Definitive Unreal "Engine.ini" changes with the goal to remove most stutters, improve performance and stability, decrease input latency, improve picture clarity. All with no visual loss.
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Changelogs
Version 41
Noticeably improved Anti-Aliasing efficiency and further optimized Sharpening in order to remove all remaining ghosting and shimmering (while still looking sharp)
Reintroduced and optimized a very slight amount of Film Grain in order to improve/fix color banding through dithering, all without visible noise on screen
Fixed reflections' quality regression over Vanilla/Stock
Further optimized VRAM usage
Further optimized multi-core usage
Version 34
Fixed occasional infinite loading screen
Fixed performance regression over v32 for some PC configs
Version 33
Further improved multi-core usage
Further improved SSD usage
Further lowered input latency
Version 32
Fixed occasional flickering of distant elements (e.g. clouds, backgrounds)
Reduced HUDs/Texts ghosting when using upscalers
Additional performance optimization
Version 31
Fixed VRAM leaks re-introduced with v3.0
Fixed textures/assets streaming (e.g. slow loading) for some configurations
Further increased performance with some re-tweaking
Improved stability and further mitigated the risk of crashes
Version 30
Biggest Engine.ini overhaul I've ever made: 150+ new optimizations added and re-tuned many of the already present!
Performance should be even higher and more consistent
Stutters should be even lower and shorter
Stability should be better and crashes further mitigated
Version 14.1
Further optimized VRAM usage
Further lowered input latency
Reduced ghosting also when using XeSS
Improved stability and further mitigated the risk of crashes
Version 14
Added further AA and Sharpness optimizations (to reduce/fix the shimmering of fine details like hair/fur/grass/foliage)
Engine.ini is now pre-set to "Read-only"
Version 13
Reduced ghosting when using DLSS/FSR
Version 12.5
Added a new VRAM optimization
Fixed textures not loading properly for specific configs
Version 12.4
Fixed random ambience audio and background music dropouts
Version 12.3
Fixed minor visual artifacts around hair/fur/foliage
Version 12.2
Further reduced micro-stutters
Version 12.1
Further improved performance
Further reduced input latency
Mitigated pop-in during camera movements
Version 12
Fixed a performance regression (especially in 1% Lows during towns/cities' traversal)
Fixed possible game overrides once and for all by purposedly duplicating all parameters at the bottom of the (sequentially read) Engine.ini in [ConsoleVariables] section (so the game will first try to apply them all following official UE guidelines and if that's not enough and/or it will try to override them during launch, those will be re-entered again at the end at Console level, which should then finally stick)
Version 11
Improved stability and further mitigated the risk of crashes
Fixed a slight image oversharpening
Version 10
Rebuilt the Engine.ini from scratch with a much improved/re-organized and more readable structure. That's why the new versioning ;)
Highlighted and commented parameters to preserve Film Grain and Chromatic Aberration for personal preference
Added many new Async optimizations
Added many new Parallel computing / Multi-threading optimizations
Added new GPU optimizations
Added new Streaming optimizations
Further reduced logging overhead
All the above should provide even less stutters and/or additional performance (with no visuals' quality loss)
Compared to v2.0 stability should also be improved now, but if you still experience fatal errors/crashes revert to previous version
Version 1.1
Removed "r.Lumen.Reflections.AsyncCompute=1" as sometimes created visual artifacts (like white flashes/flickering)
Version 1.0
First release
NINJA GAIDEN 2: BLACK - Ultimate Engine Tweaks
After many hours of testing, I would like to share my definitive custom "Engine.ini" changes for the game.
My goal was to just include as many optimizations as possible (both for CPU/GPU/RAM/SSD) in order to remove most stuttering, improve performance, reduce input latency and improve picture clarity (e.g. by optimizing Film Grain & removing Chromatic Aberration, optimizing DLSS/FSR Upscaling and Anti-Aliasing, reducing ghosting and shimmering) all without any visual loss nor introducing glitches or crashes.
If you want to know exactly what every single optimization does and what their combined result is, have a look here
What to choose between the "VRR" and "No VRR" mod variants? VRR stands for Variable Refresh Rate, which can translate to G-Sync for NVIDIA or AMD Freesync for AMD. You need to cross check if it is enabled both on your NVIDIA/AMD Control Panel and the Display itself (Monitor/TV) If yes on both, use the "VRR" variant of the mod. If no, use the "No VRR" variant instead.
You can directly download my Engine.ini to paste in: