The most feature-complete companion mod for New Vegas. Check changelog for latest additions. Over 4500+ lines of dialogue and reactivity to almost every player event.
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File credits
Yuri Lowenthal for the OG OS!
Orange Jumpsuit: https://www.nexusmods.com/newvegas/mods/67593 Psycho face race https://www.nexusmods.com/newvegas/mods/53529 Snakeskin suit https://www.nexusmods.com/newvegas/mods/6348 NPCS Use Aid Items https://www.nexusmods.com/newvegas/mods/68742 Men's Magazines (Interchangeable) https://www.nexusmods.com/newvegas/mods/87732 Burrowing creatures modders resource https://www.nexusmods.com/newvegas/mods/74045 Guitar weapon with help from Flip777 (https://next.nexusmods.com/profile/Flip777/mods) Testing and perk icons the amazingly detailed n2jay (https://next.nexusmods.com/profile/N2Jay)
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Changelogs
Version 2.22.3
Fix bad upload of zip file
Version 2.22.2
Added extra failsafes to ensure rhonda backpack quest runs smoothly
Disabled the camera quest in the background so people don't turn into Oliver
Re-enable the OnFire sounds
Oliver now has his own unplayable combat knife so he doesn't get stuck if he runs out of ammo
Fix lots of bugs with the special [SWANICK] dialogue not checking if he was hired or sometimes waiting.
Removed cyberdogs such as Roxie from feeding jet
Fixed perk icons reversion
There are some files from the mod "Grenade Cooking Timer" but it's unused - these are for dynamic action prompts in a future update :) I will give full credit once this drops.
Version 2.22.1
Fix impact sets for acoustic guitar melee weapon that could crash
Fix the timer for "idle time comment" Oliver makes if you just sit still or don't attack/activate/pip boy. Controller users would have gone mad (I am one!)
Version 2.22.0
Added a LOT of Oliver's greetings to Andy Scabb, Karl, Dean, Lonesome Drifter and loads more.
Oliver comments on a few elements of "That Lucky Old Sun" now
Oliver comments on a few elements of "Still in the Dark" now
More NPCs will now respond to Oliver's welcome: Contreras, Trudy, Pete, Sarah W, Doc M and Chet.
Added some more death responses for named chars too.
Dead Money: more comments in response to Dean and Christine as companions.
Oliver will comment if you start shooting/hitting a corpse. Just once per corpse. You're weird.
Oliver will comment if your play session is over 2 hours (miracle for FNV)
Oliver comment on corpses that have been there longer than 3 days
FIX some corpse responses were improperly conditioned but work now
Oliver will comment if you've not shot/travelled/talked for a while. He gets bored very easily.
Oliver will react a bit more to getting hit by certain weapons or weapon types.
LIFE: Started adding animations to all of Oliver's crazy lines. most diagloue has it but his random barks will now have more variation too
FIX: Stopped earning disposition if Oliver is waiting
OPTIMISE: Remove some vanilla script edits in favour of event handlers
OPTIMISE: added a lot more conditional checks for a waiting character
FIX: Removed a lot of edits to scripts that functionally did nothing in xEdit as part of this optimisation process
Added Jackals/Vipers to be neutral to Reggie's faction to hopefully stop some trouble at Nipton with TLD/Mojave Raiders
FIX: FUCK THE GECK. It destroyed my ordering for the HELLO topic again so unique greetings were not working. Now they are.
Lowered the quest times for random encounters and main oliver quest, as well as removing two bits of code from the oliver ref itself (slight optimisation)
The game will now track how many drugs Oliver has taken, for future ending slide/feature usage.
More misc stat tracking.
Started the process of building ending slides (in code but not accessible)
Version 2.21.0
New perk icons for Oliver and Jizzy!
Added a small easter egg for the "Beyond the Beef" quest
More combat lines for kings, van graffs, sewer dwellers, lakelurks and so on.
Oliver will now also use up snakebite tourniquets as well as antidotes and fungal purgative
Oliver will comment on pickable plants
Fix issues with the Chamberlain rescue mission
Fix issues with the comedy club performances in the Wrangler
Fix some bugs with idle anims from sandboxing not stopping before changing cells
Fix some dialogue conditioning issues
Fix wait package bugs for Oliver and Jizzy
Re-recorded some iffy lines for Oliver
Removed the auto-weapon equip after casinos for the player - use "Casino Weapons Reholstered" instead
Version 2.20.0
Added a JIP CCC Icon for Oliver!
Add new JIP CCC icon for Jizzy (and renamed him "Mister Jizzy")
Oliver will now sing/whistle/comment when in sandbox mode and sitting down
Oliver will only drink alcohol he picks up if not already under the effects of alcohol
New feature: when player controls are disabled, sometimes modded companions spawn on top of the courier. Now they will be moved out of the way. This works for any teammate, vanilla or modded.
Oliver comments when you quicksave
A few more random barks when you carry cool weapons.
Oliver comments when wearing power armor or when the player is
Oliver will comment on good/bad karma rewards
Add music to the Brahmin fights for ringo
Fix: Oliver can no longer steal things above his current carryweight
Fix a bug that prevented some dialogue from never appearing - so more lines now available
Fix a lot of bugs with the Reggie quest sequence breaking (thanks n2jay!)
Fix some small bugs with Mona Scabs (the loan shark encounter)
Fix a couple of bad voice lines.
Fix lip sync files for drunks
Fix lip sync files for Bald-Headed John
Fix bug whereby times shot by player would increment even if not hired
Fix Clint running away from the mole rat fights
Fix missing Cass line talking to Oliver
Fix lockpick success lines to be once a day rather than say once
Fix Chamberlain giving you too many caps
Fix the failing Barter option for Steely Dan
Fix some small Chamberlain bugs
Fix a missing voice line for Curt
More combat lines because why not?
Removed some extra files from the BSA (just backups mistakenly added)
Added some script optimisations and worked more on the camera quest (still not active in game - coming soon)
Version 2.19.3
Disable the Oliver tripping by default now, sorry folks!
Version 2.19.2
Fix another sandbox bug.
Version 2.19.1
Fix some small bugs in the sandboxing script (can also just be disabled via the ini)
Version 2.19.0
Oliver can stumble and fall when going too fast down steep cliffs (see video)
Added ini option to turn off falling!
Add ini option to disable mischief quests (rigging chairs and beds to explode, feeding jet to dogs, bighorner abuse etc.)
Add bark for ash disintegration (laser and alien) effect (gooify was already covered)
Fix potential issue around Oliver stealing when not hired
Fix minor grammar errors and inconsistencies
Version 2.18.0
Oliver is now aware of friendly fire HE makes, and will apologise.
More combat variety in barks, particularly with Jizzy in your party. But just lots of lines for everything added.
Oliver has more reactions to NPCs when wearing glasses, hats, broken limbs etc.
