File information
Created by
Mjjstral aka MetaIdea and NooBzPoWaH -Backing vocals by BabscooleUploaded by
MjjstralVirus scan
About this mod
Removes pirate spawns in space, disable the new planetary pirate raids, and random (drone) sentinel spawns on planets.
Compatible with NMS "WORLDS PART 2" v.5.57 (Steam's Build 17367982).
- Permissions and credits
- Changelogs
- Donations
The "No Pirates" variation removes Pirates in space and disable the new Planetary Pirate Raids.
The "No Random Sentinels" variation removes the random ones out in the wild, but they should still :
be around locations such as "Manufacturing Facility", "Operations Center" & "Depot" (Resource Depot),
and coming to get you (with a three-star wanted level) when taking valuable resource like "Gravitino Balls" and such.
(Except for the "Ultimate" variation)
The "No Random Sentinels and No Pirates" variation is, as you would have guessed, a mix of both.
The "No Random Sentinels and No Pirates Ultimate" variation was
made with Creative GameMode in mind, as you won't meet any Sentinels at all
that could stop you from progressing in some base/scenario's missions and
won't let you get any "walker's brain" and other products & substances from them.
So guess what, that's four variations to choose from :
"No Pirates"
"No Random Sentinels"
"No Random Sentinels and No Pirates"
"No Random Sentinels and No Pirates Ultimate"
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Compatibility :
Compatible with NMS "WORLDS PART 2" v.5.57
( Steam's Build 17367982 ).
3xperimental branch is not supported !
The Mod is provided as a patch/snippet (EXML),
(apart for the Ultimate version, too complex for me atm)
so it shouldn't conflict with other Mods modifying the same file
and it should survive NMS updates longer.
Modified Files :
The three first main files :
GCDEBUGOPTIONS.GLOBAL.MBIN
The Fourth "Ultimate" file :
METADATA\SIMULATION\SCENE\EXPERIENCESPAWNTABLE.MBIN
METADATA\SIMULATION\SPACE\AISPACESHIPMANAGER.MBIN
MODELS\COMMON\ROBOTS\CORRUPTEDDRONE\ENTITIES\CORRUPTEDDRONE.ENTITY.MBIN
MODELS\COMMON\ROBOTS\DRONE\ENTITIES\DRONE.ENTITY.MBIN
MODELS\COMMON\ROBOTS\DRONEARMOURED\ENTITIES\DRONEARMOURED.ENTITY.MBIN
MODELS\COMMON\SPACECRAFT\DRONE\DRONESHIP\ENTITIES\SHIP.ENTITY.MBIN
GCDEBUGOPTIONS.GLOBAL.MBIN
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Installation Instructions :
Manually :
Place the "_MOD_..." folder of your choice in your
InstallPath\No Man's Sky\GAMEDATA\MODS folder,
and NOT in the old path No Man's Sky\GAMEDATA\PCBANKS\MODS folder.
Since it has changed with "World Part 2" i repeat :
NOT in the old path No Man's Sky\GAMEDATA\PCBANKS\MODS folder.
or
Via Vortex (Nexus new Mod Manager) :
Just click on the "Mod Manager Download" button corresponding with your chosen option.
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Some lua files are provided for each variation to be merged via "AMUMSS"
with any other Mod providing some lua file(s) and modifying 'GCDEBUGOPTIONS.GLOBAL.MBIN'.
To merge Mods with "AMUMSS" it's real easy !
First of all install/update your .NET to the latest 6.0 Desktop :
https://dotnet.microsoft.com/en-us/download/dotnet/6.0
(at the time i'm writing this it's ".NET Desktop Runtime 6.0.33")
You would have to choose a lua file from the Mod you'd want to merge and one from the variation of our Mod,
put them both in the "ModScript" AMUMSS' folder, run "BUILDMOD.bat", answer Y(es) to the first 2 questions
and whatever you want for the last ones, then get the pak file, to use instead of the ones coming from our two Mods,
(that can be renamed to whatever) in "CreatedModPAKs" if you didn't answer Y(es) to put it straight into your MODS folder.
For more details or updated ones check out "How to use AMUMSS".
That merge needs to be done again every time a Mod is updating !
Updating the Mod (in case i'm not around to do so)
is the same process as above with only one of our .lua file instead of two or more.
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For more informations about the new Modding system you can read this :
( Thanks & Credits goes to GumskBF )
"NMS Modding after 5.50"
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Uninstallation :
What an horrible thing to do...
Delete the "_MOD_...." folder you've chosen to install from the different options.
That's it. Bye Bye ! ;)
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