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Created by
RoyBatterian SunsetColoursUploaded by
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Compared to other mods present on Nexus, for me WMIM is the most successful of those, which tried to fix the lack of sights on some Energy Weapons. It's a good mod, but the thing is that it makes a huge number of changes that have not yet been fully fixed. So I decided to make a cut-down version of the mod for those, who are satisfied with the Guns, but lack sights on the Energy ones.
LIST OF WEAPONS
Energy pistols
- Alien Blaster - Included
- Compliance Regulator - Included
- Euclid's C-Finder - Not included, not required
- Laser Pistol, GRA - Included
- MF Hyperbreeder Alpha - Not included, not required
- Missing Laser Pistol - Included
- Pew Pew - Included
- Recharger Pistol - Not included, not required
- Plasma Defender, GRA - Not included, not required
- Plasma Pistol, GRA - Included
- Pulse gun - Included
- Sonic Emitter with all variants - Not included, broken
Energy rifles
- AER14 prototype - Included
- Elijah's advanced LAER - Included
- Gauss rifle - Not included, not required
- Holorifle - Not included, not required
- LAER - Included
- Laser RCW - Not included, not required
- Laser rifle - Included
- Multiplas rifle - Included
- Plasma rifle - Included
- Q-35 matter modulator - Included
- Recharger rifle - Not included, not required
- Tri-beam laser rifle, GRA - Included
- Van Graff laser rifle - Included
- Van Graff plasma rifle - Included
- YCS/186 - Not included, not required
FAQ
Q: Do I need the original WMIM for this mod to work?
A: No, I don't care about donation points, so you don't need it, everything is already included here.
Q: Are there any strict requirements?
A: Of course, the mod is made to be used with Vanilla meshes, textures and with the Vanilla NVAO Animation preset, since each crosshair is aligned with the animation crosshair position from there. Sorry, I can't provide support for every possible mod combination, it would require a lot of free work that I'm not interested in. I made this setup for myself and I think it will work for most people, especially If you are a user of the Viva New Vegas guide.
Q: What about compatibility with other mods?
A: I've prepared several versions, the choice of which will depend on your balance mod. But if you don't have any, there's also a YUP (Vanilla) version. At the moment there are Lone Star, JSUE and Transcendence versions, the only difference between them is the plugin.
Q: Did you change or add anything?
A: Yes, I did. Added my config with aligned sights, but I'll say right away that not all of them are ideal. Packed the mod into a BSA. Fixed this bug, integrated Improved Q-35 Matter Modulator Texture to fix texture bug. I also tried to fix a minor bug with the GRA Laser Pistol, but it didn't work. My guess is that it has something to do with the animation. Balance changes for the YUP version were reverted.
Q: Will you make an ESPless version?
A: No, I won't.
Q: Is it compatible with TTW?
A: ...........
INSTALLATION
1. Download and install the Lone Star version of the mod;
2. Place it below the Iron Sights Aligned mod;

3. Place my plugin below Lone Star.esm.

If you are not a user of the Viva New Vegas guide, follow these steps:
1. Carefully download and install all mods with their presets that I listed in the requirements of this mod;
2. Download and install the version that suits you;
3. Continue with step 2 as for VNV users, you will just have a different plugin. If you decide to use the YUP version, the plugin load order shouldn't matter, but make sure it wins all conflicts.
CREDITS
RoyBatterian - author of the original mod.
ElderianLancer - Improved Q-35 Matter Modulator Texture (thanks to SupaSTO for the suggestion)