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S Class Max - Capital Freighters and Ships
Maxed out S Class Capital Freighters and Maxed out S Class Ships all in one mod. Every systems Capital Freighter will immediately spawn when you warp in. No more grinding to get S Class Capital Freighters! All Ships, Capital Freighters, Regular Freighters will be S Class with max tech and inventory slots.
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S Class Max - Capital Freighters and Ships
Maxed out S Class Capital Freighters and Maxed out S Class Ships all in one mod. Every systems Capital Freighter will immediately spawn when you warp in. No more grinding to get S Class Capital Freighters! All Ships, Capital Freighters, Regular Freighters will be S Class with max tech and inventory slots.
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Learn more words from knowledge stones and get more Salvage Data from buried tech
Media
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My last removed mod didn't have anyone's mod and it was removed without checking..! Please, whoever complained, investigate and remove my mod. Look at its content and also look at the content and size of their mod. I will share all the content with this mod. If someone comes out and says they shared my mod, please don't believe it.
It is the most up-to-date mod. I personally extracted all the files from the No Man Sky content and edited them one by one.
There is no error, it was tested for 6 hours.
All the settings you see in the picture are there.
No Man's Sky\GAMEDATA\PCBANKS
NMSARC.MetadataEtc.pak
NMSARC.globals.pak
I opened and edited such files with these 2 programs.
PSArcTool.exe open .... -
X Marks The Spot - how it's made?
Under both normal and special circumstances, the data structures used to build missions in NMS are a pain in the ass to work with. The standard solution is to provide a hardcoded XML structure of the complete mission that gets copy-pasted / inserted into a selected mission table file provided by the game. If you ever looked inside the scripts for my other mods - Project Apollo and Liminal Opportunities - you probably have seen those big blobs of XML code saved as a single text object:
PROPERTY_MISSION_DERELICT =
However, this mod does none of that.
The main idea behind X Marks The Spot is to utilize the LUA / AMUMSS instructions to grab various mission related components from game fil... -
Aquarius Unlimited Jump Distance
***MOD UPDATED*** Now updated for Aquarius! Happy jumping! I will keep updating as long as it's relevant to do so.
This is a mod I made because I can not find a mod that lets you jump an unlimited amount of light years since the Synthesis update.
This mod allows you to jump to the core if you want.
Remember to delete the DISABLEMODS.TXT in your PCBANKS folder.
This is for Aquarius update! I've tested it and it does work.
check the screenshot and look at the jump distance, normally that would say "Out of Jump Range". Not anymore, so enjoy bouncing around the system in Aquarius!
Just drop in your mods folder inside your PCBANKS folder in your NMS directory, where ever you have it installed.
S... -
CInematic preset for No Man's Sky
A preset to use with Reshade to give a cinematic look to the game like in the trailers....
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Patch notes for 421.0.1 update (for reference)
Full (mostly) patch notes for 421.0.1 update:
Unlike the description page, all comparisons in patch notes are in relation to the previous version of PTSd, unless specifically stated to be in comparison to Vanilla values.
New self-imposed rules for things that couldn't be changed:
○ Haven't found way to effectively alter exosuit starting or maximum cargo inventory, so currently balanced around stopping at 40 Exosuit cargo slots, so only upgrading it 16 times from the initial size of 24.
○ Self-impose defeat pirates before entering freighters to collect rewards during space battles
○ Self-impose don't remove tech before entering black holes / galaxy core to prevent tech damage
Inventory:
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My GitHub Project : https://github.com/leodium/leodium-ReLive-NoMansSky-Expeditions-Offline
My SteamGuide : https://steamcommunity.com/sharedfiles/filedetails/?id=3107584216
The VideoExplication by DreadCaptainJames : https://www.youtube.com/watch?v=TDZ-pl7wDIU
The CwMonkeyProject : https://cwmonkey.github.io/nms-expeditions... -
With the full release of version 4.48, the LUA script for the LANGUAGE module allows to generate custom localization files for other languages. To create a translation of Project Apollo, follow these steps.
0. Download the LUA script
Navigate to the Files page of the mod and download the LUA script collection for current version from the Optional Files section. Unpack the ZIP archive with prefered archiver (ex. 7zip) and extract the LANGUAGE script.
1. Prepare new text entries in target language
Replace the English text elements in variables listed in sections LANGUAGE ENTRIES - ... of the LANGUAGE script with desired entries in your target language. Be aware of usage of various formatting tags for images and audio effects, in-gam... -
Known issues
During any instance of the Lost in Time: Planet ... quest, it is possible for game to pick an unusuable crashed starship instead of a distress beacon when player arrives at the target location. When the quest marker is placed on the starship, the proper interaction will not occur and quest will not progress.
When that happens, players are advised to abandon this quest from the mission log screen, travel to another inhabited system and interact with Impossible Fabricator scanner again to start a new instance of this quest.
During any instance of the Memory Unbound: Iteration Phobos quest it is possible for game to guide the player to a regulated system instead of an outlaw controlled system. This issue does not affect the quest prog... -
Creating translations for other languages
Since version 4.48.1, the LUA script for the LANG module allows to generate custom localization files for other languages. To create a translation of Misc Text Fixes, follow these steps.
