Probably best to edit the spec maps to be darker at rusty patches so the rust doesn't shine, pretty straightforward if you ask me. and indeed edit the em mask files in the same manner.
Looks pretty cool. NGL though the effect kinda reminds me of the “remastered” game videos that make the ground look wet so that it looks “next gen”. Lol.
But on a serious note how performance intensive was this because I imagine that rendering cube maps like that in real time would be very costly on FPS.
Yea, vanilla env masks are not really made with proper reflections in mind so they can be overall too shiny (although, to be fair, I went out of my way to use the *shiniest* items I could find to demo this).
Perf cost for full scene reflections (shown here) varies, 8-20 fps depending on the scene and settings (you can change how many faces to update per frame, and the draw distance). As always in this game, it's purely CPU dependent - although you can tax the GPU if you crank up the cube map resolution. LOD-only reflections are 1-2 frames at most.
I test my mods across various hardware configs, on my i5-6500 setup with mind blowing HD 530, I still manage to be above or at 30 FPS at 480p. So it's not that bad, but can be better (although it is like, halving the original framerate there lmao).
Amazing! To the people in the comment section, he shouldn't torture himself and adjust every mesh manually; Sniff is a godsend and can adjust mesh materials and shader parameters in bulk. I can't wait for the full release! You're the best!
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This might look pretty on eyes like irl reflection
But this will for sure look good on more clean metals.
You probably mean EnvCube Masks (_em) cause you ain't gonna have better Environment Map than what Wall manage to realize.
and indeed edit the em mask files in the same manner.
But on a serious note how performance intensive was this because I imagine that rendering cube maps like that in real time would be very costly on FPS.
Perf cost for full scene reflections (shown here) varies, 8-20 fps depending on the scene and settings (you can change how many faces to update per frame, and the draw distance). As always in this game, it's purely CPU dependent - although you can tax the GPU if you crank up the cube map resolution.
LOD-only reflections are 1-2 frames at most.
To the people in the comment section, he shouldn't torture himself and adjust every mesh manually; Sniff is a godsend and can adjust mesh materials and shader parameters in bulk.
I can't wait for the full release!
You're the best!
Obligatory RTX on joke
Very Cool. Good work!