Oliver can now comment on the gun you have equipped etc.
Added a new challenge for the brahmin fighting with Ringo.
Made the "weapon ineffective" barks even less likely. I find these super annoying personally but it's a vanilla system.
Fix honest hearts calf bug
Fix gold bar quest item bug
Removed debug text in detection event
Version 2.17.1
Fix the molerat fight pacifism
Version 2.17.0
Oliver can sandbox in locations, a bit like Skyrim companions. This is another experimental feature that you can disable. But try entering Chet's store and see how Oliver behaves.
Sandboxing can be tweaked using the bPreventSandboxing setting in the mod's ini file. Default is 0 (Oliver WILL sandbox)Sandboxing is by default ON in the mod's config file. Just change the
Feeding jet, rigging chairs/beds and exploding brahmin are now less exploitable. You will need to be HIDDEN to get away with the crime properly or it's the same as attacking.
Added several loading screen tips to the mod explaining some of the features. They use vanilla assets.
All npcs have 2 new responses to Oliver: "I ain't afraid of you" and "You've got a big mouth" which are more satisfying than the one previous.
Added a guitar weapon with help from Flip777 (https://next.nexusmods.com/profile/Flip777/mods)
New incidental character Bald-Headed John found loitering in the Strip. You need to speak to him to get a guitar.
If you're wondering why the guitar is even worth mentioning, it's because later I will give Oliver the ability to "play" it (since that's my main hobby)
Oliver is now more aware of corpses, and can also comment on creatures.
Fixed hiliarous bug in which kings dialogue would randomly push the talking actor. Turns out the script was removed in Geck but the compiled was not. Only found by cleaning in xedit.
Some minor script optimisations.
Fix gom casino story not interrupting greeter conversation
Added Toughness, Stonewall, Finesses, Adamantium Skeleton, to perks you can teach Oliver
Removed teaching Oliver pack rat since it does nothing.
Fixed a geck bug whereby scripts where empty but actually some compiled code was still in the dialogue topic info. These should now be clean.
Version 2.16.3
FIX: issue with errant record preventing techatticup mine entry
Oliver is now aware who has his haircut.
More variety on idle chatter
There is a new NPC in the files but not implemented yet as I had to push this fix out sooner than I liked. He's coming soon!
Version 2.16.2
Make the push button rebindable (see the accompanying ini file - default is the grab key)
Fix bug with drunks with certain voice types added by other mods could get the drunk dialogue I added.
Make the mole rat fights a bit more robust
Version 2.16.1
Hotfix for the mole rat fights being utterly fucked. I also noticed the ranch guards from "Workin' on the chain gang" attacked, this should remedy that.
Version 2.16.0
Mole rat fighting! Get Mr. Jizzy and Oliver and visit Mole Rat Ranch. There's a new NPC there who can teach you more.
As part of this, Jizzy can now take chems in battle! He doesn't just pop pills like Oliver, so you can stick 'em in his inventory and he'll juice himself up on combat start.
Added a huge feature for the player to push npcs! Depends on your strength. Oliver will react. People might get angry. People might be too strong to push. People might be too alert to push!
Freeside drunks have a load of new lines! Generic ones as well as Oliver-related ones.
Added a drunk to GS because why not? Someone's gotta showcase the new lines and chatter.
Drunk added to 188 too.
Drunk added outside Boulder City Saloon
The dynamic conversation system between Oliver and NPCs is now upgraded!
Legion now have more fitting responses to Oliver rather than "I don't want any trouble". They will attack him if provoked enough.
Mr. Jizzy now has some expanded "dialogue" based on your disposition with him (independent of Swanick). Finally you can learn his origin story!
FollowerOverburdened was somehow painfully repetitive. No more!
Moved all lines from AttackResponse to relevant places - they would never have played. So now we have 10 new barks.
Fix Old Lady Gibson convo potential pitfall - if both actors stop talking and are stuck, they will become unstuck. This happens because they get interrupted during their scripted convo. Pain.
Fix issue on baseformtype for Oliver checking how many rounds left in the chamber
Fix a small issue with an incorrect sound file for ghouls/whitelegs
Version 2.15.0
Oliver's voice files are now converted to ogg. This has saved a substantial amount of space. The other actors in the mod will get converted to ogg too soon
Curt Claudio's quest now makes more sense - he can follow you on a good karma for resolution. More lines to actually make sense of his plot, too.
Add new gang leader npc after killing midgets in the grave robbing quest. Not a quest giver but fun anyway
Add perk icons for oliver and jizzy's perks
Added reaction to Anders quest
Added reaction to Motor Runner delivery
Added dandy boy apples to Jizzy's desired foods list
Added urinals to the recognised list of "toilet drink bark" items (Why is my life this way?)
Added more b42 descriptions to some new and some missing items.
Oliver reacts to successful lockpicks now, but not always.
More barks for Oliver in a variety of situations to keep things insane and fresh.
More crafting bark reactions. Healing powder, brahmin steak and so on.
Oliver is a lot more context-aware of random NPCs now and can comment on their gender, outfit, weapon, stats etc. In a horrible and abusive way, ofc.
Reduced frequency of ineffective ammo barks. It was driving me nuts.
Reduced frequency of weapon repair bark.
Fix comment on water drinking
Fix Rhonda reward being repeatable
Fix Billy conversation at NCRCF HQ to be more fluid
Fix Oliver shouldn't get pushy with important characters to the Swanick plot now, as well as anyone talking (this could break quests)
Fixed the crafting responses to correctly recognise mole rat meat and explosives crafting
Fixed Chet's voice files missing lip sync
Changed the Ghoul challenge to increment in 5s
Version 2.14.0
Added a new NPC - Rhonda aka Rho-Rho. She can be found in the Nipton Road Police Station after you clear it out the first time. (1 day has to pass then she will move there)
Added a backpack for Oliver (credit to Odioss https://www.nexusmods.com/newvegas/mods/57521)
Backpack icon courtesy of ahseph (credit to his RHS Simple Backpacks Mod https://www.nexusmods.com/newvegas/mods/39503 )
Added a pipboy icon for the synth component courtesy of NoraCHUCHU (https://next.nexusmods.com/profile/NoraCHUCHU)
Added hairstyles from https://www.nexusmods.com/newvegas/mods/82454 credit to papitopaez
Added hair from mohair https://www.nexusmods.com/newvegas/mods/78553 credit to NuclearForest
Added water drinking reactions
Added toilet door opening reaction
Added more lines for ED-E as I found it far too repetitive for Oliver's idle chatter.
Oliver will now shout out context-aware lines when using a flamer-type weapon.
Hotbox psychos now have 4 more GREETING lines each, as I found the amount was stupidly low.
Fixed Jed Laramie's Merc colleagues to be more aggressive and levelled. This fight should be harder now.
