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- No Man's Sky Fantasy Reborn HQ - Infinite Worlds generation mod - and (a lot ) more
No Man's Sky Fantasy Reborn HQ - Infinite Worlds generation mod - and (a lot ) more
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Version3.5.3
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About this mod
Fantasy Reborn is a full game overhaul ( modular, changing visuals, gameplay, model designs, generation rules) including infinite biomes generation , using all the new NMS Worlds update's assets, making every planets feeling unique.
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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- Changelogs
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Version 3.5.3
- straight forward update of the gamefiles used by the mod to NMS version 5.28
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Version 3.5.2
- addition of the HQ version of Fantasy worlds + update of the lua script to be able to generate the "standard" versions ( that have better performances - this choices will depend on how the planets perform in HQ version , but by any case you can swap anytime between any version ( you will never get stuck somewhere if something goes wrong on one version, which should not happen, but the HQ versions require a good computer ))
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Version 3.5.1
- performance improvements on Euphoria HQ -> Since it's a new world generation it's not as reliable as the other generation paks, if u encounter any issue with Euphoria Hq you can temporary or not temporary swap to Euphoria ( classic ) or any other generations paks given or simply use the vanilla biomes generation.
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Version 3.5
- For the update to NMS 5.26 i am doing a "fan favoured" version that is a default paks set up that is more what people are expecting ( and less my personal taste ) this default paks set is more axed to hyper realism : ( when i say "no more" they are still an option in the pack ) -> no more fantasy colours ( old nms colors ) -> no more crystals rework -> hyper realistic filter as default -> no space blur -> no more custom modded spaceships -> Worlds generations paks are reworked to have less often Very Giant flora. -> Worlds generation is reworked with very high level of details & density ( ___REDMAS____INFINITE-WORLDS-EUPHORIA_HQ ) ======> FANTASY REBORN HQ
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Version 3.4.1
- Due to compatibility spliting between the paks : i've added the feature -> spaceships controls rework + Ai Combat rework to the pak "super hero" ( overwise this pak will cancel the gameplay overhaul changes on spaceships ) It still make sense, see "super_hero" pak as a "hardcore mode" or as the retake of my mod "action packed NMS"
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Version 3.4.0
- updated all gamefiles used to match current game version 5.25 - i ve fixed a "oversized projectiles" issue on "realistic space no blur" pak
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Version 3.3.9
- i 've added to the busy space traffic feature ( which already added the sentinels and sail spaceships as roaming civilian , and increased the chances of seeing rare spaceships, along with more intense spaceships traffic, and more often landing traders, and trading occasions ) the encounter with all the expeditions bonuses spaceships ( golden vector, utopia speeder, starborn, etc ) . Meanwhile, i have move that feature ( busy space traffic ) from the "gen" paks to the "New_gameplay_mechanics" pak, since it will be easier for you to turn that feature off, and since it actually makes more senses to me ( but it's super subjective )
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Version 3.3.8
- straight forward update to NMS version 5.22 + i ve debugged an pak compilation error on ___REDMAS_UTOPIA-GEN-REV-V23-GIANTS_performance & ___REDMAS_UTOPIA-GEN-REV-V23-GIANTS
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Version 3.3.7
- Updated for NMS v 5.21 + new version of the visual overhaul : "dark version" with Cursed update's arts and a darker colour filter on planets.
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Version 3.3.6
- straight forward update for NMS 5.20 - ( clear all your mods folder before installing the new mods / pak files - this is worth for every mods )
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Version 3.3.5
- new pak "___REDMAS_UTOPIA-VISUAL-REVAMP-V22_no-bright" this pack is an alternative version of the visual overhaul that doesn't change the vanilla colors filters.
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Version 3.3.4
- performances fix + fixed missing super jetpack tanks for super hero .pak
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Version 3.3.3
- straight forward update to NMS version 5.12
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Version 3.3.2
- new pak option : "realistic space v11" this version have more glued asteroid fields and larger vfx. On the lua files, i made the "vfx multiplier" variable easier to access.
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Version 3.3.1
- patch that fixes the visual overhaul issue that was not allowing to create new save when that pak was on.
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Version 3.3
- fixed few unwanted results on Redmas' spaceships generation.
