Fallout New Vegas

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WallSoGB

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20 comments

  1. Spifferino
    Spifferino
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    Jesus fine, you can have my firstborn.
  2. AciesGecko
    AciesGecko
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    Woah now I want to make a full scene with all the meshes having cubemaps lol
    This might look pretty on eyes like irl reflection
  3. Marcurios
    Marcurios
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    pretty damn awesome !
  4. Inthegrave
    Inthegrave
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    Very cool, however might be too shiny for how rusty and dull some of the metal is like on the armor.
    1. WallSoGB
      WallSoGB
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      Blame the mesh, I don't change any material properties.
    2. Inthegrave
      Inthegrave
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      Oh okay, I didn't know how it worked honestly and if it was effected by other factors like game mesh game settings.

      But this will for sure look good on more clean metals.
    3. WallSoGB
      WallSoGB
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      Mod is "simple" - instead of static cube maps, it applies a dynamic one. Rest is unchanged.
    4. BronSolo2323
      BronSolo2323
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      Someone could probably make better environment maps (the black and white _e textures) to make the meshes look more gritty
    5. Pixelhate
      Pixelhate
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      Environment Map == Cube Map
      You probably mean EnvCube Masks  (_em) cause you ain't gonna have better Environment Map than what Wall manage to realize.
    6. Marcurios
      Marcurios
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      Probably best to edit the spec maps to be darker at rusty patches so the rust doesn't shine, pretty straightforward if you ask me.
      and indeed edit the em mask files in the same manner.
  5. Nuke4Duke
    Nuke4Duke
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    You are amazing
  6. DracoVampire786
    DracoVampire786
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    Looks pretty cool. NGL though the effect kinda reminds me of the “remastered” game videos that make the ground look wet so that it looks “next gen”. Lol.

    But on a serious note how performance intensive was this because I imagine that rendering cube maps like that in real time would be very costly on FPS.
    1. WallSoGB
      WallSoGB
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      Yea, vanilla env masks are not really made with proper reflections in mind so they can be overall too shiny (although, to be fair, I went out of my way to use the *shiniest* items I could find to demo this).

      Perf cost for full scene reflections (shown here) varies, 8-20 fps depending on the scene and settings (you can change how many faces to update per frame, and the draw distance). As always in this game, it's purely CPU dependent - although you can tax the GPU if you crank up the cube map resolution.
      LOD-only reflections are 1-2 frames at most.
    2. WallSoGB
      WallSoGB
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      I test my mods across various hardware configs, on my i5-6500 setup with mind blowing HD 530, I still manage to be above or at 30 FPS at 480p. So it's not that bad, but can be better (although it is like, halving the original framerate there lmao).
    3. DracoVampire786
      DracoVampire786
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      Thanks for answering my question. Keep up the good work my guy. 
  7. nognow
    nognow
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    Amazing!
    To the people in the comment section, he shouldn't torture himself and adjust every mesh manually; Sniff is a godsend and can adjust mesh materials and shader parameters in bulk.
    I can't wait for the full release!
    You're the best!
  8. BronSolo2323
    BronSolo2323
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    DUDE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  9. MrMedicinal
    MrMedicinal
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    Obligatory RTX on joke

    Very Cool. Good work!
  10. Brandherre
    Brandherre
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    It's sick seeing this on the metal armor.