Fix: Removed the accidentally added cook animal code (will be in a future update, but was bugged)
Fix: Steely dan barter 60 check has incorrect text for succeeded
Fix: <aggressive snort> appears in battle even without jizzy
Fix: Oncraftingudf has issues sometimes so added nuclear-level checks for references and valid forms
Fix: Oliver shits too often, now less often
Version 2.13.0
FEATURE: A new NPC for the Oliver's Army quest - Curt! He will spawn after the others (Reggie or the Super Mutant will be your last Oliver's Army encounters).
FEATURE: A new NPC will be waiting in the NCRCF admin building downstairs. Billy Batts.
FEATURE: At disposition level 3, Mr. Jizzy can poison his opponents! (Feed him to earn disposition)
FEATURE: Brahmin fighting at the crimson caravan! Just make sure Ringo lives and makes it there and he'll set you up.
Added triggers for the deathclaw ambush in lonesome road
Added "Splish Splash" challenge
Added location enter reactions for weird houses and hotel/motel rooms that we burst into
Added small post-nuke conversation for ending of LR
Added bark responses to Dog from DM
TWEAK: Jizzy now has a dedicated combat quest where his "snuff out invisbility" perk is more likely to work for you. Fuck you, Ulysses!
More combat lines, more mentats lines, more variety in a lot of lines.
Restored the OnFire lines and added more of them (only affects NPCs created by this mod)
Version 2.12.0
FIX: Poor Hope! She just wants to tell us all about her faith. And it turns out the random responses to her weren't all that random. They are now!
FEATURE: Powder Gangers Expanded! The PGs have been given new idle lines in a conversation PoC that will massively boost their interactions with Oliver. They speak, Oliver responds, they speak again, Oliver responds. Like a sort of GTA or Oblivion style NPC conversation, but Swanick'd to the max.
FEATURE: New experimental feature: rig furniture to blow! Chairs, stools, booths, beds. Most things an NPC interacts with can be rigged to blow by you, providing Oliver is in your party.
There is of course a challenge for this, as well as karmic consequences.
FEATURE: Oliver now eats and drinks as part of his healing quest. He also accumulates hunger and thirst at a similar rate to the player. Firstly, this is SUPER basic and all it does is serve as a reason for him to consume the shit he picks up as we walk around. Maybe in future it will boost him, but never will he get stat drains from hunger or thirst as this would be horrible.
FEATURE: Oliver will respond to you grabbing things, mainly dead bodies and suchlike.
FEATURE: Oliver will react if you give him a weapon that's above his skill for that class.
FEATURE: Oliver reacts to leather (ooer)
FEATURE: Oliver reacts to power armour
FEATURE: Oliver has misophonia
FEATURE: Oliver now comments on gamblers in casinos.
FEATURE: Oliver reacts to people drinking
TWEAK: Feeding jet, exploding brahmin and drugging bighorners now has karma consequences.
FEATURE: The mod will now track almost everything Oliver does - insults, dogs fed jet, brahmin exploded, medx to bighorners, items stolen, locations discovered, people pushed, shits taken, corpses shot angrily, burps and more!
TWEAK: Added a couple of custom races for Oliver for black eyes and a bullet scar. To be used later!
And of course more combat barks, shouts at deathclaws and so on
Version 2.11.0
Jizzy can now burrow for treasure. You can do this once a day via his dialogue. YOu have to be outside, in the NV worldspace, not in water etc. Credit to https://www.nexusmods.com/newvegas/mods/74045
Jizzy is a little beast! He can know proc frenzy on human/creature enemies which gets more likely as you increase his disposition!
Jizzy's level scaling has been dropped. He was OP.
Feed Med-X to bighorners! Why? Don't ask why, you negative person. Accompanying challenge and of course comments from Oliver.
When the player uses a stealth boy, Oliver should use one too if he has one
Note reactions added: Dog Tag Fist, HostetlerTerminalNote3, HVRangerNote, NellisGeorgeArtilleryNote, NVCCFrankWeathersNote, RecipesTurboNote
More combat barks for sizing up encounters, dropping weapons and so on to avoid repetition
Re-packed meshes and textures into bsa
Version 2.10.0
Super experimental feature: Oliver will target explodable objects (well, statics like cars) in combat if there are enemies near them.
There is also a new challenge to reflect this.
Dialogue responses are HUGE this time. Added for dynamic follower barks for Rosa, Russell, Molerat, Hope and Daria. This means actual random shit they say could have responses from Oliver without any kind of esp/esm master required.
Dynamic responses to some famous lines: Nuclear Winter..., We Won't Go Quietly... and Our Guys Put the Monorail...! More? You'll have to find them!
Oliver will comment on the actual activities people do at times.
Added smoking comments.
Added sitting comments.
Added sweeping comments
Added raking comments
Added crucified comments.
Oliver will know now if you've got killable children installed and killed them. Ya sicko.
New conversation with Boxcars and Oliver at their first meeting.
Feature: Flee Responses have been implemented! Vanilla seemingly has this feature but it just doesn't work. Maybe it did in FO3 but not FNV. Now it does - for Swanick only.
Expanded Death responses and DeathResponse responses now! So if some tit says "They killed him!" Oliver might respond.
Oliver can size up a battle and comment on the numbers.
Reworked Jizzy's affinity system to be like Oliver's. So you can keep on feeding him.
Fix a bad condition on a trigger for a few lines about Jizzy as you enter his house.
Fixed Jizzy's grave-opening ability to work on all burial mounds, and hopefully be more reliable
Fix bug where Oliver would say "last round in the chamber" when using shotguns or weapons with very small capacity, making it seem utterly meaningless.
Fix Oliver interrupting himself with barks when repairing/healing etc.
Fix player name map bug for "Grungo" and "MIlkman"
Fix Oliver's walkie-talkie being so readily usable and refactored the code
Version 2.9.0
Mr. Jizzy can now dig up graves for you, no longer necessitating the need for a shovel. No edits to vanilla scripts.
Add more lines for OWB roboscorpions since you fight them so often
Add some variety to combat lines that I felt were not random enough. You aren't hearing things - Oliver will occasionally bark things in bad Spanish now too (he gets around, we're not THAT far from Mehico, ay?)
Give Oliver scrap and he’ll auto convert it rather than asking. Same functionality that already existed, now just slightly easier (still need a disposition of 6 or more)
Fix some open inventory lines (especially for mentats)
Fix the assless chaps dialogue being so easily interruptible and not finishing
Fix Mr.Jizzy's feeding not resetting back to zero
Fix the sneak lines more random and also add some new ones (Sneak Critical Responses)
Add a small reaction for courier eating any of Oliver's favourite foods.
