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Thanks to a comment on my previous video about this bug from Jacek Nasiadek who believed this bug is caused by floating point inaccuracy.
I have done some testing seen here and it does seem directly related to the player's X Y coordinates. Once you reach around 30000 in either direction the shaking starts and is independent for each axis. As shown here there is no shaking around x0 y0 even in exteriors, but when you venture further out the shaking starts. Also as seen at around 7mins in the video with coordinates around 100000 x and y the shaking looks even worse.
With this in mind does anyone with more in depth knowledge of the engine think this is a feasible bug to fix?
3 comments
I'd guess the weapon model would need to be applied the same way vanilla scope overlays are, they don't have this issue so I guess their coordinates use the player position and offset like you mentioned so they are never high enough values for inaccuracies to occur.