Fallout New Vegas

Video information

Added on

Uploaded by

SGTbayk47

About this video

Hi everyone,

I am currently trying to implement forced 1st person for my Magnified Scopes mod, but have run into some twitching issues caused by animations I suspect. Currently when aiming from 3rd person, the player is forced into 1st person. However this is causing issues as it appears the scope camera is following the weapon as if it is attached in 3rd person, which you can see in the video with the weapon twitching there matching that seen through the scope.

I am not sure how to resolve this however, as the forced 1st person happens very early on in the script, so the camera I am attaching for the scope should in theory be attached to the 1st person player model. The AttachExtraCamera function doesn't appear to have any specifiers for which model it is attached to either that I can see.

Does anyone experienced in animations think this could be solved on the animation side by creating animations that disable the 3rd person character shuffling to match the floor and thus causing extra weapon movement? These would not ever be seen in 3rd person so that may be a solution?

1 comment

  1. Januusz
    Januusz
    • premium
    • 327 kudos
    Hi, glad to see You developing the mod :D

    As for the bug itself, try to enable in Stewie's Tweaks ini 'bNoTurningAnim = 1' - that will disable the MTTurnLeft/Right animations possibly getting rid of the bug

    Also would You want to join our FNV animation community discord server? there are a lot of knowledgeable ppl, we could brainstorm any issues or help with anything animation-related, lemme know

    i left a similar comment under the video itself, but YT discarded it or something
    1. SGTbayk47
      SGTbayk47
      • supporter
      • 102 kudos
      Thanks for that suggestion, that does seem to work!