterielRifleSuppressor
SetName "Colt M733 Extended Magazine" ModNVAssaultCarbineExtMags
SetName "Custom Colt M733 Extended Magazine" NVDLC05ModNVAssaultCarbineExtendedMags
SetName "Custom Colt M733 Reinforced Receiver" NVDLC05ModNVAssaultCarbineForgedReceiver
SetName "Custom Colt M733 Light Bolt" NVDLC05ModNVAssaultCarbineLightBolt
SetName "M1918A2 Browning Advanced Internals" ModNVDLC01AutoRifleUpgradedInternals
SetName "Marlin M1895 Reinforced Receiver" ModNVBrushGunForgedReceiver
SetName "Winchester M1892 Light Lever" ModNVCowboyRepeaterCustomAction
SetName "Winchester M1892 Long Tube" ModNVCowboyRepeaterLongTube
SetName "Winchester M1892 Maple Stock" ModNVCowboyRepeaterMapleStock
SetName "Winchester M70 Light Bolt" ModNVHuntingRifleCustomAction
SetName "Winchester M70 Extended Magazine" ModNVHuntingRifleExtMag
SetName "Winchester M70 Scope" ModNVHuntingRifleScope
SetName "Fabrique Nationale M250 Expanded Drum Magazine" ModNVLightMGExpandedDrums
SetName "Colt M715 Reinforced Receiver" ModNVServiceRifleForgedReceiver
SetName "Colt M715 Advanced Springs" ModNVServiceRifleUpgradedSprings
SetName "DKS-308 Carbon Fiber Frame" ModNVSniperRifleCarbonFiberParts
SetName "DKS-308 Silencer" ModNVSniperRifleSuppressor
SetName "Marlin M336 Scope" ModNVTrailCarbineScope
SetName "Marlin M25 Extended Magazine" ModNVVarmintRifleExtMags
SetName "Marlin M25 Scope" ModNVVarmintRifleNightScope
SetName "Marlin M25 Silencer" ModNVVarmintRifleSilencer
SetName "Thompson M1A1 Compensator" ModNVDLC0245AutoSubmachinegunCompensator
SetName "Thompson M1A1 Drum Magazine" ModNVDLC0245AutoSubmachinegunDrums
SetName "M3 Drum Magazine" ModNV9mmSMGDrums
SetName "M3 Light Bolt" ModNV9mmSMGLightBolt
SetName "Heckler & Koch UMP10 Extended Magazine" ModNV10mmSMGExtMags
SetName "Heckler & Koch UMP10 Compensator" ModNV10mmSMGRecoilCompensator
SetName "SIG Sauer MPZ Silencer" ModNV127mmSubmachinegunSilencer
SetName "Custom SIG Sauer MPZ Laser Sight" NVDLC05ModNV127mmSMGLaserSight
SetName "Custom SIG Sauer MPZ Extended Magazine" NVDLC05ModNV127mmSMGStackedMagazine
SetName "Custom SIG Sauer MPZ Silencer" NVDLC05ModNV127mmSMGSuppressor
SetName "American-180 Expanded Drum Magazine" ModNVSilenced22SMGDrums
SetName "Remington 870 Wingmaster Choke" ModNVHuntingShotgunChoke
SetName "Remington 870 Wingmaster Long Tube" ModNVHuntingShotgunLongTube
SetName "Big MT K9000 Mentat Chow" NVDLC03ModK9000MentatChow
SetName "Big MT K9000 Tesla Coil" NVDLC03ModK9000ReslaRoil
SetName "Rockwell CZ25 Military Damped Subframe" ModNVMinigunDampedSubframe
SetName "Rockwell CZ25 Military High-Speed Motor" ModNVMinigunHighSpeedMotor
SetName "SMMG Extended Magazine" ModNVDLC04SMMGExtendedMag
SetName "SMMG Advanced Mechanics" ModNVDLC04SMMGMechanicalUpgrade
SetName "SMMG Muzzle Brake" ModNVDLC04SMMGRecoilCompensator
SetName "Custom AEP7 Combat Sight" NVDLC05ModNVLaserPistolCombatSights
SetName "Custom AEP7 Focus Optics" NVDLC05ModNVLaserPistolFocusOptics
SetName "Custom AEP7 Energy Recycler" NVDLC05ModNVLaserPistolRecycler
SetName "Custom Glock 88 High-Capacity Terminal" NVDLC05ModNVPlasmaDefenderHighCapTerminal
SetName "Custom Glock 88 Scope" NVDLC05ModNVPlasmaDefenderScope
SetName "Custom Glock 88 Sheath Stabilizer" NVDLC05ModNVPlasmaDefenderSheathStabilizer
SetName "Custom MPL 2 High-Energy Ionizer" NVDLC05ModNVPlasmaPistolHighEnergyIonizer
SetName "Custom MPL 2 Magnetic Accelerator" NVDLC05ModNVPlasmaPistolMagneticAccelerator
SetName "Custom MPL 2 Energy Recycler" NVDLC05ModNVPlasmaPistolRecycler
SetName "General Energy Recycler" ModNVLaserRCWRecycler
SetName "HER Focus Optics" ModNVDLC01HolorifleAdvancedCalibration
SetName "HER Advanced Calibrator" ModNVDLC01HolorifleFocusOptics
SetName "HER Reinforced Parts" ModNVDLC01HolorifleReinforced
SetName "Big MT LAER Energy Recycler" NVDLC03ModLAERAuxRecharger
SetName "Big MT LAER Tri-Beam Splitter" NVDLC03ModLAERPrismLens
SetName "AER9 Dual-Beam Splitter" ModNVLaserRifleBeamSplitter
SetName "AER9 Focus Optics" ModNVLaserRifleFocusOptics
SetName "AER9 Scope" ModNVLaserRifleScope
SetName "MPL 3 Magnetic Accelerator" ModNVPlasmaRifleMagneticAccelerator
SetName "Custom AER12 Focus Optics" NVDLC05ModNVTriBeamLaserRifleFocusOptics
SetName "Custom AER12 Reinforced Capacitor" NVDLC05ModNVTriBeamLaserRifleHDCapacitors
SetName "Custom AER12 High-Capacity Terminal" NVDLC05ModNVTriBeamLaserRifleHighCapTerminal
SetName "Flambe 350 Expanded Tank" ModNVFlamerExpandedTanks
SetName "Heckler & Koch L27 Carbon Fiber Frame" ModNVGatlingLaserCFFrame
SetName "Heckler & Koch L27 Focus Optics" ModNVGatlingLaserFocusOptics
SetName "Winchester P93 High-Speed Electrode" ModNVPlasmaCasterHSElectrode
SetName "M81 Expanded Drum Magazine" NVDLC05ModNV25mmGrenadeAPWExpandedDrum
SetName "M81 Extended Barrel" NVDLC05ModNV25mmGrenadeAPWLongBarrel
SetName "M81 Advanced Internals" NVDLC05ModNV25mmGrenadeAPWUpgradedInternals
SetName "M79 Extended Barrel" ModNVGrenadeRifleLongBarrel
SetName "M42 FatMan Little Boy Frame" ModNVFatManLittleBoyKit
SetName "Norinco QBZ-251 High-Speed Electronics" ModNVGrenadeMachinegunHSKit
SetName "Rockwell BigBazooka Mk II Guidance System" ModNVMissileLauncherGuidanceSys
SetName "Red Glare Alpha Strike System" ModNVDLC04RedGlareAlphaStrike
SetName "Red Glare Automatic Launcher" ModNVDLC04RedGlareAutoLauncher
SetName "Red Glare Enhanced Lens" ModNVDLC04RedGlareFarSighting
SetName "Custom Romington S35 Alloy Frame" NVDLC05ModNVChainsawAlloyFrame
SetName "Custom Romington S35 Carbide Teeth" NVDLC05ModNVChainsawCarbideTeeth
SetName "Custom Romington S35 Reinforced Frame" NVDLC05ModNVChainsawHeavyDutyChain
SetName "Uchigatana Shinken Blade" NVDLC05ModNVKatanaAuthenticBlade
SetName "Uchigatana Balanced Grip" NVDLC05ModNVKatanaBalancedGrip
SetName "Uchigatana Protective Sheath" NVDLC05ModNVKatanaProtectiveSheath
SetName "Custom Ripper Military Carbide Teeth" NVDLC05ModNVRipperCarbideTeeth
SetName "Custom Ripper Military Reinforced Frame" NVDLC05ModNVRipperHeavyDutyChain
SetName "Custom Breaker Cork Core" NVDLC05ModNVBaseballBatCorkCore
SetName "Custom Breaker Maple Body" NVDLC05ModNVBaseballBatMapleBody
SetName "Custom Breaker Nails" NVDLC05ModNVBaseballBatNails
SetName "War Club Casings" ModNVDLC02WarClubCasing
SetName "War Club Honors" ModNVDLC02WarClubHonors
SetName "Bear Trap Advanced Springs" ModNVDLC01BearTrapFistHeavyDutySprings
SetName "Custom Pneumatic Chromed Tubes" NVDLC05ModNVPowerFistChromedTubes
SetName "Custom Pneumatic High-Capacity Valves" NVDLC05ModNVPowerFistHighCapValves
SetName "Custom Pneumatic Ported Chambers" NVDLC05ModNVPowerFistPortedChambers
;~Miscellaneous
SetName "M112 C4 Mining Charge" NVDLC02MQ03ExplosivesFake
SetName "Janet's Boomer Vault 34 Jumpsuit" VMS15BoomerOutfit
SetName "Explosive Collar" MS13CollarMiscObj
SetName "Deactivated Explosive Collar" NVDLC03DamagedCollar
SetName "Hazmat Suit Package" CampSearchlightRadSuit
SetName "NCR N99 Pistol" CampSearchlight10mmPistol
SetName "NCR Browning Hi-Power Pistol" CampSearchlight9mmSMG
SetName "NCR M24 Haanbombe Grenade" CampSearchlightFragGrenade
SetName "NCR M79 MK II Grenade Launcher" CampSearchlightGrenadeRifle
SetName "Schematics - Bottlecap Mine" SchematicsBottlecapMineItem
SetName "Schematics - Dart Pistol" SchematicsDartGunItem
SetName "Schematics - Deathclaw Gauntlet" SchematicsDeathclawGauntletItem
SetName "Schematics - Mantis Gauntlet" SchematicsMantisScytheItem
SetName "Schematics - Quantum Grenade" SchematicsNukaCocktailItem
SetName "Schematics - Nitro Charge" SchematicsPowderChargeItem
SetName "Schematics - Railway Rifle" SchematicsRailwayRifleItem
SetName "Schematics - Junk Jet" SchematicsRockItLauncherItem
SetName "Schematics - Shishkebab" SchematicsShishkebabItem
;Recipes
SetName "Geckoskin Metal Armor Mk I" NVDLC02RecipeArmorLeatherGecko
SetName "Geckoskin Metal Armor Mk II" NVDLC02RecipeArmorLeatherReinforcedGecko
SetName "Geckoskin Metal Armor Mk I" NVDLC02RecipeArmorMetalGecko
SetName "Geckoskin Metal Armor Mk II" NVDLC02RecipeArmorMetalReinforcedGecko
SetName "Big MT Battle Brew" NVDLC03RecipeBattleBrew
SetName "Big MT K9000 Cyberdog Gun" NVDLC03RecipeK9000FIDO
SetName "Fist of Rawr" NVDLC04RecipeFistofRawr
SetName "Fist of the North Rawr" NVDLC04RecipeFistofRawrWildWasteland
SetName "Bottlecap Mine, Efficient" NVDLC05RecipeBottlecapMineEfficient
SetName "W77 Mini Mine" NVDLC05RecipeFatMine
SetName "Microfusion Cell Cluster" NVDLC05RecipeMFCCluster
SetName "Microfusion Cell Grenade" NVDLC05RecipeMFCGrenade
SetName "Quantum Grenade" NVDLC05RecipeNukaGrenade
SetName "Nitro Charge, Efficient" NVDLC05RecipePowderChargeEfficient
SetName "High Yield Time Bomb" NVDLC05RecipeTimeBombHighYield
SetName "Nitro Grenade" NVDLC05RecipeTinGrenade
SetName "Dog Tag Fist" RecipeDogTagFist
SetName "Gas Bomb" RecipeNVDLC01GasBomb
SetName "Knife Spear" RecipeNVDLC01KnifeSpear
SetName "Clean Knife Spear" RecipeNVDLC01KnifeSpearSpaceAge
SetName "[Return] Casualwear (Soiled)" RecipeNVDLC01ReturnCasualDirtyA
SetName "[Return] Relaxedwear (Soiled)" RecipeNVDLC01ReturnCasualDirtyB
SetName "[Return] Springwear (Soiled)" RecipeNVDLC01ReturnSpringDirtyA
SetName "[Return] Parkwear (Soiled)" RecipeNVDLC01ReturnSpringDirtyB
SetName "[Return] Casualwear" RecipeNVDLC01ReturnCasualwearA
SetName "[Return] Relaxedwear" RecipeNVDLC01ReturnCasualwearB
SetName "[Return] Springwear" RecipeNVDLC01ReturnSpringwearA
SetName "[Return] Parkwear" RecipeNVDLC01ReturnSpringwearB
SetName "[Return] Fedora" RecipeNVDLC01ReturnHatFedora
SetName "[Return] Sierra Madre Security Armor Mk I" RecipeNVDLC01ReturnSecurityArmor
SetName "[Return] Sierra Madre Security Helmet Mk I" RecipeNVDLC01ReturnSecurityHelmet
SetName "[Return] Sierra Madre Security Armor Mk II" RecipeNVDLC01ReturnSecurityArmorAdv
SetName "[Return] Sierra Madre Security Helmet Mk II" RecipeNVDLC01ReturnSecurityHelmetAdv
SetName "Clean Big MT Cosmic Knife" RecipeNVDLC01SpaceAgeKnifeClean
SetName "Super-Heated Big MT Cosmic Knife" RecipeNVDLC01SpaceAgeKnifeHeated
SetName "M1918A2 Browning Advanced Internals" RecipeNVDLC01VendingModAutoRifle
SetName "Bear Trap Advanced Springs" RecipeNVDLC01VendingModBearTrapFist
SetName "HER Reinforced Components" RecipeNVDLC01VendingModHoloRifle
SetName "HER Focus Optics" RecipeNVDLC01VendingModHoloRifle02
SetName "HER Advanced Calibrator" RecipeNVDLC01VendingModHoloRifle03
SetName "Satchel Charge" RecipeNVDLC04SatchelCharge
SetName "Nitro Charge" RecipePowderCharge
SetName "Time Bomb" RecipeTimeBomb
SetName "12.7mm, JHP Hand Load" NVDLC05Recipe127mmHandLoad
SetName "12 Ga., 4/0 Buck Mag. Hand Load" NVDLC05Recipe12Ga40BuckMagnum
SetName "5.56mm, Match Hand Load" NVDLC05Recipe556mmHandLoad
SetName "5mm, JSP Hand Load" NVDLC05Recipe5mmHandLoad
SetName "9mm, JHP Hand Load" NVDLC05Recipe9mmHandLoad