Oliver will now steal weapons as well as ingestibles. Note: I am gently experimenting with this feature. I could add ammo, armor etc but it will get a bit crazy managing his inventory etc. he can go above his weight limit, intentionally left that fix out for now
Fix bark when player users stealth boy, and added new ones for when Oliver uses it
Fix conditions on some top-level topics for Oliver's dialogue
Reaction to the rat eating in Freeside added
Reaction to king's good rep added
Reaction to silver rush crier added too.
Reaction to Old Ben and squatter getting shot at strip gate.
A good few reactions to strip drunks, holdout and more.
Tops location barks, and Oliver can even take a dump there. Gomorrah and Ultra-Luxe added too.
Add comments for when Lily starts and ends a psychotic break.
Ferocious Loyalty will now apply to Oliver and any other modded companions you have. If you have another mod that fixes this, it will not apply twice.
More random quest responses, playing at various random times. You'll just have to play to find them all!
So many responses! Sleeping with benny, destroying securitrons, helping Lily, NCR warnings, terrorism. There's a lot in this update. The plan is to basically have a bark for EVERY SINGLE QUEST!
Note responses for House obit, Nipton mayor second note, ranger station C, melody, monorail plans and more! The hits keep comin'.
Combat barks added for ants.
Fix: Oliver won't steal things if he's in combat now
Version 2.8.1
Fix bad BSA packing of meshes (temp just moved them to loose files again)
Added dismiss event handler for dynamic followers for Lucky 38 (FollowersFiredYesSuite)
Fix gold bar being given again bug (check if objective completed)
Fix removal of all PWPs when handing to Oliver
Version 2.8.0
Fix bug with selling Pre-war Pornos
You will now find a walkie talkie in your consumable menu on the pip boy. Use this to summon Oliver when he's free (hired, not in combat, not busy and not waiting). He will come back to you.
Oliver can find some assless chaps and start a tiny quest about if he can wear them or not
DLC05 (GRA) is now a requirement since Oliver is aware of the weapons it adds to the game
Some new item reactions added including giving him launchers or GRA uniques
Oliver will now take chems at the start of battle if he isn't already under the effects. He already heals himself with stimpaks, antidotes and doctor's bags but now he can use Jet, Buffout, Steady, Med-x and Psycho.
The Oliver eyepatch questline is resolved, of course with a few possible outcomes.
Oliver now has a special perk for when Mr. Jizzy is in the party with him - granting him 10% attack speed!
Oliver will react to more stuff involving Mr. Jizzy including if you shoot him, critical hits, heads exploded etc. The relationship should feel more natural now, and more work will be done.
Fix Oliver not getting reenabled after the fort fights (Lupa and the Slaves worked, the other 3 fights did not)
Added VERY basic support for Bad Mothafucka
Upped distance for Oliver's "HELLO" i.e. the crazy greetings he says to special characters
More hellos for Kate, Michael Angelo, Tapper, Ruby, Sarah etc.
More combat lines especially focusing on followers including Molerat, Daria as well as more vanilla responses.
Oliver tracks his own knockdowns and has unique dialogue at increments of 10, and a special surprise at 50
The midget raiders no longer respawn. They were just too buggy. I will write them back into the story later!
Oliver now responds to cannibalism. You can even teach it to him if you eat enough (this thread will be expanded later)
Oliver will react to Mr. Sandman kills
Oliver will react to you getting addicted to drugs
Oliver will react to you exploding people with reverse pickpocketing
Oliver has a few reactions to the first few times you meet the Mysterious Stranger
Fixed a bug with "long shots" registering on explosions. Now capped to 10k units.
Oliver will comment on a few weapons - missile launches and the GRA set
OWB: Oliver's gown will be force unequipped once you've spoken to the CPU.
OWB Upgrade! A lot more barks are now in place for this for story events and more. The only thing left for OWB really is the odd bark here or there AND the final quest. Which I feel is plenty interesting enough without Oliver, but we'll see.
Version 2.7.0
Assets now packed into a BSA (apart from music and some kf files)
Immersive Shitting feature has dropped. Pun intended. Oliver has a few triggers to crap himself, and the turds delete after 30 seconds.
Oliver's "healing quest" can now repair weapons if he has a kit. He can also use stimpaks, doctor's bags, hydra and any anti-poison items.
Oliver will also request weapon repair kits from you if his weapon is below 50%. This should be a nice prompt to use the mechanic as he'll only say it once a day.
Oliver can now read skill magazines the same way the player does.
Added a new challenge for reading books/magazines to encourage this.
Teach Oliver comprehension to boost skill books and magazines. yes, this really makes his skill go up by 4 instead of 3, and boosts magazine skills from 10 to 20.
Jizzy is now in the "Don't Taze Me, Bro" faction to avoid securitron badness.
Oliver will react to the player landing a sneak attack crit. Flavour only.
Oliver will react if a combat target drops their weapon whilst in combat. Flavour only.
Fix a bug whereby you'd always unholster your weapon after getting weapons back. Now it correctly remembers if you were holstered or not before they were confiscated.
More variety for Red or Blue minigame.
Oliver will now comment on corpses. This topic existed in vanilla but didn't ever seem to be used. Now it is, not too frequent either.
More barks for Corpse and ObserveCombat
Added reaction barks to vanilla companions dying (fully), dying (knocked out essential) and being ragdolled. Combine with a push mod for maximum fun!
Version 2.6.0
Feature: Oliver will now go over and shoot at the corpse of known enemies (those in the DEATH list) in a disgusted manner
Oliver will have his weapons confiscated in casinos and be disabled in the fort arena (just like vanilla companions - with no edits to vanilla records)
Banter comments for Tags, Hawkins and Daria Duval.
Oliver will comment if he got sniped or if the player lands a nice snipe (4500+ units)
The Boomers now have quite a few barks, feeling almost interactive as you completed Volare!
Zion's had a huge upgrade in barks, especially from Chalky and Cloudy.. Warning: not safe for intelligent people :)
More Dead Money stuff, reacting to the collar beeping and so on. Might get annoying - let me know in the comments.
Restore two OWB bark locations: Higgs and Yangtze. A silly bug prevented these from working.
Oliver will be stripped of his weapons at casinos like vanilla companions with, even the silver rush. No edits to base game
All four named legionaries at CC now have GREETING and DEATH barks.
Oliver won't be too happy if you sell one of his pre-war pornos.
Level up sound will forcibly stop and start replaying now if you get multiple Oliver-level ups
Added friendly-fire barks
Added crippled limb barks for Oliver (other than the generic one all companions have). This means when he gets his limb crippled OR when he cripples someone elses.
Oliver will comment if combat ends and he's down to the last round in the chamber. This is super rare but feels special when it happens!
Experimental: when you enter and leave casinos, the game will remember which weapon you had. I find this so fucking annoying so I coded it as part of Oliver getting his weapons confiscated. Will be broken out into a mod later probably.
