Rewards and Loot Update
1.0 had various loot changes, such as more Buried Salvage Units, more substance loot in red crates, etc. That will be returning now that MBINCompiler is fully up to date with Endurance. Additionally, I am currently addressing the loot of various other objects, such as the damaged containers, yellow crates, and Atlas Pass barrels. The goal is to make world exploring more rewarding. Now that cargo drops are extremely rare, the only places one will find these cargo containers and objects are in Points of Interests like facilities and minor settlements. I'm currently testing various types of loot to see what makes most sense and feels balanced.

Biome-Specific Crops
Each of the biome crops, like fungal clusters, starbulbs, etc., are being worked on to remove the glowing lights and integrate them better with their surrounding environments. 

New Models for Crystals On Hold
Unfortunately the handy tool we use to implement new models has a bug regarding textures, so this goal will need to be on hold until it's resolved. 

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