About this mod
Fixes The Bigger They Are... challenge not completing.
- Requirements
- Permissions and credits
- Changelogs

TTW uses this script to progress the challenge when a Behemoth is killed:
set BehemothsKilled to BehemothsKilled + 1
if BehemothsKilled < BehemothsMax
IncrementScriptedChallenge TTWChallengeBigger
endif
but the way it is set up it stops incrementing after the fourth Behemoth, which means the challenge won't complete after the fifth and last one is killed (though there are technically six Behemoths but only five are required, the one you kill during the main quest at Galaxy News Radio originally did not progress the challenge but TTW changed that). Simply changing: BehemothsKilled < BehemothsMax to BehemothsKilled <= BehemothsMax is enough to fix the problem but I went a different way, because people like E S P L E S S mods and I added a check to unlock the challenge on game load for people who already killed all Behemoths and can't go back to an older save.