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Version 3.2.9
- straight forward update to NMS version 5.11
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Version 3.2.8
- creatures density improvements +___REDMAS_UTOPIA-GEN-REV-V23.pak fix
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Version 3.2.7
- 2 new paks : realistic space without the space blur & Fantasy Worlds with the "sky biomes" + all paks are recompiled with the latest mbincompiler version
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Version 3.2.6
- fully updated for NMS 5.10
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Version 3.2.5
- This is a preview version meant to make the mod usable early after the update. to do so, some features are temporary disabled : - creatures rework - camera rework - player movements rework
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Version 3.2.4
- I've updated all the gamefiles used for the mod, to match NMS game version 5.05
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Version 3.2.3
- I've fixed a pak creation error ( due to the latest change, i hope ) that was creating a version of Euphoria world generation without the skybiomes; instead of the real Fantasy Worlds Generation.
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Version 3.2.2
- fixed a camera issue that i just noticed recently with the modded spaceship customisation terminal inside all freighters hangars ( new gameplay mechanics pak )
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Version 3.2.1
- Last Minutes Fixes + some improvements ! :) ( exocrafts peed balancing for keyboard players / Desertic biomes improvements / Flying snakes natural moves - various fixes on issues caused by the new paks split )
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Version 3.2
- Massive debug - all the lua scripts are optimised and updated for NMS Worlds part 1. Did some scripts structures and paks spliting optimisations as well , and some reported bugs fix too.
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Version 3.1.9
- New feature : cam is placed more far when using the multitool, for better understanding of the action around and the next targets.
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Version 3.1.8b
- a patch for the jetpack missing sounds FX and the wordstones that could repeat the learning interaction
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Version 3.1.8
- added ->__REDMAS_UTOPIA-GEN-REV-V23-GIANTS ->__REDMAS_UTOPIA-GEN-REV-V23 -> ___REDMAS____INFINITE-WORLDS-FANTASY_WORLDS_6 and renamed -> ___REDMAS____INFINITE-WORLDS-EUPHORIA ( from previously ___REDMAS___EUPHORIA_WORLDS_GENERATION_extension_v7.2 ) Fixes : fixed the modded biomes not being applied to vanilla Huge Biomes ( which was actually by choice , but i changed my mind)
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Version 3.1.7
- updated the game files used , to NMS v5.02
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Version 3.1.6
- The previous patch was already forcing Euphoria biomes to be used on barrenpeacockbiomes. in that new patch, i ve fixed the same thing for TOXICROCKYBIOME. I ve also fixed the new vanilla asset DESOLATE-HUGETREE that was not ready to be used yet. I made it... usable ^^
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Version 3.1.5
- a patch for Euphoria world generation, where the modded biomes didnt applied on a specifc biome type ( for BARRENPEACOCKBIOME , more precisly )
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Version 3.1.4
- super vehicles now does not include the giant mech + i ve added 3 optional version with mech size x2 , x3 or x4
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Version 3.1.3
- Thx to @Timo3681 , i did a more efficient patch for the visual overhaul pak :) BIS
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Version 3.1.2
- Thx to @Timo3681 , i did a more efficient patch for the visual overhaul pak :)
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Version 3.1.1
- a patch of the 3.1 , with a fix for the visual overhaul pak and a temporary fix for the dragonfly exocraft model
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Version 3.1
- A full game overhaul + a new world generation using NMS "Worlds" update's assets, making every planets, unique :) created for NMS 5.1.2
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Version 3.05
- at mod version 3.05 i've updated ___REDMAS_UTOPIA-GENERATION-REVAMP-V22.1.pak with - adds sky biomes ( mystic floating objects that rarely spawns on planets ) - adds a layer of bigger props to the vanilla biomes ( on some planets ) - adds new biomes on beaches and add underwaters biomes diversity - a large amount of additional exclusive custom-made assets note that, all thoses specific changes mentionned right above are included inside ___REDMAS___EUPHORIA_WORLDS_GENERATION_extension.pak, and will not be applied inside the game if euphoria .pak is in the mods folder's root
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Version 3.04
- NMS FANTASY LEGACIES ( STRAIGHT FORWARD UPDATE FOR NMS 5.0 ) includes infinite worlds generation without the new asset ( that i will add on the next version of the mod)
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Version 3.03.1
- is a patch for my own procedural spaceships generations .pak - description of version 3.03 : this is a perview version of the full game overhaul created with a fully working version of mbincompiler which will stabilise all the features of the previous versions of that preview version. basically, it is the fullgame overhaul without the planets diversity rework. Because the scripts for updating this part will require further updates.