SetName "Electron Charge Pack, Optimized" NVDLC05RecipeElectronChargePackOptimized
SetName "Flamer Fuel, Optimized" NVDLC05RecipeFlamerFuelOptimized
SetName "Microfusion Cell, Optimized" NVDLC05RecipeMicroFusionCellOptimized
SetName "Energy Cell, Optimized" NVDLC05RecipeSmallEnergyCellOptimized
;Notes
SetName "Schematics - Big MT K9000 Cyberdog Gun" NVDLC03SchematicsFIDONote
SetName "Schematics - Bottlecap Mine v.1" SchematicsBottlecapMineNote
SetName "Schematics - Bottlecap Mine v.2" SchematicsBottlecapMineNote10
SetName "Schematics - Bottlecap Mine v.3" SchematicsBottlecapMineNote20
SetName "Schematics - Dart Pistol v.1" SchematicsDartGunNote
SetName "Schematics - Dart Pistol v.2" SchematicsDartGunNote10
SetName "Schematics - Dart Pistol v.3" SchematicsDartGunNote20
SetName "Schematics - Deathclaw Gauntlet v.1" SchematicsDeathclawGauntletNote
SetName "Schematics - Deathclaw Gauntlet v.2" SchematicsDeathclawGauntletNote10
SetName "Schematics - Deathclaw Gauntlet v.3" SchematicsDeathclawGauntletNote20
SetName "Schematics - Dog Tag Knuckles" SchematicsDogTagFistNote
SetName "Schematics - Quantum Grenade v.1" SchematicsNukaCocktailNote
SetName "Schematics - Quantum Grenade v.2" SchematicsNukaCocktailNote10
SetName "Schematics - Quantum Grenade v.3" SchematicsNukaCocktailNote20
SetName "Schematics - Nitro Charge" SchematicsPowderChargeNote
SetName "Schematics - Railway Rifle v.1" SchematicsRailwayRifleNote
SetName "Schematics - Railway Rifle v.2" SchematicsRailwayRifleNote10
SetName "Schematics - Railway Rifle v.3" SchematicsRailwayRifleNote20
SetName "Schematics - Junk Jet v.1" SchematicsRockitLauncherNote
SetName "Schematics - Junk Jet v.2" SchematicsRockitLauncherNote10
SetName "Schematics - Junk Jet v.3" SchematicsRockitLauncherNote20
SetName "Schematics - Junk Jet v.4" SchematicsRockitLauncherNote30
SetName "Schematics - Shishkebab v.1" SchematicsShishkebabNote
SetName "Schematics - Shishkebab v.2" SchematicsShishkebabNote10
SetName "Schematics - Shishkebab v.3" SchematicsShishkebabNote20
;Descriptions
SetFormDescription NVDLC05ModNV127mmSMGLaserSight "Decreases spread."
SetFormDescription NVDLC05ModNV127mmSMGStackedMagazine "Increases ammunition capacity (+6)."
SetFormDescription NVDLC05ModNV127mmSMGSuppressor "Silences the weapon."
SetFormDescription NVDLC05ModNV25mmGrenadeAPWExpandedDrum "Increases ammunition capacity (+2)."
SetFormDescription NVDLC05ModNV25mmGrenadeAPWLongBarrel "Increases projectile velocity (+100%)."
SetFormDescription NVDLC05ModNV25mmGrenadeAPWUpgradedInternals "Increases rate of fire."
SetFormDescription NVDLC05ModNVAntiMaterielRifleCarbonFiberParts "Decreases weight (-7)."
SetFormDescription NVDLC05ModNVAntiMaterielRifleCustomBolt "Increases rate of fire."
SetFormDescription NVDLC05ModNVAntiMaterielRifleSuppressor "Reduces weapon noise."
SetFormDescription NVDLC05ModNVAssaultCarbineExtendedMags "Increases ammunition capacity (+6)."
SetFormDescription NVDLC05ModNVAssaultCarbineForgedReceiver "Increases condition (+33%)."
SetFormDescription NVDLC05ModNVAssaultCarbineLightBolt "Increases rate of fire."
SetFormDescription NVDLC05ModNVBaseballBatCorkCore "Increases attack speed."
SetFormDescription NVDLC05ModNVBaseballBatMapleBody "Increases condition (+50%)."
SetFormDescription NVDLC05ModNVBaseballBatNails "Increases damage (+6)."
SetFormDescription NVDLC05ModNVChainsawAlloyFrame "Decreases weight (-8)."
SetFormDescription NVDLC05ModNVChainsawCarbideTeeth "Increases damage (+15)."
SetFormDescription NVDLC05ModNVChainsawHeavyDutyChain "Increases condition (+50%)."
SetFormDescription NVDLC05ModNVHuntingRevolverMatchBarrel "Decreases spread."
SetFormDescription NVDLC05ModNVHuntingRevolverSixShotCylinder "Increases ammunition capacity (+1)."
SetFormDescription NVDLC05ModNVKatanaAuthenticBlade "Increases damage (+5)."
SetFormDescription NVDLC05ModNVKatanaBalancedGrip "Increases attack speed."
SetFormDescription NVDLC05ModNVKatanaProtectiveSheath "Increases condition (+50%)."
SetFormDescription NVDLC05ModNVLaserPistolCombatSights "Adds usable iron sights."
SetFormDescription NVDLC05ModNVLaserPistolFocusOptics "Increases damage (+3)."
SetFormDescription NVDLC05ModNVLaserPistolRecycler "Replenishes ammunition (1/4 shots)."
SetFormDescription NVDLC05ModNVPlasmaDefenderHighCapTerminal "Increases ammunition capacity (+32)."
SetFormDescription NVDLC05ModNVPlasmaDefenderScope "Adds short-range scope."
SetFormDescription NVDLC05ModNVPlasmaDefenderSheathStabilizer "Decreases spread."
SetFormDescription NVDLC05ModNVPlasmaPistolHighEnergyIonizer "Increases damage (+7)."
SetFormDescription NVDLC05ModNVPlasmaPistolMagneticAccelerator "Increases speed of plasma projectile."
SetFormDescription NVDLC05ModNVPlasmaPistolRecycler "Replenishes ammunition (1/4 shots)."
SetFormDescription NVDLC05ModNVPowerFistChromedTubes "Increases condition (+100%)."
SetFormDescription NVDLC05ModNVPowerFistHighCapValves "Increases damage (+8)."
SetFormDescription NVDLC05ModNVPowerFistPortedChambers "Increases attack speed."
SetFormDescription NVDLC05ModNVRipperCarbideTeeth "Increases damage (+10)."
SetFormDescription NVDLC05ModNVRipperHeavyDutyChain "Increases condition (+50%)."
SetFormDescription NVDLC05ModNVTriBeamLaserRifleFocusOptics "Increases damage (+9)."
SetFormDescription NVDLC05ModNVTriBeamLaserRifleHDCapacitors "Increases condition (+200%)."
SetFormDescription NVDLC05ModNVTriBeamLaserRifleHighCapTerminal "Increases ammunition capacity (+24)."
SetFormDescription NVDLC03SchematicsFIDONote "Schematics for upgrading the K9000 Cyberdog Brain Gun with a particularly aggressive and loyal cybernetic dog brain in a feisty red biogel suspension."
SetFormDescription SchematicsBottlecapMineNote "Schematics for making a Bottlecap Mine, cheap and easy do-it-yourself explosive, this homemade mine packs a surprising kick so stand back!"
SetFormDescription SchematicsBottlecapMineNote10 "Schematics for making a Bottlecap Mine, cheap and easy do-it-yourself explosive, this homemade mine packs a surprising kick so stand back! Now makes two mines."
SetFormDescription SchematicsBottlecapMineNote20 "Schematics for making a Bottlecap Mine, cheap and easy do-it-yourself explosive, this homemade mine packs a surprising kick so stand back! Now makes three mines."
SetFormDescription SchematicsDartGunNote "Schematics for the Dart Pistol, by adding Radscorpion poison to the darts that can be found in most ruined houses and stores, this pistol makes for a stealthy and surprisingly lethal little toy."
SetFormDescription SchematicsDartGunNote10 "Schematics for the Dart Pistol, by adding Radscorpion poison to the darts that can be found in most ruined houses and stores, this pistol makes for a stealthy and surprisingly lethal little toy. This schematic is now 10% more efficient."
SetFormDescription SchematicsDartGunNote20 "Schematics for the Dart Pistol, by adding Radscorpion poison to the darts that can be found in most ruined houses and stores, this pistol makes for a stealthy and surprisingly lethal little toy. This schematic is now 20% more efficient."
SetFormDescription SchematicsDeathclawGauntletNote "Schematics for making the Deathclaw Gauntlet, makes your 'unarmed' attacks have the ferocity and armor-shredding power of Deathclaws. Assuming you can survive long enough to take one of their hands, of course."
SetFormDescription SchematicsDeathclawGauntletNote10 "Schematics for making the Deathclaw Gauntlet, makes your 'unarmed' attacks have the ferocity and armor-shredding power of Deathclaws. Assuming you can survive long enough to take one of their hands, of course. This schematic is now 10% more efficient."
SetFormDescription SchematicsDeathclawGauntletNote20 "Schematics for making the Deathclaw Gauntlet, makes your 'unarmed' attacks have the ferocity and armor-shredding power of Deathclaws. Assuming you can survive long enough to take one of their hands, of course. This schematic is now 20% more efficient."
SetFormDescription SchematicsDogTagFistNote "Schematics for making the Dog Tag Knuckles, collect your foe's dog tags and kill their friends in style!"
SetFormDescription SchematicsNukaCocktailNote "Schematics for making the Quantum Grenade, a potent cocktail of carbonation and detonation, makes plasma look like a bubble bath."
SetFormDescription SchematicsNukaCocktailNote10 "Schematics for making the Quantum Grenade, a potent cocktail of carbonation and detonation, makes plasma look like a bubble bath. This schematic is now 10% more efficient."
SetFormDescription SchematicsNukaCocktailNote20 "Schematics for making the Quantum Grenade, a potent cocktail of carbonation and detonation, makes plasma look like a bubble bath. This schematic is now 20% more efficient."
SetFormDescription SchematicsPowderChargeNote "Schematics for making a Nitro Charge, surprisingly hooking a sensor module to enough nitroglycerin to kill a small yao guai makes for an effective homemade mine."
SetFormDescription SchematicsRailwayRifleNote "Schematics for making the Railway Rifle, firing railway spikes that can be found in industrial sites or train stations, they can stop targets in their tracks and pin their limbs to the wall."
SetFormDescription SchematicsRailwayRifleNote10 "Schematics for making the Railway Rifle, firing railway spikes that can be found in industrial sites or train stations, they can stop targets in their tracks and pin their limbs to the wall. This schematic is now 10% more efficient."
SetFormDescription SchematicsRailwayRifleNote20 "Schematics for making the Railway Rifle, firing railway spikes that can be found in industrial sites or train stations, they can stop targets in their tracks and pin their limbs to the wall. This schematic is now 20% more efficient."
SetFormDescription SchematicsRockitLauncherNote "Schematics for making the Junk Jet, this isn't the most accurate big gun, but as long as you've got trash lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon."
SetFormDescription SchematicsRockitLauncherNote10 "Schematics for making the Junk Jet, this isn't the most accurate big gun, but as long as you've got trash lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon. This schematic is now 10% more efficient."
SetFormDescription SchematicsRockitLauncherNote20 "Schematics for making the Junk Jet, this isn't the most accurate big gun, but as long as you've got trash lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon. This schematic is now 20% more efficient."
SetFormDescription SchematicsRockitLauncherNote30 "Schematics for making the Junk Jet, this isn't the most accurate big gun, but as long as you've got trash lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon. This schematic is now 30% more efficient."