Oliver is disabled for The Fort Arena fights
Version 2.5.1
Various small bugfixes including Red or Blue dialogue topic, a bad location string and some dialogue mislabelled.
Version 2.5.0
HUGE FEATURE: Dynamic companion mod support. Currently some barks for Hope, Eliza, Russell, Molerat and Rosa. This feature will get greatly expanded.
CRAZY Feature: implemented dynamic name detection. Only supports a few so far: Courier, John, Grungo and anything containing "milkman".
Feature: more vanilla companion barks including greetings, sleep responses and combat barks.
Feature: OWB has had a lot of love in this update
Feature: a SHITLOAD of new combat barks for different factions.
Feature; MORE location barks! Because you can never have too many
Feature: a boatload more GREETING and DEATH barks - both to random people but also conversing with Oliver.
Feature: Oliver will be more reactive to the player's actions now either in random idle barks or GREETINGs. This includes being on drugs or stuff you've done, like picking locks, hacking computers etc.
Fix steal and push challenges incrementing
Fix: Restored Oliver's reaction to fisto
Fix Genaro lip sync
Fix: the option to pay Dan off was not showing due to a bug, which is now fixed. Although this is the most boring option.
Feature: more follower bark locations such as gun runners, bison steve and so on.
Feature: a new unique interaction with that prick Alexander at the 188
Tweak: Change push script to ignore teammates. As fun as it was, he just constantly pushed "Hope" around in my testing. If the companion reacted, it might work, but that's impossible.
Feature: teach Oliver light step and bloody mess
Version 2.4.0
Oliver can get pushy! There is a random chance when he's very close to another NPC he can push them out of the way.
Oliver can steal things! In fact, he will steal constantly if he's not detected. Doesn't matter who the owner is. You can tell him to stop, though.
Both of these new gameplay additions have the relevant challenges of course
Fix bug on Oliver's parents line never show + made it easier to trigger
Made the Major Knight interaction easier to trigger (looks like a vanilla bug to me)
Comments after you've spoken to many chars including Jessup, Forecaster, Dixon, Jas etc.
Some new comments on meeting chars such as Papa Khan, Melissa.
Version 2.3.1
Fix LR Chicago bug
Version 2.3.0
Fix a weird bug that only occurred in certain envs whereby a Victor check would invalidate an entire script, without errors.
Note: if you get spammed with Oliver quests all at once, this is why. The notification script was silently failing.
Version 2.2.0
Fix loop on perk added message if Oliver is dismissed
Fix the outstanding quest objectives if Dan dies on the way to Bitter Springs
Fix dialogue around combat styles
Fix some barks for dead people who weren't actually dead
Fix bug whereby jizzy would spawn without Oliver talking to you first
Fix the challenges for feeding jet and exploding brahmin
Fix bug whereby we could miss one of Reggie's tapes if Oliver gets interrupted before he can give it to us
Feature: Killing 25 legion or ncr (independently) will give Oliver a perk granting 10% bonus damage against the respective faction
Feature: Mr.Jizzy is now more effective in combat and can dispel the invis effects of a stealth boy on combat start
Feature: Oliver comment if we drink from toilet
Feature: Oliver responds if someone gets turned to goo - anyone really!
Feature: Oliver comment when we fail a pickpocket
Feature: Added a nice idle anim for when Olly's on mentats (and fixed some audio)
Fix bug with looping music on comedy performance
Dial down Jed Laramie's gear to be less OP at early levels
Feature: Challenge to feed Oliver 5 different food items
Reggie is better equipped
Feature: Another duel added - Genaro in Freeside
There are a lot more idle comment lines about the story now.
Fix bbw line
Version 2.1.1
Fix Atomic Wrangler Crier script (either kill or save her)
Version 2.1.0
Add an elegant system for death reactions. Around 20 chars now have unique Oliver death barks, with more easy to be added
Fix the Chamberlain conversation and add some failsafes. Also make the start more immersive
Stop the new races being playable
Stop Oliver spawning on top of the player before conversations
Fix neverending jizzy affinity bug
Tweak Dan's quest to make a bit more sense
Reggie and the gang have some more lines
Mona has a few more lines and you have to pass a Charisma check to play roulette with her.
Gecko steak cooking lines fixed
Fix greeting whereby Sunny greet was higher than a quest
More clumsy twat lines
Better safety checking on Oliver packages firing in combat
Expanded use of eval to more conditionals
Ensure music stops on "cosmic joke unravelled" psychotic episiode for both resolutions
Added idle barks to any of Oliver's Army if they die
Oliver will no longer be able to talk to you in combat
You can tell oliver to holster/unholster/copy the player for weapon behaviour
Remove accidentally added debug "revive" behaviour which actually called Resurrect and reset char inventory
Version 2.0.2
Fix a couple of bugs in upload process.
Version 2.0.0
Feed Jet to a dog
Stick dynamite up a brahmin's ass
Added challenges for both of these
Converted to ESM and fixed persistent refs. This fixes body types etc
Exported facegen data
Add more reactions for critical hits, dismemberment and reloading in combat. Oliver should be very reactive to combat situations now
Oliver will keep track of how many kills he makes in combat, often commenting on it when combat is done.
He will also track his "high score" and be happy about that too.
Added a new character and several holotapes for "Oliver's Army" quest. Reggie "Hotbox" Carter and his gang.
Added in orange jumpsuit https://www.nexusmods.com/newvegas/mods/67593
Added psycho face race https://www.nexusmods.com/newvegas/mods/53529
You don't "have" to kill the Atomic Wrangler crier now. But I think you should.
Oliver correctly responds to you reading a skill book now
Oliver can now read skill books you give to him (he does not get a comprehension bonus, though)
You can now ask Oliver about his parents for a small interaction once he has randomly mentioned it in idle barks.
Added challenge when teaching oliver skills 5/5
Added conversation after launching the first nuke in dlc04
Mr. Jizzy is now a lot quieter. DAMN his idle noises were annoying.
Fixed the prison branch of Oliver’s dialogue
Add more combat barks for more factions
Fixed bug with ADS reactions (was in wrong topic)
Sooo many more combat and normal barks
Fail lockpicking? He will comment on it
Oliver can randomly comment if you have the "gay" perks, calling you greedy.
Fixed the Jamaican midgets - they do respawn but they no longer hunt the player down.
You can now ask Mona why she has a moustache
Oliver will give a bark if his health is 10% or lower at the end of a battle.
Added some more idle animations from FO3 for future use (they're already present in the game files, just added idle anims to the ESM)
Give him nuka cola and he may burp
Play Red or Blue only appears if you have actually played it once
Jed Laramie now has 2 mercs accompanying him
More ways to lose disposition with Oliver - be careful!
Version 1.7.0
Oliver reacts to dismemberment in a combat situation on human chars, with context of gender
Combat barks now have linking for the "Response" topics that were not added before, making Oliver even more vocal in combat.
