This mod implements visual enhancements inspired by NGB for menus, HUD, and overall presentation. It eliminates excessive bloom, reinstates the original NGB OST, and brings back Ayane's voice in Kunai Scrolls, along with other notable improvements detailed in the description.
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.1.2
The title screen has been reworked: sprites were upscaled using AI, improving both the logo and the "Press Start Button" text.
The main menu was also redone, now using AI-upscaled sprites.
The optional Red Menu has been updated as well.
The "Grip of Murder" costume is now available as an optional file.
Version 1.1.1
Some details in the menu have been edited.
The leaves were removed, which stupidly kept falling from the sky even where there are no trees.
The red menu is now available in the 'optional files' of the mod.
Version 1.1.0
The menu background has been reworked, incorporating sprites from Ninja Gaiden Black, making it appear more dynamic and lively.
New details have been added to the Survival menu using sprites from Ninja Gaiden Black.
All save state thumbnails have been re-edited using assets from the PS3 version and Ninja Gaiden Black sprites.
The screen featuring the Koei Tecmo logo has been reworked.
Bloom parameters, the sky, and other backgrounds have been adjusted for an enhanced visual experience.
Version 1.0.9
Medal sprites in the Missions menu have been replaced with the ones used in NGB.
Bloom output has been slightly reduced, and contrast for the sky has been increased.
Removed the modification that disabled part of the vegetation in Chapter 1, as disabling these shaders also caused some building parts to disappear in other chapters. However, you can still use it by downloading the optional file.
Version 1.0.8
Adjusted several parameters related to bloom and the sky to enhance the visual experience.
Replaced the gamepad image with one of an Xbox 360 controller.
Added new details using NGB sprites.
Version 1.0.7
The bloom effect has been reintroduced, but this time in a more controlled and subtle manner. It’s mainly noticeable around light sources, such as the sun, the moon, the sky, lamps, windows, fire, and other light sources. Unlike the original implementation, it no longer causes the bloom to spill out everywhere, creating a chaotic glow on everything. Now, it’s much more restrained, enhancing only specific areas without overwhelming the entire screen.
Version 1.0.6
Adjusted parameters related to the sky texture.
Slightly desaturated the sprites for the "Blue Light on Dropped Items" modification.
Edited the game exit window/"Please connect a controller" screen using the sprites from NGB.
Version 1.0.5
Adjusted some parameters related to the sky, fire torch lamp on wood stand, and lamps.
The game's installer now automatically removes old 3dmigoto files before copying the new ones.
Version 1.0.4
The original color of the Dabilahro sword has been restored in the Ultimate Technique and the trail color in normal attacks, changing the blue from NGS to the red from NGB.
Some parameters were adjusted to fix the bad lighting in the Masakado fight area.
The sun is shining more now.
Version 1.0.3
The Blue Art of the Inazuma and Blue Light on Dropped Items modifications, which were previously removed due to their dependency on Special K Injector, have been re-edited and are now included again without requiring the injector.
Version 1.0.2
Adjusted the sky parameters to enhance visual quality, making it look even better.
Tweaked the parameters controlling the visibility of effects such as rain, ninpos, and the weapon glow during ultimate techniques, making them more vibrant and noticeable on screen.
Changed the color of the cursor when selecting items in the menu through scripting to better resemble the style of Ninja Gaiden Black
Cleaned up some unnecessary elements and clutter in specific areas of the game.
Version 1.0.1
The dim texture of the sky and other backgrounds has been fixed.
Version 1.0
I’ve decided to change the version number because version 5.0 doesn’t feel justified—it doesn’t bring enough significant changes to the game to warrant such a high version number. So, I’ve decided to rebrand version 5.0 as version 1.0. This feels more coherent and allows me to start updating from a new, more logical starting point.
The method for disabling Bloom has been changed. The mod now uses 3DMigoto, which replaces Special K Injector.
Vegetation elements in the Chapter 1 map have been disabled to better resemble the atmosphere of Chapter 1 in Ninja Gaiden Black.
The visibility of the rain in Chapter 3, as well as in other chapters, has been improved by adjusting its transparency, making it much more noticeable now.
Ryu's Japanese voice has been restored, including the CUOA! roar in Flying Swallow and Izuna. Credits to strk and devilcabage.
This mod uses 3DMigoto and was specifically designed for the Steam version on Windows. It has not been tested on non-standard operating systems or configurations.
Both the mod description and the screenshots need to be updated. To see what other changes have been made, I recommend checking the Changelogs section.
Working flawless on Asus ROG Ally. No tweaks needed. Just works.
Splash Screen:
The startup image has been replaced with a new and refreshed design.
Title Screen:
The title screen has been expertly edited to mirror the aesthetics of NGB, with the only distinction being the title now reading "NINJA GAIDEN SIGMA BLACK."
Bloom:
The annoying bloom effect has been removed.
Soundtrack ♫:
The original NGB soundtrack has been fully restored to 100%. Unlike other mods, this one not only normalizes/increases the volume but also ensures that the tracks have loop points for correct repetition. However, in the instances of the menu and post-chopper defeat at the military base, the music remains the same and cannot be changed independently due to the use of the same file. If desired, the default Sigma soundtrack for "menu/military base" is available. Please refer to the optional files for more information. Kunai scrolls:
Ayane's kunai scrolls voice was restored to 100% for both English and Japanese.
Menu:
The menu was modified to resemble NGB's as closely as possible, since the original design of NGS's menu is different from NGB's. A notable difference is that Sigma uses the same background for both the main menu and the pause menu (inventory).
HUD:
Classic NGB life bars, karma display and O² bar.
Presentation:
NGB-like screens for chapter starting, chapter cleared, chapter rank, mission starting, mission completed and game over.
Font:
NGB fonts for menus, cinematic and cutscenes.
Cinematic:
The original cinematic of the fight between Ryu and Doku has been restored.
Art of the Inazuma:
Changed the color of "Art of the Inazuma" from yellow to blue.
Enhancements:
Helmets, gauntlets, and anklets are now invisible when equipped. Despite their invisibility, they still function normally, providing the same benefits to Ryu without the visual presence of these unpleasant elements.
Bow:
No crosshair in the bow, as to NGB. Additionally, you can opt for the default crosshair if desired; please refer to the optional files.
Shinobi Shozoku:
The classic Shinobi outfit is now available for selection from the menu, replacing the "The Grip of Murder" costume.
Classic Ninjas:
The classic red and black ninja design has been restored.
Dropped Items Light:
Changed the color of dropped items' light from yellow to blue.
Button Prompts:
Compatible with Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Please check optional files.