About this mod
Recreates the New Vegas Skyline with a more complete Strip & Freeside skyline, with additional models to represent the interiors of separated locations such as Vault 3 and Camp Mccarran.
- Requirements
- Permissions and credits
- Changelogs
Simply put, when looking out from Goodsprings, the city of New Vegas should look like New Vegas. When walking around the outside of Freeside, you will see the silhouettes of Freeside buildings. As you approach Camp McCarran at night, you will see the tops of lightposts from the interior camp.
Requirements
- Following the LOD Guide for Viva New Vegas, which provides all required LOD models, and working LOD for your New Vegas modlist with Skylines.
- Regenerate your object LOD and tree LOD after any updates. Requires the newest xLODGen build (aka newer FNVLODGen), build 130+, as per the LOD guide.
- Supports vanilla-like Strip mods that do not edit the exterior inaccessible areas of the Strip & Freeside, radical Strip overhauls are not supported.
If you do not follow the LOD Guide or use an overhaul that radically changes inaccessible areas, please do not expect support.
Compatibility
This mod has no scripting, does not delete any records and only disables 1-2 pieces of the end monorail inside the Strip area to fix a visual oddity with the vanilla strip connector. No custom assets, only meshes are 2 adjusted roof LOD meshes for the Freeside apartments. Otherwise it is ESM flagged, adds new records and otherwise only moves the major Strip structures & the Freeside apartment blocks.
Definitely Incompatible Mods
- Better Strip View, this mod partially implements Skylines changes. An additional mod will soon replicate BSV's functionality within the Strip/Freeside worldspaces with more distant elements similar to Skylines, however it will not move the Strip & Freeside closer together as in my personal opinion, this diminishes the feeling of vastness within these worldspaces. Also moving such elements is a compatibility nightmare.
- Radical Strip & Freeside overhauls that change the structure of the Strip or Freeside and change the Mojave to match. These will inherently achieve similar changes to what Skylines attempts, and are out of scope.
- PCNV-branded mods, these attempt the opposite effect and try to restore the separated worldspaces to the Mojave. Out of scope & requires careful attention to compatibility if used.