You can set nicknames for characters such as Caesar, Vulpes, Victor etc.
Oliver can earn perks for killing ghouls, one hand melee and thrown grenades
Oliver now comments on most drugs, alcohol you give him (and takes them, one at a time)
Added some idle anims when he takes drugs, from "NPCS Use Aid Items" mod (https://www.nexusmods.com/newvegas/mods/68742)
Oliver can now heal with stimpaks, hydra, doctor bags and antidotes in and outside of battle
Oliver can now comment on items you craft and repair, mainly just for flavour.
Added a lot more "mentats" responses for Oliver's general dialogue. Almost everything covered now including battle responses!
Contextual location barks for goodsprings
Another psychotic break
Another boone interaction at bitter springs
Quick boone bald head abuse
Another cass interaction at mojave outpost
Expand Mr. Jizzy the mole rat character
Add the explorer book (currently unused)
Many bugfixes and dialogue tweaks
Add prison dialogue under "opinions" and fix some of the linking of those topics
Ask Oliver how jizzy got his name
Add an interaction at Gomorrah inspired by a certain film
Added Michael Angelo location barks
Fix jizzy dialogue bug on "goodbye"
...a lot more dialogue everywhere!
Oliver can go to the Madre with you!
Version 1.6.1
Added new terrifying consequences for Oliver in Zion!
Buy Oliver implants from Usanagi!
Find Oliver's pre-war pornos.
Oliver can take mentats and gets special "smart dialogue" (to be expanded)
Oliver can also take other drugs and feel the effects just as a player char would
Oliver has two possible psychotic breaks, along with suitable music
Challenges! Finally a sense of progression to the mod around comedy shows, items picked up and so on.
Get your disposition with Oliver increased and you'll find a new follower - Oliver's pet mole rat!
Version 1.6.0
Added Pearl interaction.
Introduced Pork N’ Beans and Cram effects. Give them to Oliver.
Integrated perks: Packrat perk, Quickdraw perk
Added more barks and contextual ones.
Fixed conditions on greetings around story events. Oliver should be a lot more reactive to events now.
Added Major Knight interaction.
New implants available with Doctor Usanagi. Talk to her to upgrade Oliver, though it''ll cost ya.
Added interaction with Strip comedian.
20+ random advice lines if you ask Oliver for it.
Added Julie Farkas interaction.
New barks for when Oliver wins fights.
Added minor interactions with 10 of Spades.
Red or Blue mini-game can now be played anytime and infinitely.
Added Hanlon flavor lines after death.
Fixed display of Dan’s Drill in your items and removed its effects if you remove it from inventory.
Added ironsights dialogue responses.
Home marker relocation: Oliver can now move his home marker to wherever you want.
Fixed another bug when rehiring Oliver.
Added ability to make Oliver essential or inessential.
Tidied up the main script and added event handler registrations to a GameLoaded/Restarted call. WHOOPS.
Oliver now comments randomly when you wait/sleep.
Added a lot of content for Lonesome Road.
New Zion content added.
Oliver now has a dramatic turn of events with his headwear in Zion.
Added more combat barks in various situations.
More content tailored for male or female Couriers.
Oliver will now use chems you give him, but be careful—he scoffs them all at once.
Added hair-cutting functionality: If you give Oliver scissors and are friendly, he can now cut your hair.
Version 1.5.4
Stop those damn Jamaicans respawning.
Add B42 Descriptions for any new items.
Version 1.5.3
Fix trigger for Yangtze memorial grave quest firing too early
Jed Laramie one vs one doesn’t work properly - when you kill hom you lose karma but the message is about him fulfilling his mission
Oliver is not chatty when you get him back from chamberlain
Ghoul problem topic needs condition to hide it when Oliver is in captivity
Getting Oliver back from captivity did not reset his player faction and friend flags.
Steely Dan big dialogue ain’t about the caps line
Also for fixing or gambling line
Killing steely Dan should end the quest. It didn’t
Dan should only blow up if player or Oliver shoots him. Too hard to escort if not
Oliver now knows when you have done Fisto interaction properly
Give Oliver some pork n beans and see what happens :) This will be expanded on and is really a POC for now
Sneering imperialist perk check actually doesn’t check for that perk in the opinions section.
Opinion on ncr is missing a space for cazador line
Orourkes weapon should be levelled because it’s too overpowered for early game. Offset this by making ORourke stronger and also lowered condition of items
O'Rourke and Chamberlain now have "unique" (just copies) suits
Version 1.5.2
Add Easy Pete encounter
More barks, mainly for combat
Fix a few minor bugs
Fix some minor grammar & text
Version 1.5.1
Add basic party interactions for all humanoid vanilla NPCs
Add a lot more one-time barks for story events, such as killing House etc.
Fix a lot of lip sync files that didn't generate
More barks
Atomic Wrangler Crier madness
Version 1.5.0
Added random encounter with The Nipton Avenger
Added random encounter with The Preacher (and optional baptisement)
Added random encounter with The Loan Shark (and optional humiliation kink)
Added random encounter with Steely Dan - the Super Mutant degenerate gambler.
Added "In the Still of the Night" quest. About grave robbing, midgets and do-gooding ghouls.
The Suffraghouls are fucking sick of Oliver slating Ghouls and women. So they'll smash him until they're all gone!
More combat barks, more everything barks really.
Oliver now has one-time interactions with Veronica, Raul and Boone. Using AI for him and existing vanilla lines for them. Will add more of these in future.
Version 1.4.0
Fix bug with the sunglasses you can earn from Oliver by shooting him lots of times
Add two comedy sets to the Wrangler that Oliver can perform
Add a sexy interaction with Old Lady Gibson
Oliver Swanick has died! all important message
More bugfixes and grammar fixes
Version 1.3.5
Add bodyguard02 (the guy on the right near rotface) duel interaction
Add duel with Grecks
Various minor bugfixes to dialogue and lots of extra combat barks
Fix issue with Oliver not being properly restored to player faction and also essential status after being sold to Chamberlain
Version 1.3.4
Add Little Buster interaction
Fix bug whereby Oliver would bark if he or player were in combat
Fix a missing question mark on bark when importing from filename
Restore Oliver's essential status when buying him back (or rescuing) from Chamberlain (NOT RETROACTIVE - SORRY!)
Version 1.3.3
Add lots of new speaking animations to dialogue.
The King, Hanlon now have interactions.
Lots more combat and general idle comment barks.
Oliver has a dog bowl if he goes into slavery.
Version 1.3.0
A new quest! Start it by visiting the Boulder Shitty Saloon with Oliver as a companion and meet Chamberlain.
Silus! You fuckin' drag queen!
Kowalski! Can the world handle two memes colliding?
Probably bugs. The slavery quest "Zombie Jamboree" was probably bigger than the rest of the mod combined, but it's a nice diversion. Hope you like it!