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Version 3.03
- this is a perview version of the full game overhaul created with a fully working version of mbincompiler which will stabilise all the features of the previous versions of that preview version. basically, it is the fullgame overhaul without the planets diversity rework. Because the scripts for updating this part will require further updates.
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Version 3.02.2.
- straight forward update for NMS v5.1.1 - this is still the preview version of the full game overhaul :) see details in the .txt file inside
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Version 3.02.1
- just a very small patch that enhances the snow planets colours
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Version 3.02
- I've added 2 paks that will enhance the worlds while on planet : - fantasy terrain shapes - a pak with some custom trees created for my custom world generations.
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Version 3.01
- preview version for NMS 5.01
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Version 2.222
- updated for the 4.63
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Version 2.26
- updated for NMS 4.72 ( thx to Zeldryn aka Z ) + i did a few debugging too
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Version 2.25
- updated for NMS 4.70 - "Day ONE" version - which means that some of the features are disabled for now ( because they didnt pass the update , but sometimes, it s just because it is too early for the decompiler, and if it is not the case, i will update the script, which would add more time before i add the feature back )
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Version 2.24
- a straightforward update to NMS v 4.65, of the game files used
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Version 2.23
- required update to play the mod on NMS v.4.64
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Version 2.22
- Updated for NMS orbital - new orbital loading screen
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Version 2.21
- -- since you now need to unlock the expeditions rewards to see them on the skins, it looked bad ( i mean, not like i wanted ) as it were. So i took the time to rework the default skins in order to make them interresting, original, and matching NMS Fantasy series' lore, while not using expeditions rewards ^^ --
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Version 2.16
- New versions of the world generations - updated to 4.7 and new .pak "E3 Nostalgia filter "
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Version 2.15
- updated for NMS 4.46 - day one version : some gameplay features are temporarly disabled
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Version 2.14
- fixed an issue that prevented autophages settlements to spawn at old beacon sites
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Version 2.13
- Added "Fantasy Worlds 5" as a biomes generation option. This is a more classic generation ( no floating objects in the skies, no resized ruins, no gigantic flora ) - This pak is to be use in replacement of "Euphoria World's generation" - but , like "Euphoria", it can be combined with "utopia revamp generation" overhaul ( that includes creatures rework )
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Version 2.12d2
- reupload with fix of previous patch : performances improvements / trees fixes / sky biomes are more rare on Euphoria pak. Various adjustements on space paks. fixed missing collisions on bed ( new gameplay mechanics pak )
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Version 2.12d
- performances improvements / trees fixes / sky biomes are more rare on Euphoria pak.
Various adjustements on space paks.
fixed missing collisions on bed ( new gameplay mechanics pak )
- performances improvements / trees fixes / sky biomes are more rare on Euphoria pak.
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Version 2.12c
- fix for autophages not displaying in the char customiser - please report to me any other potential Autophages issues ( i ve untested this part of the game so far )
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Version 2.12b
- Further fix for the giant Sentinel Mech - re-balancing of the sentinels onfoot combat - Giant sentinel Mech is easier to kill ( the hitbox is still on the feet level though ) - pets behaviour improvements.
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Version 2.12
- Patch for the main issues ( still have the clipping issue, though ) : Fix for sentinels combat, Sentinel Mech & Trees. - disabled saving from light table feature, since it created an unwanted huge hitbox zone. So i decided to remove the feature since the game is autosaving since v 4.0
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Version 2.11
- colors generation patch - world generation improvements - char presets fixes
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Version 2.1
- Updated For NMS 4.45
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Version 2.09
- upsated for NMS v4.44
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Version 2.08
- updated for NMS 4.43 + new pak split : fantasy planets generations ("pathfinder" inspired colors ) is no more inside Euphoria's and Utopia's generations paks + Euphoria's bushes received a diversity fix.
