About this mod
Complete 1st person locomotion animation overhaul
- Requirements
- Permissions and credits
- Changelogs
- Donations
Features
Complete Set - Covers all animations: running, walking, jumping, landing, sneaking, limping, etc, for all weapon types.
Subtle - Just the right amount camera and body movement to convey motion, but not enough to be distracting.
Versatile - Universal appeal, complimentary, and high compatibility. Pairs well with both vanilla and modded animations.
Functional - Iron sight specific movement animations for minimal swaying when walking and aiming at the same time.
Clean - No effect on gameplay. Vanilla movement speed is kept on all animations.
Power Armor - Heavyweight power armor animations specifically designed for Titans of The New West 2.0.
Bug Fixes - Fixes long-standing core movement issues like sideway jumps with melee weapons ceasing all momentum.
Requirements
New Vegas Script Extender
JIP LN NVSE Plugin
kNVSE Animation Plugin
Enhanced Movement (1.23 or higher is required for rotational movements in iron sight animations)
Mod Recommendations
B42 Weapon Inertia
kNVSE Fixpack
New Vegas Animation Overhaul - Guns
Installation
All requirements are technically optional. Without any of the requirements, the set works as a locomotion replacer. To enable the iron sight and power armor animations, xNVSE, JIP, and kNVSE are required. To enable the rotational movements in the iron sight animations, EM 1.23+ is required on top of everything else.
Compatibility
Compatible with everything except other locomotion mods.
The power armor set works without Titans but may feel a bit off not having the footstep sounds and screen shake that it was designed around.