Version 1.2.0
Chris Haversam interaction
Reacts to "One for my baby" on 3-4 occasions
A new exploration song added
Quiet mode - kills location and general comments by means of a dialogue interaction
Doesn't like Victor buttering his butt at the l38
Comments on how crappy most vault quests are
Version 1.1.3
Add Religion!
Oliver can play a song for you now, and it's wild
Lots of location comments, including heavily dissing the NCR dozens of times
Oliver will track how many times you shoot him
Oliver will talk to Rotface, and predictably doesn't like him
Version 1.1.2
Minor additions to dialogue, mainly comments but lots of combat too
Add situational conversations (Beatrix)
Some tiny grammar fixes
Removed all loose wavs from sound folder
Version 1.1
Fixed comment script timer never incrementing. Oliver will now bark out some nonsense every few minutes, separate to his location comments. Some of these give you items but mostly it's just him being a dick. added a "Truth or Bullshit" game. Oliver reacts to Fisto if you partake. Oliver reacts to Orris' quest a couple of times, nothing impactful, just flavour. Oliver reacts to, and can attack, Fantastic. You can now teach Oliver skills to increase his. Includes: Guns, Melee, Unarmed and Energy Weapons. Oliver will comment when you take certain items (drugs, skill books, more coming). Think of it like when Cass reacts to you drinking Whiskey.
INTRODUCTION
What if we took the worst meme chracter in Fallout: New Vegas and made it into the best modded companion available? Wouldn't that be like winning the lottery?
WHAT IN THE GODDAMN?
A fully-voiced companion mod for Oliver Swanick. The Swan takes flight, bitch!
Oliver has to survive your first meeting in Nipton to become a companion afterwards. He has all of the features you'd expect, so read on for more details.
If you let him live, he'll end up in the Prospector's Saloon staying safe from the radscorpions. Note: if he ends up in the Wrangler then you probably use a mod that restores cut content - it was originally planned by the devs for him to go there, but never implemented in-game.
WHY?
Swanick is the encapsulation of the New Vegas experience. A minor character with just 1-minute of recorded audio, by a recurring VA clearly having fun. He survives a lottery only to get blasted to bits by most players. If he doesn't get blasted, the scorpions get him as he runs off.
This mod uses this meagre start, this dramatic irony, this pathos, and creates an epic adventure.
HOW?
As shown in the video below, simply go to Nipton as usual and exhaust Oliver's dialogue. Don't shoot him, not yet anyway.
If things have worked, he will run off and a popup message will show. Then he will magically be in the Prospector Saloon waiting for you.
DETAILS
First off, as a companion he's marked essential. I know this sounds weak, but I followed the lead of other awesome mods like Molerat on this.
HOWEVER: it is possible to kill Oliver in a sort-of Disco Elysium style interaction, see for yoursef!
UPDATE: you can kill him in several ways. Including being baptised in irradiated waters.
Oliver uses a never-ending bag of dynamite at range, and a combat knife up close. His throwing isn't that great, as that's just a limitation of the game in general. Hopefully his garrulous immaturity makes up for it somewhat.
You can train Oliver in various perks to become better at throwing, of course.
Oliver will comment on story events, much like vanilla followers including House, Caesar, Benny etc as well. He also will comment as you visit locations not just generically on them but also certain people he likes or dislikes (Chet, Sunny, Fantastic, Red Lucy etc.)
Oliver's Perk is The Luck of the Swan which will grant the player +1 luck. That's it, there's no more. He's lucky, so he makes you lucky. But don't worry - this meagre perk is the very start of your relationship together, he will do much, much more for you and you for him!
DISPOSITION
On your travels with Oliver you can improve your relationship with him. This is interally called "disposition" or in-game as "relationship". You hear a nice stinger for it going up or down.
Relationship increase triggers:
Killing 50 things whilst Oliver is your companion. ONLY PLAYER KILLS count for this. Don't worry - Oliver tracks his own kills and these stats are important for his own perks. But simply put, he respects that you're a killer so you can't sit back and let him or other companions do all the work
Playing simple word games like "Red or Blue" can increase disposition
Being nice to Oliver generally is a good way to earn his favour
Rescue his pet mole rat, Mr. Jizzy
Find his pre-war porn mags that are scattered across the wasteland
Don't sell him into slavery, or talk to him abusively
Teach Oliver skills and perks.
Relationship decrease triggers:
Dismiss his ideas out of hand, choosing the obvious "asshole" option
Extort him for his porns
Sell him into slavery
Give him up to people who want him
It's pretty hard to lower your disposition, and it's easy to earn it back if you do.
Disposition unlocks:
Word games
Unique interactions in the world (Oliver's Army Quest, Zombie Jamboree quest etc.)
Quest triggers
Mr. Jizzy
Random rants and drug-induced stories from Oliver
More dialogue
UNIQUE SWANICKMOD FEATURES
You don't just want some shitty, half-baked features do you? "Oh my companion can wait here, or move their home base, or even whistle the fucking national anthem if I remove their clothes!" Fuck you and your companion, just read this:
PUSHY: Oliver will randomly push non-companions over if they get close to him. Why? Because he's a dick. You can tell him to stop this.
LIGHT FINGERS: Oliver will steal consumables so long as he's not at risk of getting caught. Why? Because he's a kleptomaniac. You can tell him to stop this.
HELLO/YOU'RE DEAD: Oliver has unique lines for a lot of named NPCs, stored in a huge formlist for HELLO and DEATH barks. These aren't some crappy triggers placed statically in the world (which cause conflicts). No, this bad boy detects the actor in range and spits fire from the Swan's beak.
HEALER: Oliver will heal himself if you give him stimpaks. "Oh that's fucking boring isn't it? My mod Farty the Fluffy Kitten does that". Does Farty also take an antidote when poisoned? Does Kitty take PSYCHO, MED-X and other chems to FUCKING KILL in battle? No, they don't. Oliver rules!
TEACHER: Olly Swan isn't a total troglodyte. We mentioned you can teach him perks (even including Bloody Mess, Strong Back etc.). Boring? Ok, he can learn skills e.g. Guns. Boring? Ok, you can give him skill books and he'll go up by 3 points. Boring? Ok teach him comprehension and it'll increase by FOUR POINTS. Zzzz. Skill magazines? Nice. And they are affected by comprehension too!
BANG BANG: sometimes when a prick dies, Oliver will go over to the corpse and shoot it in an angry way. Why? Because it's just fucking cool, a bit like Joshua Graham.
FIGHTER: Oliver can duel many characters in the wasteland! Try taking him to Lil' Buster, Genaro, the Freeside guards, Grecks, Rotface, Joshua Graham and more! These fights are safe, but not fair!
OLIVER GOES BOOM: Oliver knows when enemies are standing near to exploding objects such as cars, and can shoot them. Be careful!
