Fallout New Vegas

Video information

Added on

Uploaded by

WallSoGB

About this video

Cars

5 comments

  1. AciesGecko
    AciesGecko
    • premium
    • 145 kudos
    The in-game mesh editor (so I don't spam too much with messages on different posts)
    Did you get the idea from Superliminal? When I played that game and found out about that feature, my brain exploded. I wondered if that was possible for FNV, and here we are.
    I have no idea why my brain craves these in-game editors.

    I already asked this to Anro and I got turned down, for some reason I am interested in these options (ambient, diffuse, specular and texture) being able to switch on/off live in-game, is it possible? 
    1. WallSoGB
      WallSoGB
      • premium
      • 685 kudos
      I have no idea who Superliminal is.
      I make tools just to assist debugging and my modding + boredom.

      The feature you want is already in the game - SetLightingPasses (SLP) function.
    2. AciesGecko
      AciesGecko
      • premium
      • 145 kudos
      Superliminal  it's a puzzle game that for some reason lets you import meshes in a similar method as the video you posted. I was surprised.
      Just checked the SetLightingPasses commands, works perfect. Thank you so much!
  2. archerarcher
    archerarcher
    • premium
    • 31 kudos
    Woooooh! 👌
  3. Xilandro
    Xilandro
    • premium
    • 2,578 kudos
    soy uwu
  4. PlatinumShad0w
    PlatinumShad0w
    • premium
    • 169 kudos
    Being able to get real-time visual feedback while making custom weathers is a great idea for a feature.