About this mod

Fantasy Reborn is a full game overhaul ( modular, changing visuals, gameplay, model designs, generation rules) including infinite biomes generation , using all the new NMS Worlds update's assets, making every planets feeling unique.

Permissions and credits
Changelogs

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This is a 
fully modular game overhaul changing most of all the game aspects.
It is the result of 7 years of devoted modding the game.
I just can't stop myself from trying to improve that game.

Having ideas in the middle of the night, and so on. ;)

see the documentation below for advanced description )


CONCEPT :
I created this pack in order to play the "UTOPIA" Expeditions. But it is designed to play any expeditions.
The paks split is more compact than for my previous game overhauls. This is for easily swaping them.
In the documentation you have a detailed explaination on the paks & the impacts on your game and others.

CONTENT :

- an overhaul of the gameplay, with quality of life changes, additional fonctionalities, advanced base building, vehicules and spaceships controls rework, characters movements rework, camera rework etc & new vehicles : the ball exocraft and the dragonfly exocraft , which is customisable in game.
- a visual overhaul enhancing all visuals & creatures behaviours & the game menus
- new generations overhaul for the creatures, planets ( have near unlimited possibilities ) , space & spaceships
- exclusive characters skins & vehicules designs
( combining the paks gives different results )
- 3 different looking biomes generations. + possible adjustements to them.
- 1 visual overhaul pak ( that can be combined with additional specific visual changes ) 
- 2 Colors palette mods
- 2 voxels / terrain shapes paks versions
- 3 space colors , asteroids & space traffic overhauls versions.
- 1 spaceships generation pak
- 4 gameplays changes overhauls paks


( i do overhauls paks for 2 main reasons : 1, it allows to create more advanced features, 2. because the number of changes to the game is massive )

( everything is easily updatable from one base game update to another. )

CAUTION:
All versions are designed to work with _MOD.MSSP.ConstructsVisions.Core.pak placed inside your mods folder - it is just a pak of models, with that pak alone CONSTRUCTS mod is not loaded, but my generation paks are using geometry from it ( - it is possible to disable it in the lua version - don't use the deprecated spawner pak given with CONSTRUCTS mod - RECONSTRUCTS is not required ( it does the same thing than my generations paks were doing ( aka adding collisions, enhanced textures and new interactions, but they do in different ways ) ))
( NOTE THAT THE MOD DOESNT SUPPORT ANY VERSION OF CONSTRUCT ANYMORE AFTER NMS 5.0 - but it can change in the future  ( i need to fix stuff ))


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DETAILED DOCUMENTATION LINK
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Trailers
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TRAILERs

 Mod version 2


Mod version 1





No Man's Sky FANTASY LEGACIES  REBORN  Mod is a suite of mods for No Man's Sky. The paks are designed to work together and seperatly.

NEWS


- VERSION 3.5 :

Mod Version 3.5.2 :
addition of the HQ version of Fantasy worlds + update of the lua script to be able to generate the "standard" versions ( that have better performances - this choices will depend on how the planets perform in HQ version , but by any case you can swap anytime between any version ( you will never get stuck somewhere if something goes wrong on one version, which should not happen, but the HQ versions require a good computer ))


For the update to NMS 5.26
i am doing a "fan favoured" version that is a default paks set up that is more what people are expecting ( and less my personal taste )
this default paks set  is more axed to hyper realism :
( when i say "no more" they are still an option in the pack )
-> no more fantasy colours ( old nms colors )
-> no more crystals rework
-> hyper realistic filter as default
-> no space blur
-> no more custom modded spaceships
-> Worlds generations paks are reworked to have less often Very Giant flora.
-> Worlds generation is reworked with very high level of details & density ( ___REDMAS____INFINITE-WORLDS-EUPHORIA_HQ )



======> FANTASY REBORN HQ

. version 3.3.9
  • i 've added to the busy space traffic feature ( which already added the sentinels and sail spaceships as roaming civilian , and increased the chances of seeing rare spaceships, along with more intense spaceships traffic, and more often landing traders, and trading occasions ) the encounter with all the expeditions bonuses spaceships ( golden vector, utopia speeder, starborn, etc ).Meanwhile, i have move that feature ( busy space traffic ) from the "gen" paks to the "New_gameplay_mechanics" pak, since it will be easier for you to turn that feature off, and since it actually makes more senses to me ( but it's super subjective )
    


  • Version 3.3.7
    • Updated for NMS v 5.21 + new version of the visual overhaul : "dark version" with Cursed update's arts and a darker colour filter on planets.




patch 3.3.6

and....


Cursed !

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( i told you )


patch 3.2+
New alternatives Versions of the paks , for super vehicles, world generation, and space overhauls

patch 3.1.8
Generations paks update with more alternative choices

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New worlds generation Euphoria V7 containing all the new vanilla assets.
after that addition,  the project names has been changed from Fantasy Legacies , to Fantasy Reborn
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7 25 24
Updated the full game overhaul "Fantasy Legacies" For NMS Worlds 5.0

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preview version of the mod,  made for Worlds early days.