SetFormDescription SchematicsShishkebabNote "Schematics for making the Shishkebab, when ignited and used properly, it provides two important functions in a melee: slashing and burning."
SetFormDescription SchematicsShishkebabNote10 "Schematics for making the Shishkebab, when ignited and used properly, it provides two important functions in a melee: slashing and burning. This schematic is now 10% more efficient."
SetFormDescription SchematicsShishkebabNote20 "Schematics for making the Shishkebab, when ignited and used properly, it provides two important functions in a melee: slashing and burning. This schematic is now 20% more efficient."
;Modded
If IsModLoaded "DragbodysLegionReplacerV01.esp"
;Armor
;~Legionary Armor
SetName "Legion Praetorian Galea" rModItem
SetName "Legion Legate's Hand Armor" DamWarLegion
SetName "Legion Legate's Hand Galea" DamWarLegionHelm
SetName "Legion Legate Armor" ArmorLegate
SetName "Legion Legate Galea" HelmetNVLegate
SetName "Marked Praetorian Galea" NVDLC04HelmetMarkedBeast
EndIf
If IsModLoaded "Advanced Power Armor.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "Advanced Power Armor.esp" "ADF"
SetName "APA Mk II Power Armor" rModItem
Let rModItem := GetFormFromMod "Advanced Power Armor.esp" "AE0"
SetName "APA Mk II Power Armor Helmet" rModItem
SetName "APA Mk III Power Armor" ArmorEnclave
SetName "APA Mk III Power Armor Helmet" ArmorEnclaveHelmet
SetName "APA Mk III Power Armor" RavenRockCorpseArmorEnclave
SetName "APA Mk III Tesla Power Armor" ArmorTeslaPower
SetName "APA Mk III Tesla Power Armor Helmet" ArmorTeslaHelmet
SetName "APA Mk III Shocktrooper Power Armor" ArmorUniqueEnclave
SetName "APA Mk III Shocktrooper Power Armor Helmet" ArmorUniqueEnclaveHelmet
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "DFE"
SetName "Legion Modified APA Mk III Tesla Power Armor" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "E00"
SetName "Legion Modified APA Mk III Tesla Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "EnclaveAPAMKIII.esp" "2079"
SetName "APA Mk IV Power Armor" rModItem
Let rModItem := GetFormFromMod "EnclaveAPAMKIII.esp" "207A"
SetName "APA Mk IV Power Armor Helmet" rModItem
EndIf
If IsModLoaded "RomanGladius.esp"
;Weapons
;~Stabbing Weapons
SetName "Legion Gladius" WeapNVMacheteGladius
EndIf
If IsModLoaded "FNV Vertibird Blade Sword (Lily's Sword Replacer).esp"
;Weapons
;~Stabbing Weapons
SetName "Salvaged Vertibird Rotor Blade" WeapNVLilySword
EndIf
If IsModLoaded "FNV Vertibird Blade Sword.esp"
;Weapons
;~Stabbing Weapons
SetName "Lily's Salvaged Vertibird Rotor Blade" WeapNVLilySword
EndIf
If IsModLoaded "FNV Vertibird Blade Sword (Replacer).esp"
;Weapons
;~Stabbing Weapons
SetName "Salvaged Vertibird Rotor Blade" WeapNVBumperSword
SetName "Lily's Salvaged Vertibird Rotor Blade" WeapNVLilySword
EndIf
end


-Compatibility Script
Spoiler:  
Show
scn ConsistentItemNamesModEditionQuestScript
ref rModitem
Begin Gamemode
If IsModLoaded "B42Retrievables.esp"
;Items
;~Miscellaneous
Let rModItem := GetFormFromMod "B42Retrievables.esp" "11BF"
SetName "Lodged Hacho Felling Hatchet" rModItem
Let rModItem := GetFormFromMod "B42Retrievables.esp" "11C1"
SetName "Lodged Hacho Throwing Knife" rModItem
Let rModItem := GetFormFromMod "B42Retrievables.esp" "11C2"
SetName "Lodged Homemade Throwing Spear" rModItem
Let rModItem := GetFormFromMod "B42Retrievables.esp" "11C3"
SetName "Lodged Homemade Throwing Knife Spear" rModItem
Let rModItem := GetFormFromMod "B42Retrievables.esp" "11C4"
SetName "Lodged White Legs Tomahawk" rModItem
Let rModItem := GetFormFromMod "B42Retrievables.esp" "11C5"
SetName "Lodged Big MT Proton Hatchet" rModItem
Let rModItem := GetFormFromMod "B42Retrievables.esp" "11C6"
SetName "Lodged Big MT Inversal Proton Hatchet" rModItem
EndIf
If IsModLoaded "Classic Fallout Weapons Remastered v1.2.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "817"
SetName "Colt 6520 Autorevolver" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "5FF1"
SetName "Vault 13 Colt 6520 Autorevolver" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "821"
SetName "Mauser M96 Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "824"
SetName "SIG Sauer P140 Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "82E"
SetName "IMI Desert Eagle Mk XIX Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "8A7"
SetName "PPK12 Gauss Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "A761"
SetName "Eagle of the West" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "96BA"
SetName "Bringham Needler Construction Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "1F6D9"
SetName "Bringham Needler Defense Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "661D"
SetName "Bringham Needler Practice Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "9005"
SetName "Bringham Needler Laboratory Pistol" rModItem
;~Rifles
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "848"
SetName "AK-112 Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "858"
SetName "Colt Rangemaster Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "859"
SetName "Fabrique Nationale Light Automatic Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "862"
SetName "DKS-501 Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "8B8"
SetName "M72 Gauss Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "5FEC"
SetName "Homemade Pipe Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "96B9"
SetName "Enfield XL70E3 Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "12AAA"
SetName "M60 Machine Gun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20EDE"
SetName "Red Ryder Limited Edition Air Rifle" rModItem
;~Sub Machine Guns
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "833"
SetName "Heckler & Koch MP9 Submachine Gun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "85B"
SetName "Thompson M1928 Submachine Gun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "87E"
SetName "Heckler & Koch G11 K2 Submachine Gun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "6610"
SetName "SIG Sauer MPZ Rattler Submachine Gun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "7944"
SetName "Fabrique Nationale P90c Submachine Gun" rModItem
;~Shotguns
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "836"
SetName "Sawed-Off Stoeger Uplander Shotgun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "838"
SetName "Winchester City-Killer Shotgun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "842"
SetName "Pancor Jackhammer Shotgun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "3CF8"
SetName "Heckler & Koch Close Assault Weapon System Shotgun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "12AC5"
SetName "Bull of Steel" rModItem
;~Heavy Weapons
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "896"
SetName "Rockwell CZ53 Personal Minigun" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "898"
SetName "Rheinmetall Vindicator Minigun" rModItem
;~Energy Handguns
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "864"
SetName "Wattz 1000 Civilian Laser Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "871"
SetName "Glock 86 Plasma Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "887"
SetName "YK32 Pulse Pistol" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "8C7"
SetName "Antique Zetan Blaster" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20ECF"
SetName "Solar Scorcher Energy Pistol" rModItem
;~Energy Rifles
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "86D"
SetName "Wattz 2000 Laser Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "881"
SetName "Winchester P92 Plasma Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "88D"
SetName "YK42B Pulse Rifle" rModItem
;~Energy Heavy Weapons
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "876"
SetName "Winchester P94 Plasma Caster" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "87C"
SetName "Heckler & Koch L30 Gatling Laser" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "891"
SetName "Flambe 450 Flamer" rModItem
;~Explosives
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20EDF"
SetName "Rockwell BigBazooka Mk I Rocket Launcher" rModItem
;~Grenades
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20ECE"
SetName "Homemade Scotch Molitov" rModItem
;~Stabbing Weapons
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "5FEA"
SetName "Homemade Shiv" rModItem
;~Blunt Weapons
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "807"
SetName "H&H Tools Fencing Maul" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "809"
SetName "BOS Super Sledgehammer" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "173FA"
SetName "Smith & Wesson Side-Handle Baton" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "173FB"
SetName "H&H Tools Gooseneck Wrecking Bar" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "173FC"
SetName "H&H Tools Combination Wrench" rModItem
;~Thrown Weapons
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20ECA"
SetName "Rock Chunk" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20ECB"
SetName "Gold Nugget" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20ECC"
SetName "Uranium Ore" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20EDC"
SetName "Homemade Spear" rModItem
;~Unarmed Weapons
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "806"
SetName "BeatCo Big Frigger Power Fist" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "12AC3"
SetName "BeatCo Big Frigger Mega Power Fist" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "19665"
SetName "SIG Sauer P140 Extended Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "845"
SetName "AK-112 Drum Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "46"
SetName "AK-112 Compensator" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "826"
SetName "IMI Desert Eagle Mk XIX Compensator" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "825"
SetName "IMI Desert Eagle Mk XIX Extended Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "19659"
SetName "DKS-501 Extended Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "85C"
SetName "DKS-501 Carbon Fiber Parts" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "3CF7"
SetName "Heckler & Koch CAWS Extended Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "3CF5"
SetName "Heckler & Koch CAWS Advanced Parts" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "3CF6"
SetName "Heckler & Koch CAWS Extended Barrel" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "832"
SetName "Heckler & Koch MP9 Compensator" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "831"
SetName "Heckler & Koch MP9 Drum Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "1965A"
SetName "Heckler & Koch MP9 Light Bolt" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "19658"
SetName "Winchester P94 Laser Sight" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "1965C"
SetName "H&H Tools Fencing Maul Hardwood Handle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "1965B"
SetName "H&H Tools Fencing Maul Silicone Grip" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "1965D"
SetName "H&H Tools Fencing Maul Spiked Head" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "12AB0"
SetName "M60 Ammunition Box" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "12AAE"
SetName "M60 Bipod" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "12AAF"
SetName "M60 Advanced Internals" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "8AD"
SetName "M72 Drum Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "8AB"
SetName "M72 Scope" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "8AC"
SetName "M72 Reinforced Frame" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "1966A"
SetName "Mauser M96 Short Barrel" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20EBE"
SetName "Fabrique Nationale P90c Reflector Sight" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "19657"
SetName "Winchester P94 Advanced Parts" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "899"
SetName "PPK12 Cooling Tube" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "89A"
SetName "PPK12 Scope" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "89B"
SetName "PPK12 Gauss Coil" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "84C"
SetName "Colt Rangemaster Extended Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "84B"
SetName "Colt Rangemaster Reinforced Receiver" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "84A"
SetName "Colt Rangemaster Scope" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "19664"
SetName "Sawed-Off Stoeger Uplander Advanced Parts" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "19663"
SetName "Sawed-Off Stoeger Uplander Maple Stock" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "1955F"
SetName "BOS Super Sledgehammer Blade" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "19660"
SetName "BOS Super Sledgehammer Cooling Nanofluid" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "1965E"
