File information

Last updated

Original upload

Created by

quinn

Uploaded by

itisiquinn

Virus scan

Safe to use

Tags for this mod

About this mod

Aims to increase fauna/creature variety on planets.

Permissions and credits
Changelogs
hello! 
made a mod because after playing hours and hours of this game i decided i wanted the creatures to be weirder



Current Features:
- Increased size ranges for nearly every creature type. Allows creatures to be bigger or slightly smaller than usual. Now antelopes can be just as big as striders!
- Robot Antelopes and other "weird" fauna can rarely appear on any planet.
- Anomalous planets (Cabled, etc) have a chance to have normal wildlife instead! Or other weird wildlife.
- Uncharted systems aren't limited to robots. (Unless I misunderstood the code and had terrible luck, it seems like all empty system planets have robots. Now they can have animals)
- Creature palette selection has been quadrupled - instead of 16 colors each on the FUR, SCALE, and UNDERBELLY palettes, there are now 64 each! (See media)
- .lua file by Babscoole!


Future Goals: (In order of priority/doability)
- Chance for caves to have random creatures - not just spiders, rodents, and blobs.
- Wider color range for Robot creatures.
- Fur possibility for creatures that didn't previously have it. (Like striders, maybe even beetles with some fluff)

(and beyond this are things i dont know if i can pull off)
- Flying fish/sharks, because every fantasy world needs flying whales.
- New mixing and matching of existing creature parts onto new ones (Like an antelope creature with a bird's head, etc)
- Wider range of proportions for creatures (like long goofy legs, etc)


COMPATIBILITY/FILES CHANGED:
METADATA\SIMULATION\ECOSYSTEM\CREATUREDATATABLE.MBIN
METADATA\SIMULATION\ECOSYSTEM\CREATUREGENERATIONDATA.MBIN
METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BASECOLOURPALETTES.MBIN