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Created by

Senterpat

Uploaded by

Omantraman

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About this mod

C.A.M. by Senterpat has been one of my favorite mods for F:NV for years. I recently got into modding and decided I'd like to revisit this mod and see if I could fix some of the bugs on the original version. Huge thanks to Senterpat for giving me permission to do so!

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Changelogs
  • CAM+ (Omantraman Patch v.01) Fixes:
    • Previously invisible Joints and Blunts all work properly as intended
    • Absinthe and Gut Rot Whiskey now give their associated Half Bottles as intended: No more infinite Absinthe or Gut Rot Whiskey!
    • I fixed up the testing room and added all the new chems into it, along with all the new Sunset Sarsparilla products and new Nuka Cola products (minus the combo ones)
    • I edited the effects list of Nuka Cola Pulse and Nuka Cola Heat, to remove effects that were never completed by Obsidian/Bethesda: Namely "EMP Resistance" and "Frost Resistance"
    • I edited the effects list of Pulsphine, to remove another incomplete effect: "Shock Resistance" and "EMP Resistance"
    • I swapped out all the broken MedTek vending machines with working ones that convert Pre-War money into some of the new Chems.
    • Deleted all the unfinished structures related to the mobile home and removed the mobile home key from Gibson's vendor list.
    • Deleted all the Nuka-Mixers for the time being since the mesh is a bit glitchy
    • Deleted the dialogue option to start the noncompleted "fix my motorcycle" quest from John E. and deleted the dysfunctional salvage motorcycles from Sam's Bike Shop
    • Fixed the addiction system so Fixer/Addictol temporarily can remove addictions, and so Suboxone can permanently cure addictions
    • Fixed the doctor addiction dialogue to detect the new chems and subsequently be able to cure the addictions
    • Fixed Sierra Madre cashier hologram being unable to initiate dialogue
  • CAM+ (Omantraman Patch v.02) Fixes:
    • Rat Poison mesh is now replaced with a sweet new model which replaces the old broken texture mesh (thanks @thenoob2552)
    • Smokables such as cigarettes and blunts can no longer bypass masks/alreadysmoking with Lighters, and Lighters now work properly (thanks @judgenyy)
    • Custom Fiend Chem-Lord armor is now added to the mod
    • Cigarillos now use their proper intended mesh
    • MedTek Vending Machine prices have been raised
    • Poisoner trait is fixed and now only gives you the items one time as intended
    • Cooking Spoon now automatically refreshes in the inventory like Empty Inhaler does
    • Added the patLastMatchMessage to all smokables to better inform players when they've used the last of their Matches
    • Fertilizer bags and planters have had their scripts disabled for the time being. Fertilizer can still be found and used in the recipes for Jet-Cut, Jet, and Ultrajet
    • Adjusted certain objects around the map which were floating/NPC spawns which caused them to be standing inside walls
    • Removed perks which are not currently functioning properly:
      • Assassin
      • Concentrated Poison
      • Venomist
      • Corrosive Poison
      • Toxicologist
      • Chem Dealer

  • CAM+ (Omantraman Patch v1.2) Fixes:
  • Ran all the meshes through SNIFF to convert NiTriShape to NiTriStrips. Hopefully this fixes nif related crashes!
  • Chilling your Nuka/Sarsaparilla/Alcoholic products in the Pristine Vending Machine has been fixed. Previously you would be unable to access the container whether or not you chilled your beverages, but now you are able to access it whenever you'd like.
  • Removed two traits which would need to be entirely reworked to fix: Stimaddict & Alcoholic.
  • Removed the addiction chance from all Stimpaks since Stimaddict isn't working properly.