SetName "BOS Super Sledgehammer Silicone Grip" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "19666"
SetName "Winchester City-Killer Drum Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "19662"
SetName "Winchester City-Killer Advanced Parts" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "196B0"
SetName "Enfield XL70E3 Extended Magazine" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "196B1"
SetName "Enfield XL70E3 Advanced Rifling" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "196B2"
SetName "Enfield XL70E3 Light Bolt" rModItem
;~Miscellaneous
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "4E2F"
SetName "The King Painting" rModItem
;Recipes
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "6C26"
SetName "Shiv" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "6C27"
SetName "Pipe Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "220D7"
SetName "Scotch Molitov" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "220D8"
SetName "Scotch Molitov" rModItem
;come back here when you add custom ammo names
EndIf
If IsModLoaded "Classic Tactics Inspired Plasma Rifle.esp"
;Weapons
;~Energy Rifles
Let rModItem := GetFormFromMod "Classic Tactics Inspired Plasma Rifle.esp" "800"
SetName "Winchester P96 Plasma Rifle" rModItem
Let rModItem := GetFormFromMod "Classic Tactics Inspired Plasma Rifle.esp" "802"
SetName "Enclave Winchester P96 Plasma Rifle" rModItem
EndIf
If IsModLoaded "Plasma-Gauss Rifle.esp"
;Weapons
;~Energy Rifles
Let rModItem := GetFormFromMod "Plasma-Gauss Rifle.esp" "800"
SetName "M87 Gauss Rifle" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "Plasma-Gauss Rifle.esp" "805"
SetName "M87 Scope" rModItem
Let rModItem := GetFormFromMod "Plasma-Gauss Rifle.esp" "806"
SetName "M87 Reinforced Frame" rModItem
EndIf
If IsModLoaded "LaserArrayGun.esp"
;Weapons
;~Energy Rifles
Let rModItem := GetFormFromMod "LaserArrayGun.esp" "ADE"
SetName "Heckler & Koch L24 Laser Rifle" rModItem
EndIf
If IsModLoaded "GatlingPlasma.esp"
;Weapons
;~Energy Heavy Weapons
Let rModItem := GetFormFromMod "GatlingPlasma.esp" "ADE"
SetName "Glastinghouse Turbo Gatling Plasma" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "T60Pistol.esp" "ADD"
SetName "Glastinghouse Turbo Tri-Beam Splitter" rModItem
Let rModItem := GetFormFromMod "T60Pistol.esp" "ADF"
SetName "Glastinghouse Turbo Deuterium Fusion Tank" rModItem
EndIf
If IsModLoaded "SolarScorcher.esp"
;Weapons
;~Energy Handguns
Let rModItem := GetFormFromMod "SolarScorcher.esp" "ADE"
SetName "Solar Scorcher Energy Pistol Mk II" rModItem
Let rModItem := GetFormFromMod "Classic Fallout Weapons Remastered v1.2.esp" "20ECF"
SetName "Solar Scorcher Energy Pistol Mk I" rModItem
EndIf
If IsModLoaded "RG Colt 6520.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "RG Colt 6520.esp" "ADE"
SetName "Colt 6720 Pistol" rModItem
EndIf
If IsModLoaded "T60Pistol.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "T60Pistol.esp" "ADE"
SetName "IMI Desert Eagle Mk XX Pistol" rModItem
Let rModItem := GetFormFromMod "T60Pistol.esp" "109C"
SetName "BOS IMI Desert Eagle Mk XX Pistol" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "T60Pistol.esp" "137A"
SetName "IMI Desert Eagle Mk XX Extended Barrel" rModItem
Let rModItem := GetFormFromMod "T60Pistol.esp" "137B"
SetName "IMI Desert Eagle Mk XX Extended Magazine" rModItem
Let rModItem := GetFormFromMod "T60Pistol.esp" "137C"
SetName "IMI Desert Eagle Mk XX Carbon Fiber Parts" rModItem
EndIf
If IsModLoaded "M1905.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "M1905.esp" "ADE"
SetName "Fabrique Nationale M1905 Pistol" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "M1905.esp" "AED"
SetName "Fabrique Nationale M1905 Extended Magazine" rModItem
Let rModItem := GetFormFromMod "M1905.esp" "AEE"
SetName "Fabrique Nationale M1905 Supressor" rModItem
EndIf
If IsModLoaded "GhoulPistol.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "GhoulPistol.esp" "ADE"
SetName "Modified MTs255 Revolver" rModItem
;come back here when you add custom ammo names
EndIf
If IsModLoaded "C1849.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "C1849.esp" "AE1"
SetName "Colt M1849 Pocket Revolver" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "C1849.esp" "ADF"
SetName "Colt 1849 Pocket Reinforced Parts" rModItem
Let rModItem := GetFormFromMod "C1849.esp" "AE0"
SetName "Colt 1849 Pocket Extended Barrel" rModItem
EndIf
If IsModLoaded "Mateba.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "Mateba.esp" "ADE"
SetName "Mateba M6 Unica Autorevolver" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "Mateba.esp" "AEA"
SetName "Mateba M6 Unica Gold Plating" rModItem
Let rModItem := GetFormFromMod "Mateba.esp" "DC8"
SetName "Mateba M6 Unica Compensator" rModItem
EndIf
If IsModLoaded "WebleyFosbery.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "WebleyFosbery.esp" "ADE"
SetName "Webley-Fosbery Autorevolver" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "WebleyFosbery.esp" "1657"
SetName "Webley-Fosbery Extended Barrel" rModItem
EndIf
If IsModLoaded "Gyrojet.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "Gyrojet.esp" "ADE"
SetName "MBA Gyrojet Mk I Pistol" rModItem
Let rModItem := GetFormFromMod "Gyrojet.esp" "DC8"
SetName "MBA Gyrojet Mk I Explosive Pistol" rModItem
EndIf
If IsModLoaded "Uzi.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "Uzi.esp" "ADF"
SetName "IMI Uzi Submachine Gun" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "Uzi.esp" "AEA"
SetName "IMI Uzi Extended Magazine" rModItem
Let rModItem := GetFormFromMod "Uzi.esp" "AEB"
SetName "IMI Uzi Silencer" rModItem
EndIf
If IsModLoaded "MaresLeg.esp"
;Weapons
;~Rifles
Let rModItem := GetFormFromMod "MaresLeg.esp" "AE5"
SetName "Sawed-Off Winchester M1892 Pistol" rModItem
EndIf
If IsModLoaded "GyrojetCarbine.esp"
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "GyrojetCarbine.esp" "ADE"
SetName "MBA Gyrojet Mk I Carbine" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "GyrojetCarbine.esp" "AE4"
SetName "MBA Gyrojet Mk I Scope" rModItem
Let rModItem := GetFormFromMod "GyrojetCarbine.esp" "AE5"
SetName "MBA Gyrojet Mk I Advanced Springs" rModItem
;come back here when you add custom ammo names
EndIf
If IsModLoaded "LewisGun.esp"
;Weapons
;~Rifles
Let rModItem := GetFormFromMod "LewisGun.esp" "ADE"
SetName "Lewis Machine Gun" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "LewisGun.esp" "ADF"
SetName "Lewis Full Stock" rModItem
Let rModItem := GetFormFromMod "LewisGun.esp" "DBE"
SetName "Lewis Cooling Tube" rModItem
EndIf
If IsModLoaded "AUGA1.esp"
;Weapons
;~Rifles
Let rModItem := GetFormFromMod "AUGA1.esp" "AE6"
SetName "Steyr AUG A1 Rifle" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "AUGA1.esp" "DC7"
SetName "Steyr AUG A1 Silencer" rModItem
EndIf
If IsModLoaded "AK47.esp"
;Weapons
;~Rifles
Let rModItem := GetFormFromMod "AK47.esp" "ADE"
SetName "AK-47 Type 3 Rifle" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "AK47.esp" "AEA"
SetName "AK-47 Type 3 Reflector Sight" rModItem
Let rModItem := GetFormFromMod "AK47.esp" "AEB"
SetName "AK-47 Type 3 Silencer" rModItem
Let rModItem := GetFormFromMod "AK47.esp" "AEC"
SetName "AK-47 Type 3 100 Round Extended Magazine" rModItem
EndIf
If IsModLoaded "AKS74u.esp"
;Weapons
;~Rifles
Let rModItem := GetFormFromMod "AKS74u.esp" "AE6"
SetName "AKS-74U Carbine" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "AKS74u.esp" "DC7"
SetName "AKS-74U Silencer" rModItem
Let rModItem := GetFormFromMod "AKS74u.esp" "DC9"
SetName "AKS-74U Reflector Sight" rModItem
Let rModItem := GetFormFromMod "AKS74u.esp" "DCB"
SetName "AKS-74U Carbon Fiber Parts" rModItem
EndIf
If IsModLoaded "AK74.esp"
;Weapons
;~Rifles
Let rModItem := GetFormFromMod "AK74.esp" "ADE"
SetName "AK-74 Rifle" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "AK74.esp" "AE8"
SetName "AK-74 Reflector Sight" rModItem
Let rModItem := GetFormFromMod "AK74.esp" "AE9"
SetName "AK-74 Silencer" rModItem
EndIf
If IsModLoaded "ClassicDoubleBarrel.esp"
;Weapons
;~Shotguns
Let rModItem := GetFormFromMod "ClassicDoubleBarrel.esp" "ADE"
SetName "Winchester Widowmaker Shotgun" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "ClassicDoubleBarrel.esp" "ADD"
SetName "Winchester Widowmaker Extended Barrels" rModItem
Let rModItem := GetFormFromMod "ClassicDoubleBarrel.esp" "ADF"
SetName "Winchester Widowmaker Full Stock" rModItem
EndIf
If IsModLoaded "M37Ithaca.esp"
;Weapons
;~Shotguns
Let rModItem := GetFormFromMod "M37Ithaca.esp" "AE0"
SetName "Ithaca M37 Shotgun" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "M37Ithaca.esp" "ADD"
SetName "Ithaca M37 Side Saddle" rModItem
Let rModItem := GetFormFromMod "M37Ithaca.esp" "ADE"
SetName "Ithaca M37 Extended Barrel" rModItem
Let rModItem := GetFormFromMod "M37Ithaca.esp" "1664"
SetName "Ithaca M37 Carbon Fiber Parts" rModItem
EndIf
If IsModLoaded "Duplet.esp"
;Weapons
;~Shotguns
Let rModItem := GetFormFromMod "Duplet.esp" "ADE"
SetName "Homemade Duplet Shotgun" rModItem
Let rModItem := GetFormFromMod "Duplet.esp" "DC8"
SetName "Homemade Duplet Grenade Launcher" rModItem
EndIf
If IsModLoaded "AshfallWakizahi.esp"
;Weapons
;~Stabbing Weapons
Let rModItem := GetFormFromMod "AshfallWakizahi.esp" "ADF"
SetName "Wakizashi" rModItem
EndIf
If IsModLoaded "Fallout ashfall sharktoothblade.esp"
;Weapons
;~Stabbing Weapons
Let rModItem := GetFormFromMod "Fallout ashfall sharktoothblade.esp" "ADF"
SetName "Leiomano Club" rModItem
EndIf
If IsModLoaded "Ashfall PlasmaSaw.esp"
;Weapons
;~Stabbing Weapons
Let rModItem := GetFormFromMod "Ashfall PlasmaSaw.esp" "ADE"
SetName "Modified Winchester P93 Plasma Saw" rModItem
EndIf
If IsModLoaded "Christmas_PlasmaSaw.esp"
;Apparel
;~Combat Armor
Let rModItem := GetFormFromMod "Christmas_PlasmaSaw.esp" "3B9E"
SetName "NCR Ranger Lightweight LAPD Riot Combat Armor" rModItem
;Weapons
;~Stabbing Weapons
Let rModItem := GetFormFromMod "Christmas_PlasmaSaw.esp" "ADE"
SetName "Modified Winchester P93 Plasma Saw" rModItem
Let rModItem := GetFormFromMod "Christmas_PlasmaSaw.esp" "3B98"
SetName "L'Etranger" rModItem
Let rModItem := GetFormFromMod "Christmas_PlasmaSaw.esp" "3B9A"
SetName "Carbine King" rModItem
Let rModItem := GetFormFromMod "Christmas_PlasmaSaw.esp" "3E80"
SetName "Louisiana AER12" rModItem
EndIf
If IsModLoaded "BoSMelee1.esp"
;Weapons
;~Blunt Weapons
Let rModItem := GetFormFromMod "BoSMelee1.esp" "1936"
SetName "Homemade Flame Club" rModItem
Let rModItem := GetFormFromMod "BoSMelee1.esp" "DBB"
SetName "Homemade Nail Baseball Bat" rModItem
;~Unarmed Weapons
Let rModItem := GetFormFromMod "BoSMelee1.esp" "109A"
SetName "Homemade Spiked Gloves" rModItem
EndIf
If IsModLoaded "SpoonRedone.esp"
;Weapons
;~Blunt Weapons
Let rModItem := GetFormFromMod "SpoonRedone.esp" "ADF"
SetName "TactaSpoon Assault Spoon" rModItem
EndIf
If IsModLoaded "KABAR.esp"
;Weapons
;~Blunt Weapons
Let rModItem := GetFormFromMod "KABAR.esp" "ADE"
SetName "USMC Ka-Bar Combat Knife" rModItem
;~Thrown Weapons
Let rModItem := GetFormFromMod "KABAR.esp" "AE9"
SetName "USMC Ka-Bar Throwing Knife" rModItem
;Recipes
Let rModItem := GetFormFromMod "KABAR.esp" "AF1"
SetName "USMC Ka-Bar Combat Knife" rModItem
Let rModItem := GetFormFromMod "KABAR.esp" "AF0"
SetName "USMC Ka-Bar Throwing Knife" rModItem
EndIf
If IsModLoaded "FBSykes.esp"
;Weapons
;~Blunt Weapons
Let rModItem := GetFormFromMod "FBSykes.esp" "AE8"
SetName "Fairbairn-Sykes Combat Knife" rModItem
;~Thrown Weapons
Let rModItem := GetFormFromMod "FBSykes.esp" "DD0"
SetName "Fairbairn-Sykes Throwing Knife" rModItem
;Recipes
Let rModItem := GetFormFromMod "FBSykes.esp" "ADE"
SetName "Fairbairn-Sykes Combat Knife" rModItem
Let rModItem := GetFormFromMod "FBSykes.esp" "DCC"
SetName "Fairbairn-Sykes Throwing Knife" rModItem
EndIf
If IsModLoaded "MantisScythe.esp"
;Weapons
;~Stabbing Weapons
Let rModItem := GetFormFromMod "MantisScythe.esp" "ADE"
SetName "Homemade Mantis Scythe" rModItem
;Recipes
Let rModItem := GetFormFromMod "MantisScythe.esp" "1C16"
SetName "Mantis Scythe" rModItem
;Notes
Let rModItem := GetFormFromMod "MantisScythe.esp" "3B97"
SetName "Schematics - Mantis Scythe v.1" rModItem
Let rModItem := GetFormFromMod "MantisScythe.esp" "3B98"
SetName "Schematics - Mantis Scythe v.2" rModItem
Let rModItem := GetFormFromMod "MantisScythe.esp" "3B99"
SetName "Schematics - Mantis Scythe v.3" rModItem
;Descriptions
Let rModItem := GetFormFromMod "MantisScythe.esp" "3B97"
SetFormDescription rModItem "Schematics for making the Mantis Scythe, the Grim Reaper has come to collect, with compound eyes!"
Let rModItem := GetFormFromMod "MantisScythe.esp" "3B98"
SetFormDescription rModItem "Schematics for making the Mantis Scythe, the Grim Reaper has come to collect, with compound eyes! This schematic is now 10% more efficient."
Let rModItem := GetFormFromMod "MantisScythe.esp" "3B99"
SetFormDescription rModItem "Schematics for making the Mantis Scythe, the Grim Reaper has come to collect, with compound eyes! This schematic is now 20% more efficient."