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Version 2.07c
- updated to NMS v4.42
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Version 2.07b
- this version benefits of the patch 4.41 fixes and a change of the default paks list
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Version 2.07
- day one version : straightforward portage for Echoes update ( more changes to come ) + a new "echoes" title screen
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Version 2.06
- World generation improvements. better render distance, various debuging & less flowers.
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Version 2.05
- detailed documentation https://docs.google.com/spreadsheets/d/1OEiZ7g5fGdlyFewogb3ubQr3kImBOi0T2t8FWk0UdHg/edit?usp=sharing
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Version 2.04
- fix missing copper deposists on the _____REDMAS__Fantasy_Terrain_Shape_v1
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Version 2.03
- patch for features that were not well updated with the old script ( this is a patch of the lua script that generate the paks - not a feature update )
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Version 2.02
- updated for NMS 4.38 patch
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Version 2.01
- Fantasy terrain shape restored
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Version 2.0
- World generation v6.5 polishing - square looking crystals are now in a different pak
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Version 1.99
- Euphoria World Generation update + 2 new paks : sci fi colors options, Sci fi Char presets Skins
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Version 1.98
- updated for Nms 4.36 - World generation adjustements - modded char presets are updated
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Version 1.95
- updated for NMS 4.33
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Version 1.94b
- I ve increased a bit the density of gameplay progression props for Euphoria world generation ( note that if you sometimes feel stuck, you can use the mod without euphoria world generation - utopia revamp generation pak ( which mods the creatures and half of the planets generation ) being closer to vanilla regarding gameplay props )
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Version 1.94.c
- Patch for Euphoria world generation, fixing missing echo seed - they also are now very easy to find
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Version 1.94
- Updated the modded default character presets - with new customisations possibilities, using skins from NMS FANTASY season 7 & 8 . Updated the mod for NMS 4.30.3 patch.
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Version 1.92c
- new sky biome
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Version 1.92b
- HQ space stations pak as standalone pak for filesize optimisation
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Version 1.92
- fix for the capes animations
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Version 1.91
- patch for version 1.9 ( HD spacestations fix and various day one issues fixed ) ( the capes still have a weird phsX, since NMS v 4.26, i ll check that. )
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Version 1.86b
- stability patch for v1.86
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Version 1.86
- Fixed missing radiant shards & inverted mirrors in euphoria pak
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Version 1.85
- patch for constructs retro spawner
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Version 1.84
- - more buildable objects on freighters bases ( exocrafts included ) - various gameplay fixes ( exocrafts speed / player walking speed / fix for mech cameras ) - rebalanced the sentinels crystal biomes
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Version 1.83
- World Generation 6.4
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Version 1.82
- I ve added new rocks models and rebalanced the rocks models diversity ( Euphoria world generation pak )
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Version 1.81
- More convinient freighter's warp commands placement (" New gameplay mechanics" pak )
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Version 1.73
- Fixed a performance drop issue. Fixed lacking Constructs files
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Version 1.72d2
- Few adjustements on the new features : higher onplanet flight speed, new asteroids rework meant to make flight in space at high speed easier
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Version 1.72d
- performance gain and debuging.( fixed star bulb not on lush planets & new on-planet spaceship controls )
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Version 1.72c
- This version fixes the spliting of the paks - it also fixes "ultra diverse colors" pak
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Version 1.72b
- Few adjustments
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Version 1.72
- Space inertia + fixed unexpected conflicts between the paks .
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Version 1.71
- Debugged few trees.
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Version 1.65
- fixed objects clipping in Euphoria world generation
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Version 1.64
- new trees + performance gain
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Version 1.63
- I ve fixed a fps drop issue that appeared on v 1.62
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Version 1.62
- performance gain + caves & mountains biomes improvements
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Version 1.61
- This version makes the ressources required for the gameplay progression spawn more often ( fox for Euphoria world generation pak )
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Version 1.56d
- Performance improvements, further polishing and debugging (regarding : world generation, camera , & gameplay ) & new trees
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Version 1.56c
- Performance improvements, further polishing and debugging (regarding : world generation, spaceship generation , & gameplay ) & new sky biomes type
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Version 1.56b
- patch for 1.56 "Corrupted Biomes rework" - this will only concern "___REDMAS_UTOPIA-GENERATION-REVAMP-V18" pak
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Version 1.56
- Corrupted Biomes rework - Further planets generation improvements
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Version 1.55
- A patch dedicated of fixing few Human Errors that i did.
