This mod enables players to synthesize an exotic starship using the space stations' fabricator machines added with Orbitals update. Players can use advanced crafting and trading goods and S class reactor core modules to assemble their favourite exotic combination... with some caveats.
A couple important disclaimers:
DISCLAIMER 1
Only Guppy / ball cockpit exotics are supported by this mod! There is no option to assemble a Squid-type exotic ship!
DISCLAIMER 2
This mod makes use of the shuttle assembly functionality which was originally prepared by HG and disabled from actual gameplay. This mod enables this functionality back and makes extensive changes to it in order to fit even simplified exotic starship synthesis. It's not perfect, there are still some issues that can not be addressed properly!
DISCLAIMER 3
This mod is not compatible with any other mod that adds new ship types to the starship fabricator - all of these mods are affecting the only free assembly functionality we have and there is no way to get these mods working together!
DISCLAIMER 4
This mod has been reworked from the ground up - the new version allows players to pick desired colour combination of exotic starship from the vanilla colour picker. It also introduces the option to apply the 5 vanilla textures (yellow, red, blue, grey, orange) and a brand new black texture. Version 5.05 also supports customizing the colour of metallic bits / decals found on exotic ships.
Whereas previous version required the Royal Palette mod by lMonk to function, this new version ditches it completely. Moreover, it is not compatible with lMonk's mod anymore. Make sure to uninstall their mod when using the new version my exotic fabricator mod!
DISCLAIMER 5
For any question like "do other players see my custom ship colours?" or "does the exotic keep its appearance once the mod is removed?", assume the answer is NO.
Technical information
Files modified by this mod:
UI\SHIP_BUILDER_PAGE.MBIN
METADATA\GAMESTATE\PLAYERDATA\MODULARCUSTOMISATIONDATATABLE.MBIN
METADATA\GAMESTATE\PLAYERDATA\CHARACTERCUSTOMISATIONDESCRIPTORGROUPSDATA.MBIN
METADATA\GAMESTATE\PLAYERDATA\CHARACTERCUSTOMISATIONTEXTUREOPTIONDATA.MBIN
TEXTURES\COMMON\SPACECRAFT\S-CLASS\ROYALSCLASS_TRIM.TEXTURE.MBIN
TEXTURES\COMMON\SPACECRAFT\S-CLASS\DETAILS.TEXTURE.MBIN
TEXTURES\COMMON\SPACECRAFT\S-CLASS\ROYALSCLASS_TRIM.BASE.DDS
This mod features additional files which provide functionality for Mod Catalogue Framework. These files do not affect the core functionality of the mod and as such have not been listed.
Mod specification:
⚠️ Full MBIN replacement
This mod will conflict with any other mod affecting the same game files. Currently it's not possible to create an EXML patch version of this mod.
Installation
Installation with ZIP archive (manual / mod manager)
Download the provided ZIP archive and extract its contents into game's mods directory: GAMEDATA\MODS
(if the MODS folder doesn't exist, create it yourself)
After extracting check that the GAMEDATA\MODS directory contains the dedicated folder for this mod (FF_ModName_ModVersion), not just individual files / folders (ex. TEXTURES, MODELS, METADATA, etc.).
If you experience problems with installing mods, please refer to the NMS Modding After 5.50 article by Gumsk.
Installation with LUA script (AMUMSS)
Download the provided ZIP archive and extract the LUA script and the TEXTURES folder.
Copy the LUA script into AMUMMS\ModScript directory and the TEXTURES folder into AMUMMS\ModScript\GlobalMEFTI directory.
Run the AMUMMS\BUILDMOD.bat script and follow the instructions in command window to compile the mod.
If you experience problems with using AMUMSS, please refer to the How To Use AMUMSS guide.