About this mod

K9 was a cyberdog from Fallout 2 that was a permanent follower of the Chosen One. Now he or she will follow the courier. This mod uses no assets from Fallout 2 since that's probably no allowed. However it does use assets from OWB DLC for Cyberdog brain parts and textures and meshes.

Requirements
Permissions and credits
Changelogs
Once, she was just another experiment. Unit CX-77 — a cybernetic warhound engineered by the Enclave — served with unwavering loyalty during their darkest experiments. She survived the fall of the Oil Rig, the loss of her pack, and the end of the Enclave’s last "great" chapter. Her “offspring,” torn from her at birth, were twisted into weapons — trained to hunt the Enclave’s enemies with feral precision. Now, CX-77 finds herself under your care, Courier. But there’s a catch. Deep inside her neural core lies an Enclave control chip — a leftover piece of code designed to suppress disobedience and enhance aggression. It's deteriorating. Glitching. Unstable. If left unchecked, the chip can trigger combat rage, runaway behavior, and even turn her against you.Your mission? Help CX-77 overcome her programming. Or risk being just another enemy in her crosshairs.

Overall She is a good dog and wishes to make amends with her new owner over her former masters who tried to control her too much.

Use the dog well courier sixes.

You find the dog who is currently in the hold of a merchant who is selling it to Old Lady Gibson. Holding a gun in her face 10mm submachine gun around Old Lady Gibson Garage. Near Novac / Helios One. Sometimes you might be able to find the dog in Novac but they travel pretty quickly to Old Lady Gibson garage so maybe not.

“She’s not just a companion — she’s a weapon built to serve, a mother mourning her stolen pups, and a ticking time bomb in the Wasteland.”

Planned Features:
- JIP companion command compatibility
- What else is there to do? Its a dog..... 
- Probably more DLC Interactions probably but its a dog so idk.

Let me know what you think or you want an expanded questline of the mod in the future.

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K9 was a cyberdog from Fallout 2 that was a permanent follower of the Chosen One. Now he or she will follow the courier. This mod uses no assets from Fallout 2 since that's probably no allowed. However it does use assets from OWB DLC for Cyberdog brain parts and textures and meshes.

I'm changing the mod idea from my "Enclave Prototype" mod companion to just being K-9 companion from Fallout 2. Disregard the other files though.

Also i removed the quest for the old project hound and other stuff this is an entirely new .esp file for Project Hound and K-9 companion. Now its just K-9 a little backstory on how he got to this suspicious merchant and there you go. All dialogue is unvoiced for now.
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You also don't need to download the old Avatar as its included in the new package for the mod. So don't download the avatar in "old versions" for now. I rebranded it to be k-9 friendly.
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You will need at least Accepted Reputation with the NCR or Karma that is either zero(Neutral) or Good karma in order to recruit your favorite doggo companion from Fallout 2.

Known Issues:
- Dog may have issues coordinating when to use Melee or Ranged attacks. it seems like the dog will just run at the enemy pushing them from time to time and not actually bite them with their "bite" power attack. don't know if this is an animation problem do to using the "Sonic bark skeleton" because bite requires a jaw and they do have a jaw on the Sonic bark skeleton actually but it seems too still persist in this version of the mod.

i tried my best to alleviate it and it seems like the dog has fixed it for the most part and will attack sometimes in combat by switching the combat style and removing the previous weapon from their inventory. and then readding it when the combat style gets switched back to ranged or whatever.

if you do encounter this "bug" then you might need to just use Ranged weapons for the cybernetic dog. Rex also has a similar problem i believe in the vanilla game with attacking enemies with their "Bite attack" as well i think not sure how accurate that is but i witnessed it myself with Rex on occasion. I tried fixing the turning point and the Foot weight and it doesn't do much else to fix this problem though turning point does do something in the creature stat menu and it did fix it temporarily but i fear with the model switch it might be back for some reason. so give it whirl and report back here to me in the post section if you have a similar problem and i'll try to diagnose the issue in either bug fixes or posts regardless.
Credits:
prodlimen for Fallout 2 K-9 Modder's resource pack