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Version 1.53
- More polishing ( regarding Worlds generation and base building )
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Version 1.52
- I ve removed a glitch case with the HQ Tetra-shaped Space Stations
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Version 1.51
- Updated for NMS 4.23 - Massive Fleet Freighters fix - V wings fix for Redmas spaceships generation
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Version 1.45
- did some debugging
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Version 1.44
- I ve devided utopia revamp pak into 3 paks ( visual, generation,gameplay ) and did a polish of all features
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Version 1.43
- Smooth spaceships controls
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Version 1.42b
- i did few debuging and performances optimisations.
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Version 1.42
- I ve updated the paks for NMS version 4.22 ( that version of the mod might not work on previous game versions )
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Version 1.41
- Lod Improvements - big objects spawns improvements, updated the space colors paks.
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Version 1.36
- LOD improvements. euphoria world gen 6.1 fixed
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Version 1.35c
- I ve rolled back euphoria world gen to the previous version ( v6 .0 ). I am currently fixing an issue with the 6.1
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Version 1.35b
- a patch for the previous version : Additional freighters are no more always red + modded sentinels spaceships controls
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Version 1.35.d
- a patch for euphoria 6.1
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Version 1.35
- a big revamp of the world generation
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Version 1.34
- More tweaks and performance boost.
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Version 1.33
- Euphoria World Generation performance boost
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Version 1.32
- More polishing and Euphoria World Generation performance boost
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Version 1.31
- a hotfix adresssing lacking ferrite in euphoria world generation v6
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Version 1.23
- Day one version for Interceptor vanilla update - Few features are temporary disabled
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Version 1.22
- I ve updated the modded skins - the skins are from "NMS Fantasy" stories from my YT channel
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Version 1.21d
- I ve fixed the not working Massive fleet pak
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Version 1.21c
- I ve debuged the modded Creatures generation on that patch
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Version 1.21
- I did various debuging on the new version of the planet generation ( improving spawning , rarity balancing, and performances )
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Version 1.15
- Euphoria pak is updated with RGOG world Generation v5
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Version 1.14
- I ve reduced the jetpack boost for the utopia revamp v13 pak ( but the old jetpack values are still in "super_hero" pak untill i update that one. ) I ve updated the alpha vector starting ship pak.
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Version 1.13
- Euphoria pak polishing
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Version 1.12
- I ve removed the creatures features from Euphoria's pak. I ve also improved performance / re-designed planets for the utopia revamp pak
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Version 1.11
- I ve moved massive fleet feature ( from utopia pak ) and the freighters designs rework ( from spaceships generation ) into a pak called "_massive_fleet"
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Version 1.9
- this version works for NMS 4.25 MAC update ( 1st June 2023 )
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Version 1.8
- New feature : Freighter's bridge revamp, space colors rework - with more options - various debuging
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Version 1.7
- Euphoria World Generation v 6.3 - New creatures rework - further debuging of the previous features.
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Version 1.6
- New version of the Terrain paks
- New version of the Terrain paks
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Version 1.3.beta
- World Generation v6 ( debuging + rarity balancing + LOD improvements + creatures fixes ) - Features updated for NMS 4.2 - Dont use the previous terrain paks. ( updated ones will come later )
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Version 1.3
- A big polish / debugging - 4.2 features support - and few new features.
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Version 1.2
- Big World Generation polish with lot of new custom models + new split of the paks
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Version 1.1
- performance boosted
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Version 1.09
- This is just an updated version for the latest NMS base game changes in patch 4.15
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Version 1.08
- I did a massive polishing on the world generations, fixing props, sizes and density
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Version 1.07
- various polishing
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Version 1.06
- This is a patch for Euphoria world generation adressing lacking ressources.