EndIf
If IsModLoaded "CraftedMantisGauntlet.esp"
;Recipes
Let rModItem := GetFormFromMod "CraftedMantisGauntlet.esp" "ADE"
SetName "Mantis Gauntlet" rModItem
;Notes
Let rModItem := GetFormFromMod "CraftedMantisGauntlet.esp" "ADD"
SetName "Schematics - Mantis Gauntlet" rModItem
;Descriptions
Let rModItem := GetFormFromMod "CraftedMantisGauntlet.esp" "ADD"
SetFormDescription rModItem "Schematics for making the Mantis Gauntlet, armor-destroying power of one of the wasteland's giant mantises can now be in your hands."
EndIf
If IsModLoaded "Tribal Power Helmet.esp"
;Apparel
;Power Armor
Let rModItem := GetFormFromMod "Tribal Power Helmet.esp" "ADD"
SetName "Arroyo Salvaged T-51b Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "Tribal Power Helmet.esp" "1376"
SetName "Arroyo Salvaged T-51b Power Armor Helmet" rModItem
EndIf
If IsModLoaded "Tribal T-51b Helmet.esp"
;Apparel
;Power Armor
Let rModItem := GetFormFromMod "Tribal T-51b Helmet.esp" "ADE"
SetName "Arroyo Salvaged T-51b Power Armor Helmet" rModItem
EndIf
If IsModLoaded "ClassicPackLoreAccurateV1.esp"
;Apparel
;~Jumpsuits
Let rModItem := GetFormFromMod "ClassicPackLoreAccurateV1.esp" "ADD"
SetName "Arroyo Armored Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "ClassicPackLoreAccurateV1.esp" "DC3"
SetName "Arroyo Armored Vault 13 Jumpsuit" rModItem
;Weapons
;~Handguns
Let rModItem := GetFormFromMod "ClassicPackLoreAccurateV1.esp" "DC4"
SetName "Vault 13 Colt 6520 Pistol" rModItem
;~Stabbing Weapons
Let rModItem := GetFormFromMod "ClassicPackLoreAccurateV1.esp" "AE2"
SetName "Vault 13 Survival Knife" rModItem
;Items
;~Miscellaneous
Let rModItem := GetFormFromMod "ClassicPackLoreAccurateV1.esp" "DC2"
SetName "Arroyo Vault 13 Canteen" rModItem
EndIf
If IsModLoaded "Vault armor (Vault 22 Edition).esp"
;Apparel
;~Jumpsuits
Let rModItem := GetFormFromMod "Vault armor (Vault 22 Edition).esp" "800"
SetName "Armored Vault 22 Jumpsuit" rModItem
;~Miscellaneous
Let rModItem := GetFormFromMod "Vault armor (Vault 22 Edition).esp" "801"
SetName "Beauveria Mordicana Breathing Mask" rModItem
Let rModItem := GetFormFromMod "Vault armor (Vault 22 Edition).esp" "802"
SetName "Beauveria Mordicana Mask" rModItem
EndIf
If IsModLoaded "FreshStart.esp"
;Apparel
;~Metal Armor
Let rModItem := GetFormFromMod "FreshStart.esp" "13F8"
SetName "Dustdevil Metal Armor" rModItem
Let rModItem := GetFormFromMod "FreshStart.esp" "13F9"
SetName "Dustdevil Metal Helmet" rModItem
;~Security Armor
Let rModItem := GetFormFromMod "FreshStart.esp" "DF8"
SetName "Vault 13 Security Armor" rModItem
Let rModItem := GetFormFromMod "FreshStart.esp" "DF9"
SetName "Vault 13 Security Helmet" rModItem
Let rModItem := GetFormFromMod "FreshStart.esp" "13F7"
SetName "Vault 13 Security Helmet" rModItem
;~Duster
Let rModItem := GetFormFromMod "FreshStart.esp" "DFB"
SetName "Armored Caravaner Duster" rModItem
Let rModItem := GetFormFromMod "FreshStart.esp" "13F6"
SetName "Caravaner Cowboy Hat" rModItem
;~Miscellaneous
Let rModItem := GetFormFromMod "FreshStart.esp" "DFA"
SetName "Navajo Scrap Armor" rModItem
Let rModItem := GetFormFromMod "FreshStart.esp" "13FA"
SetName "Navajo War Bonnet" rModItem
EndIf
If IsModLoaded "ZELDABarbarianArmor.esp"
;Apparel
;Power Armor
Let rModItem := GetFormFromMod "ZELDABarbarianArmor.esp" "BF8"
SetName "Barbarian Leather Armor" rModItem
Let rModItem := GetFormFromMod "ZELDABarbarianArmor.esp" "BFA"
SetName "Barbarian Bone Helmet" rModItem
;Weapons
;~Blunt Weapons
Let rModItem := GetFormFromMod "ZELDABarbarianArmor.esp" "C04"
SetName "Homemade Bighorner Club" rModItem
;~Unarmed Weapons
Let rModItem := GetFormFromMod "ZELDABarbarianArmor.esp" "1002"
SetName "Homemade Bighorner Gauntlet" rModItem
EndIf
If IsModLoaded "NCRChemtroopers.esp"
;Armor
;~Trooper Armor
Let rModItem := GetFormFromMod "NCRChemtroopers.esp" "800"
SetName "NCR Shock Trooper Armor" rModItem
Let rModItem := GetFormFromMod "NCRChemtroopers.esp" "801"
SetName "NCR Shock Trooper Helmet" rModItem
EndIf
If IsModLoaded "AAACanonCourierArmor.esp"
;Armor
;~Duster
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "DF8"
SetName "Apocalypse Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "E02"
SetName "Old World Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "E03"
SetName "The Bull Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "E04"
SetName "Blackjack Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "E05"
SetName "The Bear Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "1FFE"
SetName "Black Ballistic Duster" rModItem
;~Miscellaneous
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "DFA"
SetName "Old World Headgear" rModItem
;Recipes
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "DFF"
SetName "Apocalypse Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "E07"
SetName "Old World Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "E09"
SetName "The Bull Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "E06"
SetName "Blackjack Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "E08"
SetName "The Bear Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "2000"
SetName "Black Ballistic Duster" rModItem
Let rModItem := GetFormFromMod "AAACanonCourierArmor.esp" "E01"
SetName "Old World Headgear" rModItem
EndIf
If IsModLoaded "MECourierUniform.esp"
;Armor
;~Miscellaneous
Let rModItem := GetFormFromMod "MECourierUniform.esp" "AE0"
SetName "Mojave Express Armored Uniform Mk I" rModItem
Let rModItem := GetFormFromMod "MECourierUniform.esp" "137A"
SetName "Mojave Express Armored Uniform Mk II" rModItem
Let rModItem := GetFormFromMod "MECourierUniform.esp" "137B"
SetName "Mojave Express Armored Uniform Mk III" rModItem
EndIf
If IsModLoaded "QwibMessengerBag.esp"
;Armor
;~Miscellaneous
Let rModItem := GetFormFromMod "QwibMessengerBag.esp" "ADD"
SetName "Mojave Express Messenger Bag" rModItem
EndIf
If IsModLoaded "Armored Duster.esp"
;Armor
;~Duster
Let rModItem := GetFormFromMod "Armored Duster.esp" "ADD"
SetName "Armored Cowboy Duster" rModItem
;~Miscellaneous
Let rModItem := GetFormFromMod "Armored Duster.esp" "10A2"
SetName "Lucky Desperado Cowboy Hat" rModItem
EndIf
If IsModLoaded "Dark Justice Duster.esp"
;Armor
;~Duster
Let rModItem := GetFormFromMod "Dark Justice Duster.esp" "ADD"
SetName "Black Armored Cowboy Duster" rModItem
;~Miscellaneous
Let rModItem := GetFormFromMod "Dark Justice Duster.esp" "10A2"
SetName "Stylish Desperado Cowboy Hat" rModItem
EndIf
If IsModLoaded "Courier Vests.esp"
;Armor
;~Duster
Let rModItem := GetFormFromMod "Courier Vests.esp" "800"
SetName "Blackjack Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "801"
SetName "The Bull Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "802"
SetName "The Bear Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "803"
SetName "Old World Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "805"
SetName "Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "17F4"
SetName "Princess Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "17F6"
SetName "Adorned Hip Bag" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "17F7"
SetName "A.S. Supplies Messenger Bag" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "17FB"
SetName "Black Wolf Fanny Pack" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "1BF6"
SetName "Doctor Pouch" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "1BF9"
SetName "Princess Fanny Pack" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "1BFA"
SetName "Fanny Pack" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "2005"
SetName "Enclave Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "2006"
SetName "Tunnel Snakes Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "2007"
SetName "Great Khans Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "2008"
SetName "Followers Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "2009"
SetName "BOS Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "200A"
SetName "Vault 13 Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "200B"
SetName "Vault 34 Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "200C"
SetName "Kings Vest" rModItem
Let rModItem := GetFormFromMod "Courier Vests.esp" "200D"
SetName "BOS Outcast Vest" rModItem
EndIf
If IsModLoaded "CourierCacheWSE.esp"
;Armor
;~Duster
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13D8"
SetName "Rose Ranger Duster" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13D9"
SetName "Rose Ranger Outfit" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13DA"
SetName "Messenger Fatigues" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13E4"
SetName "Messenger Flat Cap" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13E6"
SetName "Stampede String Cowboy Hat" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13E7"
SetName "Snakeskin Cowboy Hat" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13E7"
SetName "Rose Ranger Heavy Sling" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13ED"
SetName "Rose Ranger Heavy Holster" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13EE"
SetName "Rose Ranger Waterskin" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13EF"
SetName "Rose Ranger Light Sling" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "13F0"
SetName "Rose Ranger Light Holster" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "16CE"
SetName "Rose Ranger Bandana" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "16CF"
SetName "Bloody Wifebeater" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "16D0"
SetName "Wedding Ring" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "16D1"
SetName "Big Boss Cigarette" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "16D2"
SetName "Duffle Bag" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "1F6A"
SetName "Heckler & Koch G3-SD and Rifle China Lake Launcher" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "2525"
SetName "Boxer Boss Eyebot Helmet" rModItem
;Weapons
;~Rifles
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "AE5"
SetName "Homemade Hybrid Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "AE6"
SetName "Homemade Shredder Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "772A"
SetName "Homemade Waster Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "9102"
SetName "Mosin Nagant M91/30 Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "9103"
SetName "Sawed-Off Mosin Nagant M91/30 Pistol" rModItem
;~Shotguns
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "AE7"
SetName "Homemade Bucker Shotgun" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "A23E"
SetName "Homemade Rushing Shotgun" rModItem
;~Explosives
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "E7B"
SetName "Homemade Blasting Rifle" rModItem
;Items
;~Weapon Mods
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "90FF"
SetName "Mosin Nagant M91/30 Scope" rModItem
;~Miscellaneous
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "10F2"
SetName "Schematics - Shredder Rifle" rModItem
;Recipes
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "48FD"
SetName "Hybrid Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "48FE"
SetName "Shredder Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "48FF"
SetName "Blasting Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "4900"
SetName "Bucker Shotgun" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "857D"
SetName "Waster Rifle" rModItem
;Notes
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "10EF"
SetName "Schematics - Shredder Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "10F0"
SetName "Schematics - Blasting Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "10F1"
SetName "Schematics - Bucker Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "10FC"
SetName "Schematics - Hybrid Rifle" rModItem
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "857C"
SetName "Schematics - Waster Rifle" rModItem
;Descriptions
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "10EF"
SetFormDescription rModItem "Schematics for the Shredder Rifle, its a double barrel assault rifle made from old parts. Its twice as shreddy!"
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "10F0"
SetFormDescription rModItem "Schematics for the Blasting Rifle, now you can flame your foes without the burden of a bulky backpack."
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "10F1"
SetFormDescription rModItem "Schematics for the Bucker Rifle, it's a mother bucker! An auto-shotgun built for power and intimidation."
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "10FC"
SetFormDescription rModItem "Schematics for the Hybrid Rifle, It's a laser/ballistic sniper rifle made from salvaged parts."
Let rModItem := GetFormFromMod "CourierCacheWSE.esp" "857C"
SetFormDescription rModItem "Schematics for the Waster Rifle, that blade may not cut much, but hot damn!, it looks pretty cool."