1. Prepare new text entries in target language
Replace the English text elements in variables listed in sections LOCALIZATION FILE ... of the LUA script with desired entries in your target language. Be aware of usage of various formatting tags, in-game variables and special characters such as line break or hard space. Example of modified entry from Loc File 1 section:
2. Assign target language
After replacing all the needed text entries, navigate the script down to the SCRIPT DATA AND FUNCTIONS section and change the valu... -
This article lists all of the changes applied by the other modules in version 5.05
CRAFT module
Requirements: LANG module
Warp Hypercore crafting tooltip
The in-game tooltip for crafting Warp Hypercores incorrectly ask players to use Antimatter and Antimatter Housing to create this product. A proper tooltip including Antimatter and Storm Crystals was not present in the game. This mods adds the missing tooltip property and changes the Product Table to reference this new tooltip.
Custom tooltip for Heart of the Sun
Players who find themselves completing the Artemis Path (main story line) might end up not knowing how to obtain the Heart of the Sun item for the Remembrance exosuit technology. The recipe for HotS is l... -
This article lists all of the changes applied by the LANG module in version 5.05
Localization file 1
New save messages for Multiplayer and Nexus mission scenarios
The existing messages can be misleading, since the only thing that is properly saved is player's inventory state. These new messages specify what is saved, depending on the scenario.
New verbiage for Solar Panel Power
The stat in question that can be found on life support upgrades is confusing to many players.I opted to express its functionality in simplier terms: Daytime Efficiency. The new label still gives the general idea of the bonus provided and it allows to keep the + sign on numerical value of the stat.
Albumen Pear Orb grow time
Th... -
《无人深空次日纪元》MOD的最终版本,该版本提供了三个档位,RTX-RTX版本在预设文件夹中,饱和度和对比度校正已经在光线追踪的基础上完成(进入游戏时会出现蓝屏溢出现象,正常,继续操作即可,进入游戏后一切正常)。
另外:我已经存储了我在其中使用的美化和游戏模组,因此您可以从中进行选择。
新增:按Hmoe,取消边框去掉上下黑边,取消所有勾选关闭mod效果
欢迎大家转发分享!让更多人了解这个模组,并对遇到的任何问题给予积极的反馈。... -
Peak Gummi and Teeny Ships update
Peak Gummi and Teeny Ships update in development
The final variants of the main Gummi and Teeny ships are almost done being made.
I have 2 left to make then I'll be testing them and releasing the update soon following after.... -
Working on adding the stickers from Silent Hill Ascension into No Man's Sky to be used as base building decals....
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LV4 Gummi Ships Update + Teeny Ships Update
Currently LV4 Gummi Ships are being built, soon to follow after the LV4 update the Teeny Ships update will follow with at least the first 3 levels of each base Teeny Ship and possibly the LV4 ones as well.... -
Version 5.29 // 21.12.2024
GENERAL:
Mod updated for game version 5.29 (Cross Save) - internal DEV8.
Version 5.28 // 27.11.2024
GENERAL:
Mod updated for game version 5.28 (Cross Save) - internal DEV8.
Version 5.22 // 31.10.2024
GENERAL:
Mod updated for game version 5.22 (Cursed) - internal DEV8.
MISSIONS:
Added a mechanic that allows players to obtain the blueprint for Impossible Fabricator technology by talking to Iteration: Hesperus outside of the initial encounter. By interacting with Hesperus and selecting option "Research exotic technology" player will open the new research tree and learn the required blueprint in the background (no notification will be disp... -
Where is the exotic blueprint for Infra Knife weapon system?
There isn't one. I had no idea what changes I could make to IK without making it even more overpowered or without unnecessarily nerfing it just for the sake of doing something about it. IK is a very good spot right now, so let's leave it like that.
Why aren't there any new modules dedicated to Living Ships?
Since I don't use one, I didn't know exactly what to add.
Why is it called Project Apollo? What does Apollo have to do with it?
Nothing, Project Apollo was the codename I used for this mod once it started to take a proper shape. You'd think with all the custom names and descriptions I did, I would come up with 1 more interesting name, right? Nope, I'm all out of creat... -
Main quest:
Impossible Fabricator
A unique scanner module for the Multi-Tool technology. Engineered against all known data processing standards, this bespoke apparatus is capable of detecting and capturing asynchronous technology data. Universally defunct, traces of it can be pinpointed at locations of past anomalous activity. Warning: using this device might result in // NON-COMPLIANCE DETECTED // DATA EXPUNGED
Special scanner technology module for Multi-Tool. Allows players to scan for and interact with crashed starships belonging to fallen Travellers. The Fabricator does not provide any stat bonuses.
Stalwart Plating
Advanced building and crafting component, encompassing an extremely durable alloy of processed stellar metals and cob... -
Update Version 2.5
LV2 Gummi Ships updateVersion 2.5 will be releasing either later today or sometime tomorrow so keep an eye out.
I'm just finishing up some final touches and running some tests before I release the update.
Here's a sneak peak at the Highwind LV2
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faster interactions echos update
makes interactions faster ...