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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Special thanks to the following for their valuable feedback and support during the creation of this mod:
- The 'Uranium Fever' team - OrgasmicSneeze, who provided numerous custom assets to be used in this mod
Donation Points system
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Changelogs
Version 1.2.3
Fix a collision issue in Arefu, Kings Residence
Fix a lighting issue in Andale, the Smith's Basement
Version 1.2.2
Fix to a holotape in the Republic of Dave museum that should have been empty but was instead replaced with a Keller Family Transcript.
Version 1.2.1
Fix to a Navmesh bug in cell: BigTownCommonHouse2
Version 1.2.0
Added re-colours of the citadel signs used at the Talon company camp (White) & Fort Independence (Red).
Added lighting to the new barracks room in the Talon company camp
Version 1.1.0
Added location(s): Rockopolis, TU Hannibal's House, Grayditch Abandoned 1, Grayditch Abandoned 2, Dr Lesko's Lab, Greyditch wilks house
Minor changes and improvements to Talon company outpost, Raven Rock 02, Regulators HQ, Republic of Dave Museum & Capitol, King residence
Bathmats added to various cells, credit OrgasmicSneeze
Fixed numerous issues with vanilla object clipping, PF Lock and Load, Robco Floor 02 etc.
This is a comprehensive overhaul to many of the underappreciated spaces in the DC wasteland (TTW) and aims to add more character to many interiors. Removes a lot of lazy clutter, like the copious amounts of paper on the floor in inhabited areas and fills in blank or empty spaces with interesting and fitting additions.
Some spaces have minor edits, others are fairly extensive. Regardless, this is a performance friendly overhaul to many of DC's interiors.
No, I won't merge this with TGMIO, but feel free to do this yourself
This mod isn't compatible with base 'Fallout 3' but permissions to convert it are given
Please use the bug reports section to report bugs so I don't miss any
Please use the form to request patches or changes
Install with mod-manager, TTW is required. This mod is not compatible with base 'Fallout 3'
RECOMMENDATIONS:
I generally recommend installing this mod on a fresh playthrough.
Remove any important gear from the vanilla cells before installation of this mod if you were using them as a player home/base. No unique items are affected by the installation of this mod but some containers present in the vanilla locations have been removed/replaced for aesthetic & spatial reasons. If your items were placed in said containers and then this mod is installed they will be lost. If you think you are missing items, uninstall using the next section, load a save before installation of this mod, remove required items and reinstall.
IMPORTANT:
Load TGDCIO.esm below YUPTTW. Failure to do so will cause significant overlapping and other issues. TGDCIO forwards all required changes.