Adds a Baby Gecko and Egg to the game in order to raise it as a hatchling as one of your own. The Gecko can be found at Lone Wolf Radio The Egg is in the Trailer of Lone Wolf Radio.
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Changelogs
Version 1.8a
fixed an issue with the Fire Gecko not breathing fire. Now it breathes fire.
Version 1.4a
fixed an issue with the hungry meter not working correctly. For some reason it wasn't doing anything in the last script. S o i updated the script and now it should be working fine.
Version 1.2a
fixed the issues regarding the gecko transitioning to different models From infancy>Adolescent>Adulthood rapidly. Now it is fully under your control when your gecko transitions. Just hit the new dialogue button when it appears to age up your Gecko pet. Probably requires a new save on this one.
However there is still an issue present if you click to transition your Gecko into Adulthood and pick your option it will need to be re-reigstered and selected again in order to pick your choice a second time. So just open up dialogue with the Adolescent Gecko again and select the option to "Age up" your Gecko and then pick your choice a second time.
However all the other issues should be fixed now i think i hope.
Version 1.0a
Adds a Baby Gecko Egg to hatch at Lone Wolf Radio inside the radio shack just near the entrance.
Adds a Baby Gecko Egg to hatch,once it hatches you will have a hatchling Gecko on your hands you can name it after you accept it as one of your own. The First step would be to wait 3 hours similar to the Deathclaw Commander 2 Mod for your Gecko Egg to hatch or a day. Once hatches it will grow up very fast into a competent Gecko. you can feed it a Stealthboy to give it the Stealthboy effect if desired. You have the choice of your Gecko choosing 4 different paths: - Regular Gecko (Adult) - Fire Gecko (Adult) - Green Gecko (Adult) - Golden Gecko (Adult)
You get a messagebox to pick one of the 3 geckos. sometimes you get another one to select again for some reason. fixed in 1.2a/1.4a This mod is very much in alpha and a Work-in-Progress still. Known Issues: - Geckos will age rapidly from Hatch to Adulthood, skipping over Adolescence and Infancy quickly as soon as you turn your mouse away from them. - Geckos will eat and fill their hunger meter up when you feed them at the appropriate times. However since the Gecko ages rapidly after hatching this is a useless feature for now. but until i can figure out the cause of the bugs causing it to break that is. Fixed in 1.2a. - Geckos will eat anything including Gecko Meat! i think. So you can feed it Gecko Meat and its own kind to train it to kill other Geckos. - The Messagebox does appear twice sometimes. still present i guess its an issue with how its registering the choice selection and needs a second time to run the end result script.
Other Issues include: - Need to figure out how to integrate the Adult Geckos seemlessly into the aging process. so that its not just a basic "Choice" menu. needs to become more ingrained like when you feed your Gecko FireAnt meat it can develop into a "Fire Gecko" or radioactive food will develop it into a "Golden Gecko" or poisonous Food will develop it into a "Green Gecko" or any other food will develop it into a "Regular Gecko" all depending on how you feed the gecko this part of the mod is not implemented just yet. I need to figure out how to implement it into the mod. But as for now it is a basic choice of functionality to pick from.