EndIf
If IsModLoaded "MojaveAddon_AmongUs.esp"
;Apparel
;~Hazmat Suits
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "81A"
SetName "Vault 28 Black Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "81B"
SetName "Vault 28 Blue Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "81C"
SetName "Vault 28 Brown Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "81D"
SetName "Vault 28 Cyan Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "81E"
SetName "Vault 28 Green Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "81F"
SetName "Vault 28 Lime Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "820"
SetName "Vault 28 Orange Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "821"
SetName "Vault 28 Pink Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "822"
SetName "Vault 28 Purple Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "823"
SetName "Vault 28 Red Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "824"
SetName "Vault 28 White Hazmat Suit Mk I" rModItem
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "825"
SetName "Vault 28 Yellow Hazmat Suit Mk I" rModItem
;~Stabbing Weapons
Let rModItem := GetFormFromMod "MojaveAddon_AmongUs.esp" "826"
SetName "Vault 28 Hacho Chef's Knife" rModItem
EndIf
If IsModLoaded "RocketPack.esp"
;Apparel
;~Miscellaneous
Let rModItem := GetFormFromMod "RocketPack.esp" "ADE"
SetName "Prototype REPCONN Rocket Pack" rModItem
Let rModItem := GetFormFromMod "RocketPack.esp" "1939"
SetName "Prototype REPCONN High-Pressure Rocket Pack" rModItem
;Items
;~Miscellaneous
Let rModItem := GetFormFromMod "RocketPack.esp" "1937"
SetName "REPCONN Rocket Pack High-Pressure Booster" rModItem
;Recipes
Let rModItem := GetFormFromMod "RocketPack.esp" "1951"
SetName "Prototype REPCONN Rocket Pack" rModItem
Let rModItem := GetFormFromMod "RocketPack.esp" "1938"
SetName "Prototype REPCONN High-Pressure Rocket Pack" rModItem
EndIf
If IsModLoaded "MCMetalMK1ArmorNonR.esp"
;Apparel
;~Metal Armor
Let rModItem := GetFormFromMod "MCMetalMK1ArmorNonR.esp" "1097"
SetName "Metal Armor Mk I" rModItem
Let rModItem := GetFormFromMod "MCMetalMK1ArmorNonR.esp" "192F"
SetName "Crude Metal Armor" rModItem
Let rModItem := GetFormFromMod "MCMetalMK1ArmorNonR.esp" "1930"
SetName "Crude Metal Helmet" rModItem
Let rModItem := GetFormFromMod "MCMetalMK1ArmorNonR.esp" "1931"
SetName "Geckoskin Crude Metal Armor" rModItem
Let rModItem := GetFormFromMod "MCMetalMK1ArmorNonR.esp" "1932"
SetName "Lightweight Crude Metal Armor" rModItem
;Recipes
Let rModItem := GetFormFromMod "MCMetalMK1ArmorNonR.esp" "1932"
SetName "Geckoskin Crude Metal Armor" rModItem
EndIf
If IsModLoaded "MCMetalMK1Armor.esp"
;Apparel
;~Metal Armor
Let rModItem := GetFormFromMod "MCMetalMK1Armor.esp" "1097"
SetName "Metal Armor Mk I" rModItem
EndIf
If IsModLoaded "MCMetalArmor.esp"
;Apparel
;~Metal Armor
Let rModItem := GetFormFromMod "MCMetalArmor.esp" "1C0F"
SetName "Metal Armor Mk II" rModItem
Let rModItem := GetFormFromMod "MCMetalArmor.esp" "21CA"
SetName "Metal Helmet Mk II" rModItem
EndIf
If IsModLoaded "Fallout Tactics Brotherhood Armor Integration.esp"
;Apparel
;~Metal Armor
Let rModItem := GetFormFromMod "Fallout Tactics Brotherhood Armor Integration.esp" "801"
SetName "BOS Metal Armor Mk III" rModItem
Let rModItem := GetFormFromMod "Fallout Tactics Brotherhood Armor Integration.esp" "803"
SetName "BOS Metal Helmet Mk III" rModItem
EndIf
If IsModLoaded "ClassicTeslaArmor.esp"
;Apparel
;~Metal Armor
Let rModItem := GetFormFromMod "ClassicTeslaArmor.esp" "ADD"
SetName "Metal Tesla Armor" rModItem
Let rModItem := GetFormFromMod "ClassicTeslaArmor.esp" "1098"
SetName "Tinted Saftey Eyeglasses" rModItem
EndIf
If IsModLoaded "MCMetalTesla.esp"
;Apparel
;~Metal Armor
Let rModItem := GetFormFromMod "ClassicTeslaArmor.esp" "ADD"
SetName "Metal Tesla Armor Mk I" rModItem
Let rModItem := GetFormFromMod "MCMetalTesla.esp" "DBB"
SetName "Metal Tesla Armor Mk II" rModItem
Let rModItem := GetFormFromMod "MCMetalTesla.esp" "ADD"
SetName "CatCo. Metal Tesla Helmet Mk II" rModItem
Let rModItem := GetFormFromMod "MCMetalTesla.esp" "1376"
SetName "Metal Tesla Helmet Mk II" rModItem
;Items
;~Miscellaneous
Let rModItem := GetFormFromMod "MCMetalTesla.esp" "54B0"
SetName "Broken Metal Tesla Armor Mk II" rModItem
Let rModItem := GetFormFromMod "MCMetalTesla.esp" "65E4"
SetName "Broken Metal Tesla Armor Mk II" rModItem
;Recipes
Let rModItem := GetFormFromMod "MCMetalTesla.esp" "54B1"
SetName "Metal Tesla Armor Mk II" rModItem
EndIf
If IsModLoaded "TheSurvivorArmor(LightVersion).esp"
;Apparel
;~Jumpsuits
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "803"
SetName "Tunnlerhide Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "804"
SetName "Cloudkissed Tunnler Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "805"
SetName "Cloudgorged Tunnler Metal Vault 13 Jumpsuit" rModItem
;~Metal Armor
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "801"
SetName "Tunnler Metal Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "809"
SetName "Cloudkissed Tunnler Metal Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "806"
SetName "Cloudgorged Tunnler Metal Helmet Mk I" rModItem
EndIf
If IsModLoaded "TheSurvivorArmor(forDust).esp"
;Apparel
;~Jumpsuits
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "803"
SetName "Tunnlerhide Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "804"
SetName "Cloudkissed Tunnler Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "805"
SetName "Cloudgorged Tunnler Metal Vault 13 Jumpsuit" rModItem
;~Metal Armor
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "801"
SetName "Tunnler Metal Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "809"
SetName "Cloudkissed Tunnler Metal Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "806"
SetName "Cloudgorged Tunnler Metal Helmet Mk I" rModItem
;Recipes
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "80A"
SetName "Tunnlerhide Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "180E"
SetName "Tunnler Metal Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "807"
SetName "Maintained Tunnlerhide Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "80E"
SetName "Maintained Tunnler Metal Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "140C"
SetName "Maintained Cloudkissed Tunnlerhide Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "140E"
SetName "Maintained Cloudkissed Tunnler Metal Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "140D"
SetName "Maintained Cloudgorged Tunnlerhide Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "140F"
SetName "Maintained Cloudgorged Tunnler Metal Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "80B"
SetName "Cleaned Tunnlerhide Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "1411"
SetName "Cleaned Tunnler Metal Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "80C"
SetName "Cleaned Cloudkissed Tunnlerhide Metal Vault 13 Jumpsuit" rModItem
Let rModItem := GetFormFromMod "TheSurvivorArmor(forDust).esp" "1410"
SetName "Cleaned Cloudkissed Tunnler Metal Helmet Mk I" rModItem
EndIf
If IsModLoaded "Fallout 2 combat armor (remastered) replacer b addon.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) replacer b addon.esp" "AE4"
SetName "Combat Backpack" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) replacer b addon.esp" "AE2"
SetName "Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) replacer b addon.esp" "109F"
SetName "Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) replacer b addon.esp" "AE3"
SetName "Hardened Combat Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) replacer b addon.esp" "10A0"
SetName "Hardened Combat Helmet Mk I" rModItem
EndIf
If IsModLoaded "Fallout 2 combat armor (remastered) nonreplacer b nonaddon.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) nonreplacer b nonaddon.esp" "AE4"
SetName "Combat Backpack" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) nonreplacer b nonaddon.esp" "AE2"
SetName "Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) nonreplacer b nonaddon.esp" "109F"
SetName "Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) nonreplacer b nonaddon.esp" "AE3"
SetName "Hardened Combat Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor (remastered) nonreplacer b nonaddon.esp" "10A0"
SetName "Hardened Combat Helmet Mk I" rModItem
EndIf
If IsModLoaded "Fallout 2 combat armor MK2 (remastered) replacer.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "Fallout 2 combat armor MK2 (remastered) replacer.esp" "109A"
SetName "Hardened Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor MK2 (remastered) replacer.esp" "109B"
SetName "Hardened Combat Helmet Mk II" rModItem
EndIf
If IsModLoaded "Fallout 2 combat armor MK2 (remastered) nonreplacer.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "Fallout 2 combat armor MK2 (remastered) nonreplacer.esp" "109A"
SetName "Hardened Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Fallout 2 combat armor MK2 (remastered) nonreplacer.esp" "109B"
SetName "Hardened Combat Helmet Mk II" rModItem
EndIf
If IsModLoaded "zMCArmorCombatBOS_Vanilla.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "DF8"
SetName "BOS Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "DF9"
SetName "BOS Hardened Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "13F2"
SetName "BOS Lightweight Combat Armor" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "13FF"
SetName "BOS Backpacked Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "19F9"
SetName "BOS Backpacked Lightweight Combat Armor" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "2BE8"
SetName "BOS Hardened Combat Helmet Mk I" rModItem
;Items
;~Miscellaneous
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "1FF3"
SetName "BOS Combat Backpack Kit" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "1FF4"
SetName "BOS Combat Armor Mk II Kit" rModItem
;Recipes
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "19FA"
SetName "BOS Backpacked Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_Vanilla.esp" "2BE6"
SetName "BOS Hardened Combat Armor Mk II" rModItem
EndIf
If IsModLoaded "zMCArmorCombatBOS_JS.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "DF8"
SetName "BOS Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "DF9"
SetName "BOS Hardened Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "13F2"
SetName "BOS Lightweight Combat Armor" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "13FF"
SetName "BOS Backpacked Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "19F9"
SetName "BOS Backpacked Lightweight Combat Armor" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "2BE8"
SetName "BOS Hardened Combat Helmet Mk I" rModItem
;Items
;~Miscellaneous
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "1FF3"
SetName "BOS Combat Backpack Kit" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "1FF4"
SetName "BOS Combat Armor Mk II Kit" rModItem
;Recipes
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "19FA"
SetName "BOS Backpacked Hardened Combat Armor Mk I" rModItem
Let rModItem := GetFormFromMod "zMCArmorCombatBOS_JS.esp" "2BE6"
SetName "BOS Hardened Combat Armor Mk II" rModItem
EndIf
If IsModLoaded "Courier6reinforcedArmorV1.3.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "Courier6reinforcedArmorV1.3.esp" "3C30"
SetName "Mojave Express Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorV1.3.esp" "50CF"
SetName "Mojave Express Aural Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorV1.3.esp" "3C35"
SetName "Mojave Express Combat Helmet Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorV1.3.esp" "3C34"
SetName "Damaged Mojave Express Combat Helmet Mk II" rModItem
;Items
;~Miscellaneous
Let rModItem := GetFormFromMod "Courier6reinforcedArmorV1.3.esp" "50D2"
SetName "General Atomics Aural Motherchip" rModItem
;Recipes
Let rModItem := GetFormFromMod "Courier6reinforcedArmorV1.3.esp" "50D4"
SetName "Mojave Express Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorV1.3.esp" "50D3"
SetName "Mojave Express Aural Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorV1.3.esp" "50D0"
SetName "Mojave Express Combat Helmet Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorV1.3.esp" "50D1"
SetName "Damaged Mojave Express Combat Helmet Mk II" rModItem
EndIf
If IsModLoaded "Courier6reinforcedArmorSM.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "3C30"
SetName "Mojave Express Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "50CF"
SetName "Mojave Express Aural Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "3C35"
SetName "Mojave Express Combat Helmet Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "3C34"
SetName "Worn Mojave Express Combat Helmet Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "614D"
SetName "Retrofitted Mojave Express Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "614E"
SetName "Retrofitted Mojave Express Combat Helmet Mk II" rModItem
;Items
;~Miscellaneous
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "50D2"
SetName "General Atomics Aural Motherchip" rModItem
;Recipes
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "50D4"
SetName "Mojave Express Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "50D3"
SetName "Mojave Express Aural Combat Armor Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "50D0"
SetName "Mojave Express Combat Helmet Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "50D1"
SetName "Worn Mojave Express Combat Helmet Mk II" rModItem
Let rModItem := GetFormFromMod "Courier6reinforcedArmorSM.3.esp" "6150"
SetName "Retrofitted Mojave Express Combat Set Mk II" rModItem
EndIf
If IsModLoaded "MojaveDemonarmor.esp"
;Apparel
;~Duster
Let rModItem := GetFormFromMod "MojaveDemonarmor.esp" "800"
SetName "Tunnlerhide Armored Duster" rModItem
;~Combat Armor
