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File credits
Special thanks to xConfused for the NVSE map rendering plugin. This would not have been possible without their help!
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Changelogs
Version 2.2
Bug Fix: Fixed xNVSE requirements check
Version 2.1
General: Added 2.0+ update message box informing the user of the World Map mode and default behavior changes (Only displays once)
General: World map will now display the name of the nearest map marker when within a certain distance
General: Icon updates are now run before a frame has rendered, improving icon responsiveness
Interface: Unified drop shadow offset across all interface elements
Interface: Drop shadow offset is now correctly scaled based on map size
Interface: Improved world map marker font visibility, text wrapping, and scaling
Bug Fix: Fixed rare case of icons "flickering" on tile injection/removal
Bug Fix: Fixed player path icons not being reset fully on local/world map mode switch
Bug Fix: Fixed world map not being hidden if no valid world map is found (Realtime Pip-Boy)
Version 2.0.1
General: Slightly increased default world map marker size
General: Load defaults if config file is missing certain settings
Version 2.0
Major Update: Added world map mode
World Map: Added map marker location discover animation
World Map: Added rotation/map zoom support
World Map: Added custom texture support for world map and location markers
World Map: Added colorful icon support
General: Update backend support for upcoming realtime Pip-Boy mod
General: Script optimizations
General: XML optimizations
Controls: Updated visibility controls: Hold key bind to toggle visibility, tap to switch map mode
Config: Added option to set minimap mode based on interior (Local Map) or exterior (World Map) cells (bCellMode)
Config: Added option to set local map update rate (iUpdateRateLocal)
Config: Added option to set world map update rate (iUpdateRateWorld)
Config: Removed option to toggle icon drop shadows (bDropShadow)
Version 1.8
General: Prevent the map from updating render when it isn't visible
General: Improved player icon and cardinal text alignment
General: Update backend support for upcoming realtime Pip-Boy mod
General: Script optimizations
General: XML optimizations
Config: Added option to disable corpse icons
Config: Adjusted defaul offsets to reduce map clipping
Version 1.7
General: Improved element scaling with map size
General: Added backend support for upcoming realtime Pip-Boy mod
Version 1.6
Bug Fix: Fixed actor icon rotation in cells with non-standard north heading when 'Rotate with Player' mode is enabled
Version 1.5
General: Added dynamic player movement trail
General: Added radiation meter override
General: Added map zoom InfoText label
General: Updated xNVSE requirements check
Bug Fix: Fixed zoom InfoText not being updated at min/max level
Bug Fix: Fixed follower empty corpses not dissapearing (Full Version)
Bug Fix: Fixed actor empty corpses not dissapearing (Lite Version)
Bug Fix: Fixed actor icons not updating (Lite Version)
Bug Fix: Fixed custom marker not updating (Lite Version)
Version 1.4
Bug Fix: Fixed startup script failing to execute for some users (Version 1.2 regression)
Version 1.3
General: Added schematic icon support
General: Display info text when switching between rotation modes
General: Added High Res Local Maps overwrite check
General: Added backend support for upcoming No HUD without Power Armor update
Config: Added key bind to toggle quest/custom marker visibility
Config: Added option to auto hide map in interior or exterior cells
Bug Fix: Fixed certain map parameters not being set correctly on new game
Bug Fix: Added additional checks to prevent rare script errors on ref invalidation
Bug Fix: Fixed config options introduced in Version 1.1 missing from the Lite version
Bug Fix: Fixed basic icon type not displaying (Version 1.2 regression)
Version 1.1
General: Increased max zoom level to 2x
Config: Added option to set background padding
Config: Added option to set line thickness
Config: Added option to set compass text size
Version 1.0
Release Version
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Adds a modern and feature rich minimap to the HUD. Dynamic icons indicating the position/status of NPCs, items, and interactables. Swap between Local and World Maps at any time. Dozens of configuration options to customize the map to your liking.
Lite Version Slim & Efficient NPC, Creature, and Door Icons Quest Markers World Map Mode
Full Version Full Icon Suite ySI - Sorting Icon Integration KEYWORDs Support In Depth Customization Includes all of the features described below
Special Thanks xConfused for the NVSE map rendering plugin. This would not have been possible without their help!
Configurable via the included ModernMinimap.ini
Key Binds Toggle map visibility: M (Hold) Toggle map mode: M (Tap) Toggle marker visibility : Home Switch rotation mode: End Zoom In: PgUp Zoom Out: PgDown
Map Set size Set screen position/offset Set default interior/exterior zoom Toggle compass rose Toggle scan effect Toggle combat indicator Set location name mode Set rotation mode: > Fixed north > Rotate with player
Icons Set size Toggle height indicator Toggle perception based visibility distance Toggle alpha distance fade Toggle which icons to display
Actor Icons Show NPCs, creatures or both Set hostile actor icon color Set teammate icon color Add dynamic icons to unconscious teammates Use JIP CCC avatars for companion icons Add dynamic icons to vendors Hide empty corpses
Object Icons > Crafting Stations - Workbenches, Reloading Benches, and Cooking Stations > Doors - Show if locked and/or if you have the appropriate key > Containers - Show if locked and/or if you have the appropriate key > Terminals - Show if locked and/or if you have the appropriate key > Traps - Shows trap type > Mines - Shows NPC placed armed mines
KEYWORDs Add the MinimapIcon keyword to any form you want to have a minimap icon. Icon texture is assigned via the ySI - Sorting Ycons framework. Supported form types: > Inventory Items > Activators > Containers > Projectiles See article for a detailed guide on adding new map icons.