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Does anybody else experience this issue with iron sights?I have been working on a new scope mod, seen in this video with the Sniper Rifle, which has led me to really focus on this shaking iron sights bug.
It appears the affect the rear of the weapon most, so is especially noticeable on two handed rifle weapons. Even worse when the rear sight is close to the screen, as with the Cowboy Repeater, and unfortunately all of the new scopes in my mod.
Also as demonstrated this does not happen in interiors, only the exterior. I've also watched a few old AlChestBreach videos and noticed it there whilst he is aiming, so I am assuming it affects everybody, but there don't seem to be many reports and certainly no fixes.
I'd be eager to hear feedback on this in the hopes of finding a way to fix it.
13 comments
https://www.nexusmods.com/newvegas/mods/84443?tab=description&BH=0
LOL ... I like it!
"Head west young man, head west!!" (could take a while since he'd be backing up the whole way).
Jesus christ, this fucking engine lmfao
It might also be that making AimIS animations have more frames then just the 2 could help alleviate this problem, but i'm not entirley sure, cause i don't know what the sightingnode is doing in the code since it's not a kf file.
Just guessing here, but that's what i think.
It's just something you have to get used to when playing NV, maybe one of the plugin coders could check the sightingnode hardcoded anim to see if they can smooth it out by lerping the anim.
Notice that as long as you keep moving your weapon when you use IS that it doesn't do that, it only does it when you hold it still.
i don't have it with scopes, you have a mod that let's scoped weapons use the IS animations or something (cause i don't see the regular scope nif there)? Like the old Optics Of New Vegas or something like that ? It's clear that using scopes this way intensifies the effect.