Let rModItem := GetFormFromMod "MojaveDemonarmor.esp" "801"
SetName "Tunnler Combat Helmet Mk II" rModItem
;Recipes
Let rModItem := GetFormFromMod "MojaveDemonarmor.esp" "1002"
SetName "Tunnlerhide Armored Duster" rModItem
Let rModItem := GetFormFromMod "MojaveDemonarmor.esp" "1003"
SetName "Tunnlerhide Armored Duster" rModItem
Let rModItem := GetFormFromMod "MojaveDemonarmor.esp" "1004"
SetName "Tunnlerhide Armored Duster" rModItem
Let rModItem := GetFormFromMod "MojaveDemonarmor.esp" "1005"
SetName "Tunnlerhide Armored Duster" rModItem
Let rModItem := GetFormFromMod "MojaveDemonarmor.esp" "1006"
SetName "Tunnler Combat Helmet Mk II" rModItem
Let rModItem := GetFormFromMod "MojaveDemonarmor.esp" "1007"
SetName "Disassembled Combat Armor Parts" rModItem
EndIf
If IsModLoaded "Lakelurkpoacher2.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "Lakelurkpoacher2.esp" "801"
SetName "Lakelurkhide Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "Lakelurkpoacher2.esp" "800"
SetName "Lakelurkhide Combat Helmet Mk III" rModItem
Let rModItem := GetFormFromMod "Lakelurkpoacher2.esp" "165D"
SetName "Lakelurkhide Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "Lakelurkpoacher2.esp" "165C"
SetName "Lakelurkhide Combat Helmet Mk III" rModItem
EndIf
If IsModLoaded "AAACourierRiotGear.esp"
;Apparel
;~Combat Armor
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "BF8"
SetName "Blackjack US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "BFB"
SetName "The Bull US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "BFC"
SetName "Old World US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "BFD"
SetName "The Bear US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "BFE"
SetName "Apocalypse US Army Riot Combat Armor Mk III" rModItem
;Recipes
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "C03"
SetName "Blackjack US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "C00"
SetName "The Bull US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "C01"
SetName "Old World US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "C02"
SetName "The Bear US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear.esp" "BFF"
SetName "Apocalypse US Army Riot Combat Armor Mk III" rModItem
EndIf
If IsModLoaded "AAACourierRiotGear(Craft).esp"
;Apparel
;~Combat Armor
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "BF8"
SetName "Blackjack US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "BFB"
SetName "The Bull US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "BFC"
SetName "Old World US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "BFD"
SetName "The Bear US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "BFE"
SetName "Apocalypse US Army Riot Combat Armor Mk III" rModItem
;Recipes
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "C03"
SetName "Blackjack US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "C00"
SetName "The Bull US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "C01"
SetName "Old World US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "C02"
SetName "The Bear US Army Riot Combat Armor Mk III" rModItem
Let rModItem := GetFormFromMod "AAACourierRiotGear(Craft).esp" "BFF"
SetName "Apocalypse US Army Riot Combat Armor Mk III" rModItem
EndIf
If IsModLoaded "QwibCourier6Armor.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "QwibCourier6Armor.esp" "ADD"
SetName "Graffitied LAPD Riot Combat Armor" rModItem
;~Miscellaneous
Let rModItem := GetFormFromMod "QwibCourier6Armor.esp" "DBC"
SetName "Fancy Cowboy Hat" rModItem
EndIf
If IsModLoaded "The Courier.esp"
;Armor
;~Combat Armor
Let rModItem := GetFormFromMod "The Courier.esp" "AE0"
SetName "Drifter LAPD Riot Combat Armor" rModItem
Let rModItem := GetFormFromMod "The Courier.esp" "DBF"
SetName "Drifter Harnessed LAPD Riot Combat Armor" rModItem
Let rModItem := GetFormFromMod "The Courier.esp" "ADF"
SetName "Drifter LAPD Riot Combat Helmet" rModItem
;~Miscellaneous
Let rModItem := GetFormFromMod "The Courier.esp" "10A2"
SetName "Green Scarf" rModItem
Let rModItem := GetFormFromMod "The Courier.esp" "10A4"
SetName "Tucked Green Scarf" rModItem
Let rModItem := GetFormFromMod "The Courier.esp" "10A3"
SetName "Red Scarf" rModItem
Let rModItem := GetFormFromMod "The Courier.esp" "10A5"
SetName "Tucked Red Scarf" rModItem
Let rModItem := GetFormFromMod "The Courier.esp" "1EFA"
SetName "Plaid Scarf" rModItem
Let rModItem := GetFormFromMod "The Courier.esp" "1EFB"
SetName "Tucked Plaid Scarf" rModItem
EndIf
If IsModLoaded "ADAM Complete.esp"
;Apparel
;~Combat Armor
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4C9B"
SetName "Modified LAPD Riot Combat Armor" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4C7D"
SetName "Modified LAPD Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4C86"
SetName "Modified Born To Die LAPD Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4C87"
SetName "Modified Born To Kill LAPD Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4C88"
SetName "Modified Teatime LAPD Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4C89"
SetName "Modified Pit Stop LAPD Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4C8A"
SetName "Modified Spade LAPD Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4CA2"
SetName "Modified Hardened US Marine Riot Combat Helmet Mk I" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4CA8"
SetName "Clean Modified Hardened US Marine Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4CAD"
SetName "NCR Outcast LAPD Riot Combat Armor" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4CAE"
SetName "NCR Outcast LAPD Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4CBC"
SetName "Anarchist LAPD Riot Combat Armor" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4CC2"
SetName "Anarchist LAPD Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4CC6"
SetName "HELIOS Riot Combat Armor" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4CC8"
SetName "HELIOS Riot Combat Helmet" rModItem
Let rModItem := GetFormFromMod "ADAM Complete.esp" "4D7B"
SetName "NCR Ranger Combat Helmet" rModItem
EndIf
If IsModLoaded "Wandering Remnants PA.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "Wandering Remnants PA.esp" "800"
SetName "Camouflaged APA Mk I Power Armor" rModItem
Let rModItem := GetFormFromMod "Wandering Remnants PA.esp" "801"
SetName "Camouflaged APA Mk I Power Armor Helmet" rModItem
EndIf
If IsModLoaded "Wandering Remnants PA Vanilla.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "Wandering Remnants PA Vanilla.esp" "803"
SetName "Camouflaged APA Mk I Power Armor" rModItem
Let rModItem := GetFormFromMod "Wandering Remnants PA Vanilla.esp" "804"
SetName "Camouflaged APA Mk I Power Armor Helmet" rModItem
EndIf
If IsModLoaded "BOS Exile Power Armor.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "BOS Exile Power Armor.esp" "800"
SetName "Jury-Rigged BOS T-51b Power Armor" rModItem
Let rModItem := GetFormFromMod "BOS Exile Power Armor.esp" "801"
SetName "Jury-Rigged BOS T-51b Power Armor Helmet" rModItem
EndIf
If IsModLoaded "BoSAPA.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "BoSAPA.esp" "805"
SetName "BOS APA Mk I Power Armor" rModItem
Let rModItem := GetFormFromMod "BoSAPA.esp" "DC2"
SetName "BOS APA Mk I Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "BoSAPA.esp" "803"
SetName "Damaged BOS APA Mk I Power Armor Helmet" rModItem
;Recipes
Let rModItem := GetFormFromMod "BoSAPA.esp" "DC4"
SetName "BOS APA Mk I Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "BoSAPA.esp" "DC5"
SetName "Damaged BOS APA Mk I Power Armor Helmet" rModItem
EndIf
If IsModLoaded "BoSAPA-TTNW.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "BoSAPA-TTNW.esp" "805"
SetName "BOS APA Mk I Power Armor" rModItem
Let rModItem := GetFormFromMod "BoSAPA-TTNW.esp" "DC2"
SetName "BOS APA Mk I Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "BoSAPA-TTNW.esp" "803"
SetName "Damaged BOS APA Mk I Power Armor Helmet" rModItem
;Recipes
Let rModItem := GetFormFromMod "BoSAPA-TTNW.esp" "DC4"
SetName "BOS APA Mk I Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "BoSAPA-TTNW.esp" "DC5"
SetName "Damaged BOS APA Mk I Power Armor Helmet" rModItem
EndIf
If IsModLoaded "RangerPA.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "RangerPA.esp" "ADD"
SetName "B-01f Power Armor" rModItem
Let rModItem := GetFormFromMod "RangerPA.esp" "109A"
SetName "B-01f Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "RangerPA.esp" "1655"
SetName "B-01f BOS Banner" rModItem
Let rModItem := GetFormFromMod "RangerPA.esp" "1656"
SetName "B-01f NCR Banner" rModItem
Let rModItem := GetFormFromMod "RangerPA.esp" "1657"
SetName "B-01f Legion Banner" rModItem
EndIf
If IsModLoaded "Classic Midwestern Power Armor.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "Classic Midwestern Power Armor.esp" "ADF"
SetName "B-02a Power Armor" rModItem
Let rModItem := GetFormFromMod "Classic Midwestern Power Armor.esp" "AE1"
SetName "B-02a Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "Classic Midwestern Power Armor.esp" "AE5"
SetName "B-02c Power Armor" rModItem
Let rModItem := GetFormFromMod "Classic Midwestern Power Armor.esp" "AE9"
SetName "B-02c Power Armor Helmet" rModItem
EndIf
If IsModLoaded "TacticsAPA.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "TacticsAPA.esp" "ADD"
SetName "B-02c Power Armor" rModItem
Let rModItem := GetFormFromMod "TacticsAPA.esp" "ADE"
SetName "B-02c Power Armor Helmet" rModItem
EndIf
If IsModLoaded "MidwesternPowerArmor.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "MidwesternPowerArmor.esp" "AE0"
SetName "B-02c Power Armor" rModItem
Let rModItem := GetFormFromMod "MidwesternPowerArmor.esp" "AE1"
SetName "B-02c Power Armor Helmet" rModItem
EndIf
If IsModLoaded "VaultTecPowerArmor.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "VaultTecPowerArmor.esp" "ADD"
SetName "T-55f Power Armor" rModItem
Let rModItem := GetFormFromMod "VaultTecPowerArmor.esp" "ADE"
SetName "T-55f Power Armor Helmet" rModItem
EndIf
If IsModLoaded "DragbodysLegionReplacerV01.esp"
;Armor
;~Legionary Armor
Let rModItem := GetFormFromMod "DragbodysLegionReplacerV01.esp" "1649DD"
SetName "Legion Praetorian Galea" rModItem
EndIf
If IsModLoaded "LegionGladiatorPA.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "LegionGladiatorPA.esp" "109C"
SetName "Legion Vulcan Power Armor" rModItem
Let rModItem := GetFormFromMod "LegionGladiatorPA.esp" "10A1"
SetName "Legion Vulcan Galea" rModItem
Let rModItem := GetFormFromMod "LegionGladiatorPA.esp" "10A2"
SetName "Vulcan Power Armor Galea" rModItem
Let rModItem := GetFormFromMod "LegionGladiatorPA.esp" "10A3"
SetName "Vulcan Horned Galea" rModItem
Let rModItem := GetFormFromMod "LegionGladiatorPA.esp" "10A4"
SetName "Vulcan Galea" rModItem
Let rModItem := GetFormFromMod "LegionGladiatorPA.esp" "10A5"
SetName "Blades of the East" rModItem
Let rModItem := GetFormFromMod "LegionGladiatorPA.esp" "10A7"
SetName "Vulcan Power Armor" rModItem
EndIf
If IsModLoaded "Salvaged power armor.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "Salvaged power armor.esp" "1EEA"
SetName "Jury-Rigged Raider T-45d Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "Salvaged power armor.esp" "3E72"
SetName "Jury-Rigged Raider T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "Salvaged power armor.esp" "3E73"
SetName "Jury-Rigged Raider T-45d Power Armor Helmet" rModItem
EndIf
If IsModLoaded "HardenedT-51bPowerArmorVER.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "HardenedT-51bPowerArmorVER.esp" "ADF"
SetName "Hardened T-51b Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "HardenedT-51bPowerArmorVER.esp" "DC2"
SetName "Hardened T-51b Power Armor" rModItem
Let rModItem := GetFormFromMod "HardenedT-51bPowerArmorVER.esp" "DC5"
SetName "Advanced Winchester P93 Plasma Caster" rModItem
EndIf
If IsModLoaded "AirForceArmorT57C.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "AirForceArmorT57C.esp" "AE5"
SetName "T-57c Power Armor" rModItem
Let rModItem := GetFormFromMod "AirForceArmorT57C.esp" "AE6"
SetName "T-57c Power Armor Helmet" rModItem
EndIf
If IsModLoaded "NCR Power Armor.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "NCR Power Armor.esp" "ADD"
SetName "NCR T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "NCR Power Armor.esp" "ADE"
SetName "NCR T-45d Power Armor Helmet" rModItem
EndIf
If IsModLoaded "NCR T-51B v3.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "NCR T-51B v3.esp" "ADD"
SetName "NCR T-51b Power Armor" rModItem
EndIf
If IsModLoaded "The Storyteller.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "The Storyteller.esp" "806"
SetName "T-46b Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "The Storyteller.esp" "807"
SetName "T-46b Power Armor" rModItem
Let rModItem := GetFormFromMod "The Storyteller.esp" "808"
SetName "BOS Outcast T-46b Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "The Storyteller.esp" "809"
SetName "BOS Outcast T-46b Power Armor" rModItem
EndIf
If IsModLoaded "T46b Power Armor Standalone.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "T46b Power Armor Standalone.esp" "806"
SetName "T-46b Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T46b Power Armor Standalone.esp" "807"
SetName "T-46b Power Armor" rModItem
Let rModItem := GetFormFromMod "T46b Power Armor Standalone.esp" "808"
SetName "BOS Outcast T-46b Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T46b Power Armor Standalone.esp" "809"
SetName "BOS Outcast T-46b Power Armor" rModItem
EndIf
If IsModLoaded "T46b Power Armor Standalone - PN.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "T46b Power Armor Standalone - PN.esp" "806"
SetName "T-46b Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T46b Power Armor Standalone - PN.esp" "807"
