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GumskBF

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GumskBF

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About this mod

Automatic doors and garages open and close like magic. Lots of door glow re-skins.

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Did you recently start No Man's Sky, build a door, and can't figure out how to make it work? Are you using some kind of free power mod that powers your doors and you can't get them open?  Do you hate dealing with wires but want that sweet, sweet automatic door action? Then GDoor (pronounced G'door, like G'day) is for you!

There are multiple possible choices for this mod, which I've split out into different files so you can get just what you want.
  • Proximity door - puts a proximity sensor into the automatic door so you don't have to wire it up to make it work. Just put it where you want it and get within 10u and it will open. That's it. Due to request, there's also a 2u version. If you have ideas for proximity other things, let me know; I have an OK idea how to integrate that now.
  • Proximity Garages - makes garage doors work without any wiring, like the proximity door. This works a bit farther out, 20u, so it will work in vehicles.
  • Holo-door, Watertight door, Moonpool floor re-skin packs - collections of different colors and patterns for the glow on these three items. Each pack is a zip file with many .PAK files. The naming usually follows ([item][color][pattern][quality 1-5]). It's way too much trouble to include the LUA file and screenshots for every one, so you'll just have to experiment; you can see some examples on my Steam library: https://steamcommunity.com/id/gumsk/screenshots
If any choices turn out blank or straight white, let me know and I'll rebuild that option.

Re-skin Pack 1
  • Blue: core, fade, galaxy, plasma, strange
  • Brown tree bark
  • Galactic plasma
  • Green: fade 1, fade 2
  • Grid
  • Orange: bands, circuits dense, circuits eye, fade, long fade, reverse, smoke, plasma 1, plasma 2, blue mix, 
  • Purple: fade, long fade
  • Red: fade, long fade, reverse, strange
  • Teal plasma
  • White: fade, long fade, plasma subtle, reverse, smoke, soft
  • Yellow: fade 1, fade 2, plasma

How to use re-skins: Just pick up to three .PAK files from the re-skin pack (one each for holo-door, watertight door, and moonpool floor) and drop them in your MODS folder. Done!

The proximity doors portion of the mod affects these files:
  • MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DOOR\ENTITIES\MAINDOOR.ENTITY.MBIN
  • MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DOOR.SCENE.MBIN
  • MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\BASICPARTS\MESHES\COMMON\ENTITIES\GARAGEDOOR.ENTITY.MBIN

The holo-door, moonpool, and watertight door affect, respectively, these files:
  • MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DOOR_2\GLOWGRADIENT_SKINNEDMAT.MATERIAL.MBIN
  • MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\UNDERWATERBASE\FLOOR_WATERDOOR\HOLOGRAMDISPLACEMENT_MAT.MATERIAL.MBIN
  • MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\UNDERWATERBASE\FLOOR_WATERDOOR\HOLOGRAMDISPLACEMENT_MAT1.MATERIAL.MBIN
  • MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\UNDERWATERBASE\DOOR\HOLOGRAMDISPLACEMENT_MAT2.MATERIAL.MBIN
  • MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\UNDERWATERBASE\DOOR\HOLOGRAMDISPLACEMENT_MAT3.MATERIAL.MBIN


You can find information about and links to all my mods, files affected by each of my mods, instructions for installing mods, and instructions for extracting LUA files here:
https://www.nexusmods.com/nomanssky/mods/1541/