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Hman101 and Wombat

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yazfam7

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About this mod

Another patch for Tweaks for TTW and Titans of the New West, for the 8 (now 9 as of TTTW 1.70) Power Armors added from Tweaks.

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Just another patch for Tweaks for Tale of Two Wastelands and Titans of the New West. TTTW adds 7 new paints for Power Armor (as well as "BOS Salvaged Armor" and Unique "Constantine Armor") but due to it having its own mesh, it resorts to the thin armor from vanilla. This fixes it.

You're probably wondering what's the main difference between this and NeonNitos Tweaks for TTW - Titans of the New West 2.0 Patch. Firstly, and the initial reason why I made this mod, was because NeonNitos files in xEdit directed itself to use base game meshes. With that being said, if you use any mesh replacers (such as, any Power Armor Retextures). This can cause conflicts if using anything with Glow Maps. Try using aMidianborn Book of Steel with the other mod, it will glow like a Christmas Tree (look at images for reference). I created dummyfiles so it uses its own TOTNW mesh instead of the base game. Secondly, I altered the gloves so it uses T-45 hands, even for Wombats questionably abnormal size for T-51 hands (I don't know what he was thinking with those gloves lol). This will fix the untextured gloves if you are using Lilakego's PAVE'd Tweaks for TTW (also look at the images). Lastly, I fixed the T-45 Talon Company Power Armor to show its decal, while the original was glitched underneath the shoulder plate. 

The reason why I don't have it complete is because the Brotherhood Salvaged Armor (that uses the T-45 as a base, NCR as the backpack, and T-51 for the shoulders) is still not complete. Neither is the T-45 helmets in the ini to have the Optic down (option bSalvagedPAHelmet and iBoST45Helmet) as of 1.0, it uses its own mesh. I also haven't been able to apply the gameplay changes to the 8 armors, for some reason I am not seeing any plugin -> script gr document to add the armors to the Gameplay Changes List. 

HUGE shout-out and thanks to Shardoom for showing me how to add scripts to the armors! Took me so many hours but he simplified it down for me. And with the Power of NifSkope, I was able to (somewhat) recreate the BOS Salvaged Armor.

Version 1.1 - Optional ESP
I uploaded a version that uses CaBaL120's aMidianBorn Book of Water (more commonly known as Book of Steel) mesh so the Glow Maps show on the T-51 and T-45. However, I had to manually change the ESP Texture Filepath for this to work, since the armors kept glowing like a Christmas Tree (which for those of you that have been using Book of Steel for all these years, you should know this is a common trend). So if you are going to use any different textures on top of the Book of Steel mesh, (such as the PAVE'd mod mentioned above), you'll have to manually edit/move the textures into a different folder (which is honestly not that hard to do). Use only one ESP.

The texture path for the armors were:
Textures\tttwtextures\taloncompanypa\ -> the folder you drop your textures.
Textures\tttwtextures\enclavet45\ -> the folder you drop your textures.
Textures\tttwtextures\enclavet51\ -> the folder you drop your textures.

The texture path for the armors is now:
Textures\armor\powerarmor\ -> the folder you drop your textures (For Talon and Enclave 45 Body).
Textures\armor\headgear\ -> the folder you drop your textures (For Talon and Enclave 45 Helmet).
Textures\armor\t-51bpowerarmor\ -> the folder you drop your textures (For Enclave 51 Body/Helmet).

Pretty much back to how the vanilla game uses its file structure. This is only for Talon 45, Enclave 45, and Enclave 51. The Mark II and Hellfire are still the same. If I didn't make much sense or you have any questions about this, feel free to message me.

IGNORE! As of 1.2, the texture filepath/structure has been reverted and optimized. All 9 armors use its vanilla textures from the original TTTW folder.
When downloading Titans of the New West, the FOMOD will ask you which option you want; Titans of Steel or Legacy. If you do not know what the difference is, read the Titans page for an explanation. With that being said, same applies here. Have the files match with whatever you choose. There is also a Book of Steel option I made for those that are traditionalists. It obviously requires Book of Steel.
Watch the videos for the end result.

"All right. I guess that about does it."
Mod should officially be finished! (Unless Hman updates it again :P...)


Credits:
Just like my last mod, this is none of my work. I was just annoyed of the incompatibilities of some great mods, so I took a few days to fix it.

Hman101 for a very creative mod for TTW.
Woooombat for making one of the best and most essential mods ever created (except those ugly T-51 gloves).
NeonNito for the basic blueprints and basically stealing his idea.
Shardoom for showing me how to script the armors to use the Gameplay Changes added by TOTNW!
Brandherre for fixing the helmet scripts I stupidly left out.
Trito523 for making the file of the new (Titans of Steel) mesh for regular file. NOTE: Book of Steel file still uses Legacy Mesh.