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- UPDATED FOR NMS ADRIFT 

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- UPDATED FOR NMS ORBITAL With a ORBITAL LOADING SCREEN



- UPDATED FOR NMS OMEGA:

-- with a OMEGA loading title.

-- since you now need to unlock the expeditions rewards to see them on the skins, it looked bad ( i mean, not like i wanted ) as it were.
So i took the time to rework the default skins in order to make them interresting, original, and matching NMS Fantasy series' lore, while not using expeditions rewards ^^ 




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FANTASY WORLDS 5
- Alternative world generation :
the difference with euphoria world generation is that it doesn't have giants Ruins, floating objects in the skies. This is a more "classical" world generation - The type of generation i did in previous Fantasy Worlds versions ( Fantasy Worlds 4 latest version was on Origins Update ) 

- various bug fixes

- colors patch

- COMPATIBLE NMS ECHOES




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V1.99
- Euphoria World Generation Update
- 2 new paks :
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____REDMAS___SCIFI-CHARSETS1 :
A set of sci fi inspired default character skins presets replacements
+ a set of sci fi NASA inspired colors
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____REDMAS___SCIFI-COLORS_GENERATION_v1
a rework of the colors different than the one inside _REDMASUTOPIA-GENERATION-REVAMP-V & REDMASEUPHORIA_WORLDS_GENERATION_extension
with more Sci fi inspired colors.
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V1.9
- SINGULARITY update support
- New Character Presets using the new customisation possibilities given by SINGULARITY
- World Generation polishing
- HQ Space stations restored







V1.8
- Space reworks ( new algo for space colors & asteroids auto generation & more options)
- Exocrafts geobays & old rooms in freighters bases
- Freighters' bridge reworked
- World generation optimisation and better LOD
+ various debugging





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V1.7
- Euphoria World Generation v6.3 ( which have gameplay ressources re-balanced )
- Spaceships controls rework with space inertia
- New creatures generation rework
- Performances optimisations & debugging


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V1.6 New version of the terrain paks

V1.56 Modded corrupted biomes for Euphoria's World Generation

MOD UPDATE v 1.5 - SPACESHIPS FLIGHT REWORK  / LOD & Performances Improvements



MOD UPDATE v 1.4 - RGOG World Generation V6.1



MOD UPDATE v 1.3 - RGOG World Generation V6 -
A big polish / debugging - 4.2 features support - and few new features.

( Sentinels new spaceships are landing on planets randomly )




TRAILER of No Man's Sky FANTASY LEGACIES  V 1.22 update
( Season 06 Skins Pack )

TRAILER of No Man's Sky FANTASY LEGACIES  V 1.21 update

TRAILER of No Man's Sky FANTASY LEGACIES  V 1.2 update

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MOD UPDATE v 1.2 - RGOG World Generation V5 & new split

___REDMAS__Fantasy_Terrain_Shape
Is a less intense version of ___REDMAS_____EPIC_TERRAIN_SHAPES

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 Trailer v1.1



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You can do custom versions of my mods, if you use AMUMSS add the RGOG Folder from https://www.nexusmods.com/nomanssky/mods/2791, and edit the lua script
 that you can find inside the mod's .pak file. 

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Manual Install :

Step 1 :
- Make sure to rename or delete the file called "DISABLEMODS.TXT" located in '[GAMEPATH]\No Man's Sky\GAMEDATA\PCBANKS'
 ( On steam, you can access your game path by right clicking on the game name in your library, then select: property / Local files / browse files )

Step 2 :
- Create a "MODS" Folder at this location '[GAMEPATH]\No Man's Sky\GAMEDATA\PCBANKS\' and place the downloaded .pak files in it.

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Good To know about No Man's Sky's mods:

- Only mods located at the root of "/MODS" Folder will be loaded in the game ( so you can create folders there to archive unused mods )
- I suggest to create a shortcut to your "/MODS" Folder
- .pak ( Mods files ) are loaded by the game in a->z order
- Some Modders, like I do, are playing with that load-order to do alternative versions of .paks ( So make sure to not rename .paks )
- Personnally, i use underscores to determine the loading under ( the ones with longer __ will be loaded over the others )
- Mods must more or less often be updated: 
o visuals mods are most of the time cross updates
o Textures changes mods are always cross updates
o Mods relative to gameplay must be updated very often ( almost all base game updates )

- Mods are only visible by players using them ( but, if you use a mod that changes the way you move, vanilla players will see it )


this mod was generated with 

REDMAS GAME OVERHAULS GENERATOR


https://www.nexusmods.com/nomanssky/mods/2791?tab=description


INSTALL & USE DEMO