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Extract ".\data" folder in NierAutomata root folder.
Extract ".\FAR_Res\inject\textures\NieRAutomata.exe\2B" contents in a folder you will create called "1_2Butterfly" in your ".\SK_Res\inject\textures".
Open "1_2Butterfly" folder you created with now the contents of the original mod and delete "A10620161.dds" (which causes an infinite loading screen).
Download the zip file in the download section of the variant you want of this edit.
Extract "0_2Butterfly-Purple-Edit" folder in your ".\SK_Res\inject\textures".
Note: It's crucial that the purple edit folder is above the original mod folder (when the directory order is set on Name/\)
You should end up with something like this:
Spoiler:
Show
Notes
SpecialK texture injection priority rule is in alphanumerical order (the top overwrites the bottom).
The renaming of the folders is to maximize compatibility without deleting the same .dds file (of the albedo in this case) from other mods ex: original mod, android remastered, etc...
Since the albedo texture is shared, some other androids are affected from the edit (looks good tho).