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File credits
Thanks to lStewieAl for adding the UI traits required for me to properly handle local map door icons.
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Changelogs
Version 2.5
Bug Fix: Fixed terminal remote access not working on instantly activated terminals
Version 2.4
General: Added schematic icon support
Version 2.3
General: Added drop shadow to player cursor
General: Added better depth sorting for local map UI tiles
General: Switch vendor icons to use ySI tags
Config: Added option to set local map render brightness
Bug Fix: Fix corpse icons showing on actors with non playable items
Version 2.2
Bug Fix: Fixed Lite version dead actor icons having no systemcolor if Colorful Icons Support is installed
Bug Fix: Fixed Full version incorrect dead actor icon path (Introduced in 2.0)
Version 2.1
Config: Removed a developer option to force lite mode on full version
Version 2.0
General: Added support for additional Dead Money trap icons
General: Icon positioning is now even more accurate
General: Script Optimizations
General: XML Optimizations
Config: Added a developer option to force lite mode on full version
Bug Fix: Fixed issue with high res player cursor position being offset as map was zoomed out
FOMOD: Removed unused/duplicate elements
Version 1.9
Bug Fix: Fixed local map door icons occasionally failing to resolve door ref
Version 1.8
Bug Fix: Fixed locked local map door icon type check
Version 1.7
Bug Fix: Fixed script error involving invalid local map door icon refs
Version 1.6
Bug Fix: Fixed script error introduced in 1.6 for non TTW users
Version 1.5
General: Now requires lStewieAl's Tweaks 9.30+
General: Added icon support to 150+ activator forms
General: Added trap icon support
General: Added teleport door icon support
General: Added teleport door height indicator support
General: Added dynamic icon support to 5 additional vendor classes
General: Added ySI framework support to NPC and Creature refs
General: Made MapMarker drop shadow slightly more apparent
General: Added support for oversized map markers
General: Added support for upcoming quest activators feature
General: Added support for upcoming local map fog of war visibility option
Config: Added option to toggle local/world map icon drop shadow
Config: Added option to set local/world map icon size multiplier
Config: Added option to set world map marker cropping ratio
Config: Added option to set vendor icon mode (Disabled, Caps, or Dynamic)
Config: Renamed sections and moved certain options to reflect
Bug Fix: Fixed height indicator config option not working properly
Bug Fix: Fixed certain Lonesome Road warhead icons not showing
Bug Fix: Fixed Zeta crafting station icons not showing
Bug Fix: Fixed VUI+ map markers not being affected by crop changes
Bug Fix: Fixed map marker highlight not working on larger icons (Vanilla bug)
Version 1.4
General: Improved accuracy of icon positions
General: Added icon mouseover and click sounds
General: Added door icon support (Full Version)
General: Added high resolution map/door marker support for all UI mods
General: Added drop shadow to map/door markers
General: Enable default lStewieAl Tweaks: Separate Interior/Exterior Door Icon, Better Map Zooming, Map Remembers Position
General: Script optimizations
General: XML optimizations
Config: Added option to set Fog of War radius
Bug Fix: Fixed corpse icons not retaining interface tint if Colorful Icon Support is installed (Lite Version)
Bug Fix: Fixed MM_HighlightNPCName text positioning when MM_MapHighlightBox is off screen (VUI+)
Version 1.3
General: Added option to remotely access terminals by clicking on their icon, disabled by default (Full Version)
General: Updated lock icon logic
General: Changed lock level display format from [sLockLevel] to [Locked - sLockLevel]
Bug Fix: Now properly handles broken locks and locked out terminals
Bug Fix: Fixed terminal lock levels not being displayed correctly
Version 1.2
General: Added option to hide corpse icons if empty
General: Added backend support for clickable icon functionality
Bug Fix: Fixed non TTW users skill book icons not appearing
Version 1.1
General: Added option to show terminals (Full Version)
General: Locks requiring a key now show a key icon instead of a bobby pin (Full Version)
General: Added ySI support to radio activators (Unused by default)
Bug Fix: Fixed icons being layered on top of the highlight cursor
Version 1.0
Release Version
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Overhauls the information shown on the Local Map. Adds dynamic icons indicating the position/status of NPCs, Items, and interactables. Adds high resolution texture support to the local/world map player cursor.
Lite Version Slim & Efficient Actor Icons (NPC/Creatures) Limited Configuration
Full Version Full Icon Suite ySI - Sorting Icon Integration KEYWORDs Support Fully Configurable Includes all of the features described below
Configurable via the included LocalMapOverhaul.ini
General Set icon visibility distance Toggle perception based visibility distance Toggle icon distance fade Toggle icon height indicator Toggle which icons to display
Actor Icons Show NPCs, creatures or both Shade icon color based on actor hostility Add dynamic icons to vendors Set NPC name visibility mode
Object Icons > Crafting Stations - Workbenches, Reloading Benches, and Cooking Stations > Locked Containers - Shows lock level and if you have the appropriate key > Terminals - Shows lock level and if you have the appropriate key > Mines - Shows NPC placed armed mines
KEYWORDs Add the LocalMapIcon keyword to any form you want to have a local map icon. Icon texture is assigned via the ySI - Sorting Ycons framework. Supported form types: > Inventory Items > Activators > Containers > Projectiles See article for a detailed guide on adding new map icons.