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This Mod Loader allows for modifications of files in the databin archive at run-time, meaning the user does not need to patch the databin archive everytime they want to change a mod. Instead, mod files are dropped in a "mods" folder and will be loaded dynamically as the game is trying to load them over time. This Mod Loader will also allow for DLL-based mods to be loaded at game startup.
Usage:
Download the Mod Loader (latest versions always available on GitHub). For the average user the "Release" version should be optimal, but if you want to see some potential debug information you can opt for the "Debug" version instead.
Put "d3d9.dll" in the directory "NINJAGAIDEN2BLACK\NINJAGAIDEN2BLACK\Binaries\Win64\" (for Steam version) "NINJAGAIDEN2BLACK\NINJAGAIDEN2BLACK\Binaries\WinGDK\" (for Gamepass version)
Create a folder "mods" right next to "d3d9.dll", in the same directory.
Put your modded files into the "mods" folder. Mods must follow the naming scheme of e.g. "00004.dat" or "07655.dat" (five-digit number, padded with zeros, ".dat" extension).
Create a folder "bin" inside the "mods" folder. This is where DLL-based mods can be put, which will then be injected on game startup. The directory layout is "mods\bin\[MOD NAME]\main.dll" or "mods\bin\[MOD NAME].dll".
If you find a bug or have a feature request, open an Issue on GitHub or message me on Discord @mystixor