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CreativeRunner

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CreativeRunner

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About this mod

System for Companions to use Stealth Boys and more! Includes Pip-Boy integration, canceling use, reactions, and a few animations. No ESP required.

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This mod implements a system for Companions to use Stealth Boys with fully individual and group management! Includes Pip-Boy integration configurable, canceling use, NPCs reactions, animations when interacting with Companions and Normal NPCs. No ESP required.

You can expect a management system which triggers whenever the Player equips his Stealth Boy, persistent between sessions, and fully adaptive when the Stealth Boy is Active or no in the Player. Includes together a toggle for Companions, everything is set on the same dynamic Key, so don't worry, i will not consume your keyboard!







  • Event Listener for when the Player ingests/uses the Stealth Boy on his Inventory (Also trigger when comes from 3rd parties)
  • UI Menu that appears whenever the Player press the Interact Key (It can be a target or not, the UI will adapt the options depending on the target)
  • The Player can now cancel the spell/effect of his Stealth Boys at any time, just press the Interact Key
  • Fully Management of the Stealth Boy on Companions, also allowing for canceling as the previous line says for the Player
  • Unique Animations when interacting with companions and NPCs, changing based on Stealth Boy availability
  • Plays 3D Sounds based on the Companion location when Stealth Boy is Enable or Disabled
  • Plays Voices Reactions when the Player interacts with Companions or Normal NPCs (Normal NPCs will not react kindly)
  • Range Detection activation is used for applying actions on Companions (1024u)
  • Includes both 1st and 3rd person Animations synchronized (1st person Credits below and in tab)
  • Includes a settings.ini in Config to change Key or Enable/Disable functions



Range Detection Latency Timings



1st Person Animations 3rd Person Animations






In game you can just press the Default Key [F8]
You can change the key in the config CreativeRunner/CompanionsUseStealthBoys.ini

The Interactions functions as follows:
- If you press the Key when aiming at a Companion, the player will trigger the script to verify his Inventory and find a Stealth Boy.
- If you press the Key when aiming at a Normal NPC, he will react, but not in a nice way as he not expect someone bothering.
- If you press the Key when aiming at nowhere, the script will fire the management UI Menu for the Player/Companions.

In order for the Companion use a Stealth Boy, one must be in his inventory.
For control the Player and Group Companions Stealth Boys, make sure you are not targeting an Actor.
By default a prompt will be shown every time the Player equips a Stealth Boy.








Install: Use a Mod Manager or drag all files to Data folder in Fallout New Vegas folder.

Config: All settings can be found in config/CreativeRunner/CompanionsUseStealthBoys.ini
bAskWhenPlayerUse -> Prompt when Player uses a Stealth Boy, allowing using on Companions
bShowPromptWhenEmpty -> Enable or Disable prompt when target is empty
iKeyStealthBoy -> Key for Global Interaction - Default Key [F8]





Quick Select - A Zelda BOTW Style Quick Menu - Fully Compatible
NPCs React to Invisibility - Fully Compatible (NPCs reacts on Companions use)
Creatures (Super Mutants, Robots, etc) - Compatible (Idle Animations non included)
External Triggers to Stealth Boy - Compatible





Hitman47101 for B42 Interact Hi.kf 1st Person animation!
Hitman47101 for allowing use of direct assets (Future update)
PsychorGames for Duplicated Ingestible Solution on Nexus Forum
Bethesda/Obsidian for making the Fallout 3/NV