COMBAT CHATTER: the FNV combat dialogue system is pretty good. And vanilla tools allow you to do an awful lot. But we're the fuckin' Swanick boys and we want more. MORE!
He dismembered someone? Comment! Woof woof!
Reactions and shouts for most factions, unique characters and creatures? Bark!
Hit by a sniper long shot? HOWL!
You hit a beauty of a long shot? HELLO!
You sneak attack critted a poor bastard? HIYA!
Finish fight on low health? He'll comment
Finish fight with just 1 in the chamber? Hell yeah!
React to dead bodies! Why? Well I don't know.
Friendly fire? Check!
He gets crippled? Check! And much better than the crappy vanilla version.
Cripples a foe! Ch-ch-check, baby. Vanilla have that? No, it does not!
Hi-Score! Oliver will track how many kills he made in battle, often commenting "Hat trick" or "A dozen kills!" at the end. Kills he got the finisher on count here, unlike in disposition where YOUR kills count.
NOT JUST ONE COMPANION
Oliver has a special friend in Nipton - his pet mole rat! You can only discover it once Oliver sets you on the breadcrumb trail.
INTERACTIONS & COMPANION BANTER
Oliver Swanick will have something to say about all vanilla humanoid companions.
In a rather experimental feature, Oliver can react to MODDED COMPANIONS. But wait for it, without the use of patching, forms or any requirements at all. The mod will dynamically detect modded companions by their name.
Molerat
Eliza
Russell
Tags
Hawkins
Hope
Daria Duval
Rosa
Moooore coming at some point - feel free to ask in the comments if I include anything. Just none of that simpleton porn-adjacent crap, though thankfully FNV doesn't seem to be as afflicted with it as other games. Possibly because the characters look like lego people.
He will randomly react to people in the world such as The King, Hanlon, The Wrangler Crier as well.
There are special interactions at The Wrangler (comedy sets) and with Little Buster (a fight!).
The ethos is not to lock the player out of any vanilla content, so any characters features have to sit nicely. For example: Little Buster is not a quest giver, so if he dies it's inconsequential.
CHALLENGES
There are many challenges (achievements) implemented now:
Disposition with Oliver
Killing ghouls
Feeding jet to dogs
Sticking dynamite up Brahmins' asses
Comedy performances
High score in a round of killing (HAT TRICK!)
Unarmed duels
And many, many more!
REACTIONS & FEATURES
Oliver will do the following:
Oliver can take chems with special animations and effects
Oliver can take mentats and have changes to most of his dialogue to reflect this
Oliver will react to dismemberment in combat
Oliver will sometimes shout stuff at your companions in battle, even modded companions like Molerat, Rosa, Russell or Eliza (more support coming)
There are loads of challenges unlockable for Oliver along the way
You can upgrade Oliver either by talking to him and teaching skills, him killing stuff with certain weapon types or even take him to Dr. Usanagi
Oliver will ask you about a job once you increase your relationship with him. Either teach him perks or kill stuff together. You'll go grave robbing.
Is Oliver slandering ghouls again? After a few times (his random barks, or jokes from his comedy set at the Wrangler) the Suffraghouls will come and beat the shit out of him! They are a new hit squad like the Legion and NCR equivalents.
There are several random encounter NPCs - The Nipton Avenger, The Preacher, The Loan Shark and The Super Mutant. All have a bit of a tale and basically act a bit like Malcolm Holmes i.e. will hunt you down so long as you roam the main NV Wasteland.
There is a quest you can kick off at the Boulder City Saloon. Slavery! Betrayal! Profanity! It has it all.
Play games of chance with you as disposition grows. Done via dialogue for a bit of flavour.
Play a game of "Truth or Bullshit" when you're at a high disposition.
Discuss some things based on unique perks like Confirmed Bachelor or Cannibal.
React to your stats such as low int, high agility etc.
He doesn't like Snuffles.
He really hates Chet. Rumours are unfounded and not personally verified by me.
Sunny is his ideal woman.
He will react if you get romantically involved with Fisto.
Rotface and Orris will also provoke reactions.
Chris Haversam and Rotface are ghouls. Oliver doesn't like ghouls, even fake ones.
Hanlon likes 'em old and will kick Oliver's ass if he doesn't shut up.
The King isn't a queen, and hates Swanick.
Most major story locations have at least a few reaction barks.
As you kill more stuff together, his disposition towards you will increase which will unlock some crafting fluff like bobby pins and free dynamite once a day.
You can teach Oliver certain perks as you learn them such as Strong Back and Burden to Bear which will increease his carry weight. Other perks are available so keep checking in.
There are dialogue triggers for increasing his player disposition, but also there is a counter that ticks up as you both destroy enemies in the wastes. At each 50 kills it ticks up more.
There is a small quest for maxing out his disposition with a bit of loot.
STINGERS & MUSIC
I added a few custom "stingers" (gamedev term for transition music/sound basically) that play on giving perk to Swan, increasing relationship and one key dramatic event.
Songs added:
Most of Oliver's psychotic breaks have custom music
If you kill Oliver via a special scripted encounter, things will get emotional. The song is unreleased as yet (a few people on YouTube have asked).
Oliver can play a rather memey song about himself if your relationship improves enough.
After playing that, he can play a more subdued exploration song which would suit Zion rather nicely.
There's also a song that plays in your unarmed duels with Buster, Grecks and the Freeside bodyguard.
The Jamaican Midgets are suitably accompanied by a track.
Since music is my main passion, let me know what you think! SHUT UP, OLIVER
You can now ask Oliver to be quiet and he will mostly respect it. But why would you download this mod if not for the absolutely stellar writing? Hmm?
Oliver will react to dismemberment as well as critical hits against his foes.
AI IS FOR LOOOOOSERS I used elevenlabs for this. Olly S only has around a minute of dialogue in the game so it was a bit of a challenge, but I think it turned out fine.
If you don't like AI, please DO NOT TELL ME. I fully understand the moral and ethical implications of this and do not want to debate it.
I am against using AI for art and in particular voice acting when human alternatives are viable. But in this case I felt not.
BIG THANKS TO Yuri Lowenthal WHO VOICED THE ORIGINAL CRAZINESS!
COMPATIBILITY I used an awesome follower template for this, as well as looking at Russell, Eliza and my first love, Todd. His style of inarticulate rage was a particular influence. I expanded on this way more though
Since the only actual edit to the original game is in Oliver Swanick's travel AI package, it should work with anything. And of course Swan 2.0 has a home in the prospector's saloon so there's an edit to its record, but it should not conflict.
UPDATE: now there are more quests, there unfortunately is more of a risk of incompatibility with vanilla or Viva New Vegas-added items. I have found very little in xEdit when testing, and I always do a clean sweep before uploading. I cannot however check for every mod, but I tend to do the most popular FNV quest mods.