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Version 1.05
- I ve added the epic terrain pak
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Version 1.04
- this is simply an update for the latest NMS patch ( v 4.14. )
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Version 1.03
- this is simply an update for the latest NMS patch ( v 4.13. )
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Version 1.021
- I ve solved a conflict between supervehicles and new gameplay mechanics. I ve also adjusted the paks loading order a bit
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Version 1.02
- more generated colors and a debug about issues that could appear on new game start - Alpha vector as starting spaceship is now an option - i ve added on the repository several starting ships options
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Version 1.01
- I did a patch fixing small issues with the super vehicles pak: - mining laser wrongly generated by rgog - several features not working, due to the paks loading order -> i had to rename the pak file -> you have to delete the old supervehicles pak I never managed to find storm crystals during the Week end Nexus mission - i am not sure it is a vanilla issue or not I ve added a new pak : REDMASSUPER_HERO - Walk animation as default - Jetpack precise controls - Shield gives unlimited sprint - Longer stealth use - Faster underwater jetpack - Fast Swiming - effective rocket boots - accurate rotations - Controlled falling ( instead of panic animation ) - Onfoot fighting is more dynamic https://youtu.be/PzzuItGZGQg
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Version 0.01
- this is just an upload of the few features still working after the vanilla update: - the menus backgraounds - the sun glass effect on binoculars -- Though, expect more features to come as i manage to update them.
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This is a fully modular game overhaul changing most of all the game aspects.
It is the result of 7 years of devoted modding the game.
I just can't stop myself from trying to improve that game.
Having ideas in the middle of the night, and so on. ;)
( see the documentation below for advanced description )
CONCEPT :
I created this pack in order to play the "UTOPIA" Expeditions. But it is designed to play any expeditions.
The paks split is more compact than for my previous game overhauls. This is for easily swaping them.
In the documentation you have a detailed explaination on the paks & the impacts on your game and others.
CONTENT :
- an overhaul of the gameplay, with quality of life changes, additional fonctionalities, advanced base building, vehicules and spaceships controls rework, characters movements rework, camera rework etc & new vehicles : the ball exocraft and the dragonfly exocraft , which is customisable in game.
- a visual overhaul enhancing all visuals & creatures behaviours & the game menus
- new generations overhaul for the creatures, planets ( have near unlimited possibilities ) , space & spaceships
- exclusive characters skins & vehicules designs
( combining the paks gives different results )
- 3 different looking biomes generations. + possible adjustements to them.
- 1 visual overhaul pak ( that can be combined with additional specific visual changes )
- 2 Colors palette mods
- 2 voxels / terrain shapes paks versions
- 3 space colors , asteroids & space traffic overhauls versions.
- 1 spaceships generation pak
- 4 gameplays changes overhauls paks
( i do overhauls paks for 2 main reasons : 1, it allows to create more advanced features, 2. because the number of changes to the game is massive )
( everything is easily updatable from one base game update to another. )
CAUTION:
( NOTE THAT THE MOD DOESNT SUPPORT ANY VERSION OF CONSTRUCT ANYMORE AFTER NMS 5.0 - but it can change in the future ( i need to fix stuff ))
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DETAILED DOCUMENTATION LINK
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Trailers
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TRAILERs
Mod version 2
Mod version 1
No Man's Sky FANTASY
NEWS
- VERSION 3.5 :
Mod Version 3.5.2 :
addition of the HQ version of Fantasy worlds + update of the lua script to be able to generate the "standard" versions ( that have better performances - this choices will depend on how the planets perform in HQ version , but by any case you can swap anytime between any version ( you will never get stuck somewhere if something goes wrong on one version, which should not happen, but the HQ versions require a good computer ))
For the update to NMS 5.26
i am doing a "fan favoured" version that is a default paks set up that is more what people are expecting ( and less my personal taste )
this default paks set is more axed to hyper realism :
( when i say "no more" they are still an option in the pack )
-> no more fantasy colours ( old nms colors )
-> no more crystals rework
-> hyper realistic filter as default
-> no space blur
-> no more custom modded spaceships
-> Worlds generations paks are reworked to have less often Very Giant flora.
-> Worlds generation is reworked with very high level of details & density ( ___REDMAS____INFINITE-WORLDS-EUPHORIA_HQ )
======> FANTASY REBORN HQ
. version 3.3.9
- i 've added to the busy space traffic feature ( which already added the sentinels and sail spaceships as roaming civilian , and increased the chances of seeing rare spaceships, along with more intense spaceships traffic, and more often landing traders, and trading occasions ) the encounter with all the expeditions bonuses spaceships ( golden vector, utopia speeder, starborn, etc ).Meanwhile, i have move that feature ( busy space traffic ) from the "gen" paks to the "New_gameplay_mechanics" pak, since it will be easier for you to turn that feature off, and since it actually makes more senses to me ( but it's super subjective )
- Version 3.3.7
- Updated for NMS v 5.21 + new version of the visual overhaul : "dark version" with Cursed update's arts and a darker colour filter on planets.
