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Ruben The Red

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RubenTheRed

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About this mod

Welcome to the first of many projects in Rubens's Player Home Series. The aim of this project will be to add several new, lore-friendly, potential homes for couriers all around the wasteland and remaster the ones all ready in the game. First up i Hunter's Farm.

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Situated in the center of the map you find Hunter's Farm. A fully furnished and decorated humble little abode perfect for any courier no matter if they're level 1 or 50. From a functional kitchen to working light switches and storage for every little thing you might have, this house has everything you need.


First glance
Under the clear blue skies of the Mojave wastes lies Hunters Farm. WHile the best is on the inside, outside you'll find both a workbench and a reloading bench. You can also sit down on your porch and just take it all in.




Living Room
The living room is made to give any courier the relaxation they deserve after a long day of not delivering mail but rather turning the tides of fate and making sure that whoever wins the powerstruggle of the Mojave suits their agenda. Yesch! Anyone would get tired from that. Relax in the sofa with a refreshing Sunset Sarsaparilla while listening to some enchanting tunes on your very own jukebox. Get mesmerized by the bobble of the bobbleheads or spend some time by the chessboard and try to figure out what gma eis being played.



Armory
Situated bestween the living room and bedroome, the armory features storage oppertunites for everything and courier might need to survive the harsh wasteland.
  • Three lockers for light, medium and heavy armors.
  • One breifcase for extra gear such as headgear without corresponding armor peice.
  • One first aid kit to store all you medicine (and drugs if you're into that kind of thing).
  • Four storage boxes for wepons devided between projectile, energy, heavy and melee weapons.
  • Two ammo boxes for prjectile and energy ammo respectively.
  • One box for explosives,
  • One box for weapon mods



Bedroom

The bedroom comes fully furnished with only the best that the wasteland has to offer. With a queen sized bed (that only has a slight hint of mold) you'll be sleeping like you were royalty here. The previous owner has also been king enough to leave their old chemistry
set behind so if you have the aptitude, you could probably whip something together here.The room also comes with storage for your clothes. I mean, you can't always hulk around in that armor of yours right? You'll also find a safe under the bed but hysch, that's out little secret.The music of the living can also be brought in here since you'll find a radio in here as well. Sadly, the tuning knob is broken but luckily for you, Mojave Music Radio offers only the best that the wasteland has to offer. Wake up in the morning to enchanting tunes of Johnny Guitar, It's a Sin and last but not least Marty Robins hit song Big Iron.



Kitchen
This room come with storage for both uncooked and cooked food as well as a fridge for you to store all your hardcore necessities as well as a funtional, rad-free water faucet and a stove to cook all your favorite foods on.




What is Ruben's Player Home Series

This project has a very simple goal of adding and remastering player homes around the Mojave wasteland. These homes will follow a couple of guide-lines
  • Be lore friendly. The assets that are used to build the homes will always fit the post-post-apocalypse. Every object placed is done so after asking the question: "Would someone realistically be able to aquire this in the Mojave?"
  • The home will always have organization opertunities without going overboard. There should be a container for every type of object that a courier actually will use.
  • Have a quest/objective to aquire the home. The size of the task can and will vary depending on the location, size and loot of the home.
  • Have light switches. I just like to have them.
  • Avoid incompabilites with other mods. This will be done by adding/editing cells in the game, rarely touched by other mods. So if you're like me and like to have a lot of homes, my mods should hopefully never get in the way of others.

Planed updates/features
These are subject to change and should not be seen as promises from me as a mod author.
  • Companion housing with the ability to dismiss companions to it, just like you can dismiss them to the Lucky 38 Presidential Suite
  • A cohesive story tying all mods in the series together in some way.
I really, really, really don't want to do the quest
That is completely fine. Simply use the "unlock" command on the door. Nothing in the mod will break if you do this.

Installation/Un-installation
Installs/un-installas like any other mod for Fallout: New Vegas. I personally recommend using Mod Organizer 2.
If you don't know how you manage your mods, please don't get instructions from a mod description. There are several forums and videos out there that can teach you better than I ever could.

Special thanks
ManWithAPlan:
https://www.youtube.com/watch?v=3r9W91IpF-M&list=PLxoxj7T5WGG14Ca9vFpE_ncRyAYXJP0IV
This guy has a series on youtube to teach you how to actually create mods for New Vegas. I have him to thank for actually being able to create this mod in the first place.