Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.0f
Added Heal Health package caller
Version 1.4.1
Fixed a case where Night stalkers were wrongly considered in Dogs variable
Version 1.4.0
Updated readme description
Added Dogs voices and idles
Voices and Idles on Dogs are dynamically based on 5 package callers
Version 1.3.0
Updated readme description
Added Robots voices
Voices on Robots are dynamically based on 5 package callers
Added Eyebot voices
Added Mister Gutsy voices
Added Mister Handy voices
Added Protectron voices
Added Securitron voices
Added Sentry bot voices
Version 1.2.0
Updated readme description
Voices on Super Mutants are now dynamically based on 5 package callers
Added 2 unique dialogue voices to Super Mutant on Wait package
Added 2 unique dialogue voices to Super Mutant on Relax package
Version 1.1.0
Added statement explain on ln trigger file
Version 1.0f
Release Version
Added Attack Target package caller
Primarily gives voices reactions to Creatures on Attack Target package
Script ensures voiced entities say their Attack topic
This mod voices dynamically all NPCs and Creatures commands under JIP CCC Force Recruit packages, fully functional on all mods with no patch needed. No ESP required. By using the callers from JIP CCC it recognizes if the target is a NPC or creature giving appropriates sounds reactions.
Using in game vanilla voices and sounds reactions from Actors it can immersible adds some reactions when you send command to Forced Recruit Companions
All NPC Human-like from Vanilla and all mods being controlled by JIP CCC will now react when you send orders
Creatures like Super Mutant and Nightkin will react using their Vanilla Voices if they are on Forced Recruit
Robots like Protectron, Misters, Sentrys and Securitrons will react using their Vanilla Voices if they are on Forced Recruit
Dogs will react using their Vanilla Idles and Voices giving closes results from Dogmeat and Rex Companions on JIP CCC
All others Creatures will have a voice hit sound played 37.5% of the time
A randomizer will be played every time the command runs in order to give variety of the voices played
Properly integrates logic voices for when the player requests the Forced Recruit Companion to stay or follow
Install: Use a Mod Manager or drag all files to Data folder in Fallout New Vegas folder.
NPCs and Creatures from Mods - Compatible Mojave Squads - Fully Compatible