SetName "T-46b Power Armor" rModItem
Let rModItem := GetFormFromMod "T46b Power Armor Standalone - PN.esp" "808"
SetName "BOS Outcast T-46b Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T46b Power Armor Standalone - PN.esp" "809"
SetName "BOS Outcast T-46b Power Armor" rModItem
EndIf
If IsModLoaded "T45d Power Armor Replacement.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "T45d Power Armor Replacement.esp" "808"
SetName "BOS Outcast T-45d Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T45d Power Armor Replacement.esp" "809"
SetName "BOS Outcast T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "T45d Power Armor Replacement.esp" "60C70"
SetName "BOS Outcast T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "T45d Power Armor Replacement.esp" "60C72"
SetName "BOS Outcast T-45d Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T45d Power Armor Replacement.esp" "61A73"
SetName "Lyon's Pride T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "T45d Power Armor Replacement.esp" "70877"
SetName "Old BOS Outcast T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "T45d Power Armor Replacement.esp" "75203"
SetName "BOS T-45d Power Armor Helmet" rModItem
EndIf
If IsModLoaded "T45d Power Armor Replacement - PN.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "T45d Power Armor Replacement - PN.esp" "808"
SetName "BOS Outcast T-45d Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T45d Power Armor Replacement - PN.esp" "809"
SetName "BOS Outcast T-45d Power Armor" rModItem
EndIf
If IsModLoaded "T60StandardPowerArmor.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "T60StandardPowerArmor.esp" "AE0"
SetName "T-60e Power Armor" rModItem
Let rModItem := GetFormFromMod "T60StandardPowerArmor.esp" "DBE"
SetName "T-60e Power Armor Helmet" rModItem
EndIf
If IsModLoaded "T-60Test.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "T-60Test.esp" "ADD"
SetName "T-60a Power Armor" rModItem
Let rModItem := GetFormFromMod "T-60Test.esp" "ADF"
SetName "T-60a Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T-60Test.esp" "10AF"
SetName "T-60a FDv Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T-60Test.esp" "10B0"
SetName "T-60a FDv Power Armor" rModItem
Let rModItem := GetFormFromMod "T-60Test.esp" "195A"
SetName "T-60a ß-BN Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T-60Test.esp" "195B"
SetName "T-60a ß-BN Power Armor" rModItem
Let rModItem := GetFormFromMod "T-60Test.esp" "24FF"
SetName "Chrome T-60a Power Armor" rModItem
Let rModItem := GetFormFromMod "T-60Test.esp" "2500"
SetName "Chrome T-60a Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "T-60Test.esp" "3098"
SetName "BOS T-60a Power Armor" rModItem
EndIf
If IsModLoaded "courierpowerarmor.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "courierpowerarmor.esp" "ADD"
SetName "Graffitied T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "courierpowerarmor.esp" "ADE"
SetName "Graffitied T-45d Power Armor Helmet" rModItem
EndIf
If IsModLoaded "Colossus T49.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "Colossus T49.esp" "ADD"
SetName "T-66c Power Armor" rModItem
Let rModItem := GetFormFromMod "Colossus T49.esp" "ADE"
SetName "T-66c Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "Colossus T49.esp" "137A"
SetName "T-66c Tesla Power Armor" rModItem
Let rModItem := GetFormFromMod "Colossus T49.esp" "137B"
SetName "T-66f Tesla Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "Colossus T49.esp" "2D46"
SetName "T-66d Power Armor" rModItem
Let rModItem := GetFormFromMod "Colossus T49.esp" "2D47"
SetName "T-66d Power Armor Helmet" rModItem
EndIf
If IsModLoaded "XVEnclaveBunker.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "AE6"
SetName "Old T-68e Power Armor" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "AEE"
SetName "T-68e Power Armor" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "AEF"
SetName "Old T-68e Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "AF0"
SetName "T-68e Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "168B"
SetName "Old T-68e Tesla Power Armor" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "168C"
SetName "Old T-68e Tesla Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "1970"
SetName "T-68e Tesla Power Armor" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "1971"
SetName "T-68e Tesla Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "306B"
SetName "T-68f Power Armor" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "306D"
SetName "Old T-68f Power Armor" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "306F"
SetName "T-68f Tesla Power Armor" rModItem
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "3071"
SetName "Old T-68f Tesla Power Armor" rModItem
;Weapons
;~Energy Rifles
Let rModItem := GetFormFromMod "XVEnclaveBunker.esp" "AF2"
SetName "Prototype Wattz 2000 Laser Rifle" rModItem
EndIf
If IsModLoaded "PowerToTheBull - LEGIONPAs.esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "DF8"
SetName "Scorched Colorado T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "DFB"
SetName "Scorched Colorado T-45d Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "DFC"
SetName "Legion Modified T-51b Power Armor" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "DFD"
SetName "Legion Modified APA Mk I Power Armor" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "DFE"
SetName "Legion Modified APA Mk II Tesla Power Armor" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "DFF"
SetName "Legion Modified APA Mk I Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "E00"
SetName "Legion Modified APA Mk II Tesla Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "E01"
SetName "Legion Modified T-51b Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "13FA"
SetName "Tesla Sparks" rModItem
EndIf
If IsModLoaded "Enclave-T45d(vanilla).esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "Enclave-T45d(vanilla).esp" "800"
SetName "Aggressor Corps T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "Enclave-T45d(vanilla).esp" "801"
SetName "Aggressor Corps T-45d Power Armor Helmet" rModItem
EndIf
If IsModLoaded "Enclave-T45d(TNW).esp"
;Armor
;~Power Armor
Let rModItem := GetFormFromMod "Enclave-T45d(TNW).esp" "800"
SetName "Aggressor Corps T-45d Power Armor" rModItem
Let rModItem := GetFormFromMod "Enclave-T45d(TNW).esp" "801"
SetName "Aggressor Corps T-45d Power Armor Helmet" rModItem
EndIf
If IsModLoaded "EnclaveAPAMKIII.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "EnclaveAPAMKIII.esp" "2079"
SetName "APA Mk III Power Armor" rModItem
Let rModItem := GetFormFromMod "EnclaveAPAMKIII.esp" "207A"
SetName "APA Mk III Power Armor" rModItem
EndIf
If IsModLoaded "Advanced Power Armor.esp"
;Armor
;Power Armor
Let rModItem := GetFormFromMod "Advanced Power Armor.esp" "ADF"
SetName "APA Mk II Power Armor" rModItem
Let rModItem := GetFormFromMod "Advanced Power Armor.esp" "AE0"
SetName "APA Mk II Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "DFE"
SetName "Legion Modified APA Mk III Tesla Power Armor" rModItem
Let rModItem := GetFormFromMod "PowerToTheBull - LEGIONPAs.esp" "E00"
SetName "Legion Modified APA Mk III Tesla Power Armor Helmet" rModItem
Let rModItem := GetFormFromMod "EnclaveAPAMKIII.esp" "2079"
SetName "APA Mk IV Power Armor" rModItem
Let rModItem := GetFormFromMod "EnclaveAPAMKIII.esp" "207A"
SetName "APA Mk IV Power Armor Helmet" rModItem
EndIf
If IsModLoaded "FNV Vertibird Blade Sword.esp"
;Weapons
;~Stabbing Weapons
Let rModItem := GetFormFromMod "FNV Vertibird Blade Sword.esp" "ADE"
SetName "Salvaged Vertibird Rotor Blade" rModItem
EndIf
If IsModLoaded "FNV Vertibird Blade Sword (Replacer).esp"
;Weapons
;~Stabbing Weapons
Let rModItem := GetFormFromMod "FNV Vertibird Blade Sword.esp" "ADE"
SetName "Salvaged Enclave Vertibird Rotor Blade" rModItem
EndIf
end


Problems:
Sadly due to the name length of some weapon mods they overlap with each other on the UI of the weapon stats. I am not going to shorten these names myself because they still fit on the modding menu itself and shortening them while keeping them all consistent would be incredibly hard to do. If someone wants to make a patch for this to extend the text capacity of the weapon stats for a UI mod or just for the vanilla UI I would personally be greatly appreciative.

Requirements:
You need all the DLCs, (DM, HH, OWB, LR, GRA, and the Courier's Stash addons.) I'm sorry but making a entire different vanilla version would be a LOT of work, maybe I will make one at a later date but if I do it will likely not have any of the built in patches that I plan to make for the DLC version.
You also need NVSE and JIP LN.

Future Updates:
I plan to make patches for this mod built into later updates of it (If your worried about redownloading a later version don't worry because its literally just a renaming script your game wont explode because you removed the previous version.) I have a few mods in mind that I would like to make patches for, these include:
Gun Runners' Arsenal Merged
Weapon Mods Expanded - WMX
Fallout 3 Weapons Restoration
Tale of Two Wastelands
TTW Chinese Stealth Armor Enhanced 1.0.0
Fallout - The Frontier (Eventually, if I'm really bored then I'll do it before the rewrite but preferably after it)

Currently Supported Mods:
In order of when I implemented them.
Spoiler:  
Show
Update 1.1:
T60P - Power Armor Sidearm
Carbon Weapon Shipment 1
Fallout TV - The Ghoul's Handcannon
The Real Roman Gladius - Machete Gladius Replacer
Vertibird Rotor Blade Sword
Wandering Remnants Power Armor
Brotherhood Exile T-51b Power Armor
VaultTec Power Armor
MidWest Power Armor Professional Edition _with visor for PN
Fallout Tactics Power Armor
Better Fallout Tactics Midwestern Power Armor Textures And Meshes
Ranger Power Armor
Legion Power Armor
POWER TO THE BULL (4 Legion Power Armors)
Classic Advanced Power Armor - Improved Meshes and Textures
Enclave Advanced Power Armor MKIII -PORT-
Air Force Power Armor T-57c
Hardened T-51b Power Armor 2
NCR Heavy Infantry Power Armor
NCR T-51B Version 3 Final
Salavaged Raider T-45D Power Armor
T45d Power Armor Replacement
The Storyteller Companion - Official Mod of The ShoddyCast
T-60 Power Armor as Normal Power Armor (Ill do the actual mod eventually, just so many damn pieces)
T-60 Prototype
Courier 6 Power Armor
Colossus t49xv
XV Enclave Rework
Classic Tactics Inspired Plasma Rifle
Plasma Gauss Rifle
Classic Fallout Weapons Remastered
Mateba Model 6 Unica
Tribal T51b Helmet
Tribal Power Helmet - Definitive Edition
Classic Pack - Lore Accurate - Vault 13 Jumpsuit - Replacer
Classic Double Barrel Shotgun
Classic Yakuza Wakizashi
Fallout Ashfall Polynesian Shark-Tooth Sword
Ashfall Plasmasaw
Ashfall Christmas Plasma Saw - A Merry Modding Days Mod
Spoon Redone
Mantis Scythe
Mantis Gauntlet - Crafting - Schematics - Restoration
Webley-Fosbery Automatic Revolver
Van Buren Laser Array Gun
Classic Fallout Metal Armor
Classic Fallout 2 Metal Armor Mk II
Classic Fallout Tesla Armor
Classic Tesla Armor
Fallout Tactics Brotherhood Metal Armor Integration
Classic Fallout 2 Combat Armor (Remastered)
Classic Fallout 2 Combat Armor Mark 2 (remastered)
Classic Brotherhood Combat Armor
Turbo Gatling Plasma
Rocket Pack
Colt 6520 Reimagined
Colt 1849 Pocket
Solar Scorcher Mk. II
AK47
AK-74
AKS74U
IMI UZI
M37 Ithaca
Gyrojet
Gyrojet Carbine
Steyr AUG A1
Lewis Light Machine Gun
Fairbairn-Sykes Combat Knife
KA-BAR - Melee And Throwable
Metro 2033 Double Barrel - Duplet
Mares Leg
FN M1905 Pocket Pistol
Barbarian Armor From ZELDA Breath Of The Wild
Courier Duster with Elite Riot Gear Combo (UPDATE)
A Fresh Start (New Courier Stash Armors)
Armored Vault Jumpsuit (Vault 22 Edition)
DUST - Mojave Demon Armor (A New Nighmare For Tunnelers)
Aggressor Power Armor (Enclave T-45d)
Chase Collegium I - Lakelurk Poacher (Unique Armor and Hunting Quest)
DUST - The Survivor's Armor (A Signature Outfit For Dust Protagonist)
Spoils of Navarro (Brotherhood Advanced Power Armor)
Courier 6 Reinforced Combat Armor (Talking Version And Mariposa Patched)
NCR Chemtroopers (Sodaz Trench Raiders Inspired)
Courier 6 Armor
Among Us But It's Fallout
The Couriers Cache
Courier Vests
Mojave Express Courier Uniforms
The Courier
Canon Courier (Ulysses Duster plus Graham Armor)
Armored Bounty Hunter Duster
Black Leather Armored Duster
Mojave Express Messenger Bag
ADAM Reborn
Retrievable Throwables Reforged


Final Notes:
If anyone would like to make me aware of anything I may have messed up on typos or otherwise or to let me know if you don't like how I renamed something don't hesitate to I want to make this mod as good as it possibly can be! Also this mod was designed to work well with Classic Fallout Weapons Remastered so guns you would assume to be named one thing may be named something else so they wouldn't be the same as guns in that mod. (DKS-308 Rifle instead of DKS-501 Rifle, Rockwell CZ25 Military Minigun instead of Rockwell CZ53 Personal Minigun, and Glock 88 Plasma Pistol instead of Glock 86 Plasma Pistol.) Currently this mod does not contain support for this mod though as that will come in the future.

Credits:
-Special thanks to mshane951 for teaching me how to make the naming script for the mod as well as helping me with future updates of this mod, this mod would've been a lot less good and might've not existed without his assistance.
-A thank you to FOOK and its creators for giving me the model renaming idea in the first place that then slowly expanded into a complete item name overhaul, I didn't really like how it did it due to it being inconsistent and not giving every weapon a new model name just some, and its also just nice to have a standalone version that doesn't modify anything else but the item names.