Sets Mission Timers for Base Computer,, Living Ship and the Scientist from your Base to zero. Greatly decreases Fleet Expeditions time to less insane values and several Settlement Timer Reductions.
Compatible with NMS "Holiday 2024 Expeditions" v.5.29 (Steam's build 16706781).
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Changelogs
Version 5.22
Updated for NMS "EXPEDITION 16 : THE CURSED" v.5.22 (Steam's build 16251380).
Version 5.20
Updated for NMS "EXPEDITION 16 : THE CURSED" v.5.20 (Steam's build 16151585).
Version 5.10-b
Updated for NMS "AQUARIUS" v.5.10 (Steam's build 15589286). Corrected the lua files for new path for "MissionTable", like "METADATA\SIMULATION\MISSIONS\TABLES\BASECOMPUTERMISSIONTABLE.MBIN" (new) instead of "METADATA\SIMULATION\MISSIONS\BASECOMPUTERMISSIONTABLE.MBIN" (old).
Version 5.10
Updated for NMS "AQUARIUS" v.5.10 (Steam's build 15589286).
Version 5.05
Updated for NMS "WORLDS" v.5.05 (Steam's build 15418969). A variation added, Timer Reductions (to zero minutes/seconds) to the Scientist from your Base.
Version 5.03
Updated for NMS "WORLDS" v.5.03 (Steam's build 15200218).
Version 5.00.1
Updated for NMS "WORLDS" v.5.00.1 (Steam's build 15088397).
Version 4.71
Updated for NMS "ADRIFT" v.4.71 (Steam's build 14560111).
Version 4.70
Updated for NMS "ADRIFT" v.4.70 (Steam's build 14533396).
Version 4.65
Updated for NMS "ORBITAL" v.4.65 (Steam's build 14232068).
Version 4.64
Updated for NMS "ORBITAL" v.4.64 (Steam's build 13995455).
Version 4.62
Updated for NMS "ORBITAL" v.4.62 (Steam's build 13873785).
Version 4.52
Updated for NMS "OMEGA" v.4.52 (Steam's build 13575631).
Version 4.50
Updated for NMS "OMEGA" v.4.50 (Steam's build 13456647).
Version 4.46
Updated for NMS "HOLIDAY 2023 EXPEDITIONS" v.4.46 (Steam's build 12910244).
Thanks to Babscoole some .lua files (script) are provided with every variations. So you can merge this Mod with any other one modifying any of the same files, or update it yourself with "AMUMSS" if i'm not around to do it.
Thanks also to PuffedSmoke for providing the Settlement Timer Reduction lua code, which debuted with version 3.63.
You would have to choose a lua file from the Mod you'd want to merge and one from MTR, put them both in the "ModScript" AMUMSS' folder, run "BUILDMOD.bat", answer Y(es) to the first 2 questions and whatever you want for the last ones, then get the pak file in "CreatedModPAKs", to use instead of the ones coming from our two Mods (that can be renamed to whatever).
Thanks to monkeyman192 for keeping updating his great tool "MBINCompiler". Thanks to all members of the No Man's Sky Modding Discord Channel for their kind help and insight. Big shout out to [url=https://www.nexusmods.com/nomanssky/users/62067056]Babscoole for providing some of the .lua files.