- Updated for NMS v 5.21 + new version of the visual overhaul : "dark version" with Cursed update's arts and a darker colour filter on planets.
patch 3.3.6
and....
Cursed !
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( i told you )
patch 3.2+
New alternatives Versions of the paks , for super vehicles, world generation, and space overhauls
patch 3.1.8
Generations paks update with more alternative choices
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New worlds generation Euphoria V7 containing all the new vanilla assets.
after that addition, the project names has been changed from Fantasy Legacies , to Fantasy Reborn
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7 25 24
Updated the full game overhaul "Fantasy Legacies" For NMS Worlds 5.0
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preview version of the mod, made for Worlds early days.
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- UPDATED FOR NMS ADRIFT
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- UPDATED FOR NMS ORBITAL With a ORBITAL LOADING SCREEN
- UPDATED FOR NMS OMEGA:
-- with a OMEGA loading title.
-- since you now need to unlock the expeditions rewards to see them on the skins, it looked bad ( i mean, not like i wanted ) as it were.
So i took the time to rework the default skins in order to make them interresting, original, and matching NMS Fantasy series' lore, while not using expeditions rewards ^^
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FANTASY WORLDS 5
- Alternative world generation :
the difference with euphoria world generation is that it doesn't have giants Ruins, floating objects in the skies. This is a more "classical" world generation - The type of generation i did in previous Fantasy Worlds versions ( Fantasy Worlds 4 latest version was on Origins Update )
- various bug fixes
- colors patch
- COMPATIBLE NMS ECHOES
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V1.99
- Euphoria World Generation Update
- 2 new paks :
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____REDMAS___SCIFI-CHARSETS1 :
A set of sci fi inspired default character skins presets replacements
+ a set of sci fi NASA inspired colors
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____REDMAS___SCIFI-COLORS_GENERATION_v1
a rework of the colors different than the one inside _REDMASUTOPIA-GENERATION-REVAMP-V & REDMASEUPHORIA_WORLDS_GENERATION_extension
with more Sci fi inspired colors.
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V1.9
- SINGULARITY update support
- New Character Presets using the new customisation possibilities given by SINGULARITY
- World Generation polishing
- HQ Space stations restored
V1.8
- Space reworks ( new algo for space colors & asteroids auto generation & more options)
- Exocrafts geobays & old rooms in freighters bases
- Freighters' bridge reworked
- World generation optimisation and better LOD
+ various debugging
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V1.7
- Euphoria World Generation v6.3 ( which have gameplay ressources re-balanced )
- Spaceships controls rework with space inertia
- New creatures generation rework
- Performances optimisations & debugging
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V1.6 New version of the terrain paks
V1.56 Modded corrupted biomes for Euphoria's World Generation
MOD UPDATE v 1.5 - SPACESHIPS FLIGHT REWORK / LOD & Performances Improvements
MOD UPDATE v 1.4 - RGOG World Generation V6.1
MOD UPDATE v 1.3 - RGOG World Generation V6 -
A big polish / debugging - 4.2 features support - and few new features.
( Sentinels new spaceships are landing on planets randomly )
TRAILER of No Man's Sky FANTASY LEGACIES V 1.22 update
( Season 06 Skins Pack )
TRAILER of No Man's Sky FANTASY LEGACIES V 1.21 update
TRAILER of No Man's Sky FANTASY LEGACIES V 1.2 update
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MOD UPDATE v 1.2 - RGOG World Generation V5 & new split
___REDMAS__Fantasy_Terrain_Shape
Is a less intense version of ___REDMAS_____EPIC_TERRAIN_SHAPES
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Trailer v1.1
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You can do custom versions of my mods, if you use AMUMSS , add the RGOG Folder from https://www.nexusmods.com/nomanssky/mods/2791, and edit the lua script
that you can find inside the mod's .pak file.
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Manual Install :
Good To know about No Man's Sky's mods:
this mod was generated with
https://www.nexusmods.com/nomanssky/mods/2791?tab=description
INSTALL & USE DEMO